From 01ef0d74b137aa05d4a3190bf40fb9b19b8d9bbe Mon Sep 17 00:00:00 2001 From: Tazpn <tazpn@users.sourceforge.net> Date: Sun, 1 Jul 2007 19:14:41 +0000 Subject: [PATCH] Add shivering isles to ini and installer. --- MaxNifTools.ini | 11 +++---- MaxNifTools.iss | 77 +++++++++++++++++++++++++++++++++---------------- 2 files changed, 58 insertions(+), 30 deletions(-) diff --git a/MaxNifTools.ini b/MaxNifTools.ini index 4d2ea21..659e70e 100644 --- a/MaxNifTools.ini +++ b/MaxNifTools.ini @@ -107,8 +107,8 @@ VertexColorMode=1 MergeNonAccum=1 ; Import Lights. Default: 0 Lights=0 -; Import Cameras. Default: 0 -Cameras=0 +; Import Cameras. Default: 1 +Cameras=1 ; Use Civilization 4 Shader for Materials if available. Default:1 UseCiv4Shader=1 ImportUPB=1 @@ -198,11 +198,12 @@ RootPath=${InstallPath}\Data ExtractFolder=$(RootPath) MeshRootPath=${ExtractFolder}\Oblivion - Meshes TextureRootPath=${ExtractFolder}\Oblivion - Textures - Compressed - +IslesMeshRootPath=${ExtractFolder}\DLCShiveringIsles - Meshes +IslesTextureRootPath=${ExtractFolder}\DLCShiveringIsles - Textures UseSkeleton=1 Skeleton=${MeshRootPath}\meshes\characters\_male\skeleton.nif -RootPaths=${RootPath};${MeshRootPath};${TextureRootPath} -TextureRootPaths=${RootPath};${TextureRootPath} +RootPaths=${RootPath};${MeshRootPath};${TextureRootPath};$(IslesMeshRootPath);$(IslesTextureRootPath) +TextureRootPaths=${RootPath};${TextureRootPath};$(IslesTextureRootPath) TextureExtensions=.dds; TextureSearchPaths=${RootPath}\Textures;${TextureRootPath}\Textures\Characters;${TextureRootPath}\Textures\Armor SupportPrnStrings=1 diff --git a/MaxNifTools.iss b/MaxNifTools.iss index a605337..4a60b26 100644 --- a/MaxNifTools.iss +++ b/MaxNifTools.iss @@ -93,6 +93,7 @@ var sVersion: String; i: Integer; UsagePage: TInputOptionWizardPage; OBDataDirPage: TInputDirWizardPage; + OBSIDataDirPage: TInputDirWizardPage; MWDataDirPage: TInputDirWizardPage; Civ4DataDirPage: TInputDirWizardPage; DAoCDataDirPage: TInputDirWizardPage; @@ -139,12 +140,13 @@ begin Result := True; case Page.ID of OBDataDirPage.ID: Result := not UsagePage.Values[0]; - MWDataDirPage.ID: Result := not UsagePage.Values[1]; - Civ4DataDirPage.ID: Result := not UsagePage.Values[2]; - DAoCDataDirPage.ID: Result := not UsagePage.Values[3]; - FFDataDirPage.ID: Result := not UsagePage.Values[4]; - FF3RDataDirPage.ID: Result := not UsagePage.Values[5]; - BCDataDirPage.ID: Result := not UsagePage.Values[6]; + OBSIDataDirPage.ID: Result := not UsagePage.Values[1]; + MWDataDirPage.ID: Result := not UsagePage.Values[2]; + Civ4DataDirPage.ID: Result := not UsagePage.Values[3]; + DAoCDataDirPage.ID: Result := not UsagePage.Values[4]; + FFDataDirPage.ID: Result := not UsagePage.Values[5]; + FF3RDataDirPage.ID: Result := not UsagePage.Values[6]; + BCDataDirPage.ID: Result := not UsagePage.Values[7]; end; end; @@ -158,6 +160,7 @@ begin 'Please specify which games you wish to add custom directories for, then click Next.', False, False); UsagePage.Add('Oblivion'); + UsagePage.Add('Oblivion: Shivering Isles'); UsagePage.Add('Morrowind'); UsagePage.Add('Civilization 4'); UsagePage.Add('Dark Age of Camelot'); @@ -174,7 +177,15 @@ begin OBDataDirPage.Add('Extracted Model Directory (e.g. root directory where NIF files are located)'); OBDataDirPage.Add('Extracted Textures Directory (e.g. root directory containing the Textures directory)'); - MWDataDirPage := CreateInputDirPage(OBDataDirPage.ID, + OBSIDataDirPage := CreateInputDirPage(OBDataDirPage.ID, + 'Select Oblivion Shivering Isles Data Directory', 'Where are the extracted Oblivion data files located?', + 'Select the folders in which 3ds Max should look for files, then click Next.', + False, ''); + OBSIDataDirPage.OnShouldSkipPage := @DataDirPage_ShouldSkipPage; + OBSIDataDirPage.Add('Extracted Model Directory (e.g. root directory where NIF files are located)'); + OBSIDataDirPage.Add('Extracted Textures Directory (e.g. root directory containing the Textures directory)'); + + MWDataDirPage := CreateInputDirPage(OBSIDataDirPage.ID, 'Select Morrowind Data Directory', 'Where are the extracted Morrowind data files located?', 'Select the folders in which 3ds Max should look for files, then click Next.', False, ''); @@ -224,15 +235,18 @@ begin { Set default values, using settings that were stored last time if possible } UsagePage.Values[0] := GetPrevDataBool('bOB', False); - UsagePage.Values[1] := GetPrevDataBool('bMW', False); - UsagePage.Values[2] := GetPrevDataBool('bCiv4', False); - UsagePage.Values[3] := GetPrevDataBool('bDAoC', False); - UsagePage.Values[4] := GetPrevDataBool('bFF', False); - UsagePage.Values[5] := GetPrevDataBool('bFF3R', False); - UsagePage.Values[6] := GetPrevDataBool('bBC', False); + UsagePage.Values[1] := GetPrevDataBool('bOBSI', False); + UsagePage.Values[2] := GetPrevDataBool('bMW', False); + UsagePage.Values[3] := GetPrevDataBool('bCiv4', False); + UsagePage.Values[4] := GetPrevDataBool('bDAoC', False); + UsagePage.Values[5] := GetPrevDataBool('bFF', False); + UsagePage.Values[6] := GetPrevDataBool('bFF3R', False); + UsagePage.Values[7] := GetPrevDataBool('bBC', False); OBDataDirPage.Values[0] := GetPreviousData('OBModelDir', ''); OBDataDirPage.Values[1] := GetPreviousData('OBTexDir', ''); + OBSIDataDirPage.Values[0] := GetPreviousData('OBSIModelDir', ''); + OBSIDataDirPage.Values[1] := GetPreviousData('OBSITexDir', ''); MWDataDirPage.Values[0] := GetPreviousData('MWModelDir', ''); MWDataDirPage.Values[1] := GetPreviousData('MWTexDir', ''); Civ4DataDirPage.Values[0] := GetPreviousData('Civ4ModelDir', ''); @@ -255,15 +269,18 @@ var begin { Store the settings so we can restore them next time } SetPrevDataString(PreviousDataKey, 'bOB', UsagePage.Values[0]); - SetPrevDataString(PreviousDataKey, 'bMW', UsagePage.Values[1]); - SetPrevDataString(PreviousDataKey, 'bCiv4', UsagePage.Values[2]); - SetPrevDataString(PreviousDataKey, 'bDAoC', UsagePage.Values[3]); - SetPrevDataString(PreviousDataKey, 'bFF', UsagePage.Values[4]); - SetPrevDataString(PreviousDataKey, 'bFF3R', UsagePage.Values[5]); - SetPrevDataString(PreviousDataKey, 'bBC', UsagePage.Values[6]); + SetPrevDataString(PreviousDataKey, 'bOBSI', UsagePage.Values[1]); + SetPrevDataString(PreviousDataKey, 'bMW', UsagePage.Values[2]); + SetPrevDataString(PreviousDataKey, 'bCiv4', UsagePage.Values[3]); + SetPrevDataString(PreviousDataKey, 'bDAoC', UsagePage.Values[4]); + SetPrevDataString(PreviousDataKey, 'bFF', UsagePage.Values[5]); + SetPrevDataString(PreviousDataKey, 'bFF3R', UsagePage.Values[6]); + SetPrevDataString(PreviousDataKey, 'bBC', UsagePage.Values[7]); SetPreviousData(PreviousDataKey, 'OBModelDir', OBDataDirPage.Values[0]); SetPreviousData(PreviousDataKey, 'OBTexDir', OBDataDirPage.Values[1]); + SetPreviousData(PreviousDataKey, 'OBSIModelDir', OBSIDataDirPage.Values[0]); + SetPreviousData(PreviousDataKey, 'OBSITexDir', OBSIDataDirPage.Values[1]); SetPreviousData(PreviousDataKey, 'MWModelDir', MWDataDirPage.Values[0]); SetPreviousData(PreviousDataKey, 'MWTexDir', MWDataDirPage.Values[1]); SetPreviousData(PreviousDataKey, 'Civ4ModelDir', Civ4DataDirPage.Values[0]); @@ -410,22 +427,32 @@ begin if UsagePage.Values[0] then begin {Oblivion} SetIniString('Oblivion', 'MeshRootPath', OBDataDirPage.Values[0], iniFile); SetIniString('Oblivion', 'TextureRootPath', OBDataDirPage.Values[1], iniFile); - end else if UsagePage.Values[1] then begin + end + if UsagePage.Values[1] then begin + SetIniString('Oblivion', 'IslesMeshRootPath', OBSIDataDirPage.Values[0], iniFile); + SetIniString('Oblivion', 'IslesTextureRootPath', OBSIDataDirPage.Values[1], iniFile); + end + if UsagePage.Values[2] then begin SetIniString('Morrowind', 'MeshRootPath', MWDataDirPage.Values[0], iniFile); SetIniString('Morrowind', 'TextureRootPath', MWDataDirPage.Values[1], iniFile); - end else if UsagePage.Values[2] then begin + end + if UsagePage.Values[3] then begin SetIniString('Civilization 4', 'MeshRootPath', Civ4DataDirPage.Values[0], iniFile); SetIniString('Civilization 4', 'TextureRootPath', Civ4DataDirPage.Values[1], iniFile); - end else if UsagePage.Values[3] then begin + end + if UsagePage.Values[4] then begin SetIniString('Dark Age of Camelot', 'MeshRootPath', DAoCDataDirPage.Values[0], iniFile); SetIniString('Dark Age of Camelot', 'TextureRootPath', DAoCDataDirPage.Values[1], iniFile); - end else if UsagePage.Values[4] then begin + end + if UsagePage.Values[5] then begin SetIniString('Freedom Force', 'MeshRootPath', FFDataDirPage.Values[0], iniFile); SetIniString('Freedom Force', 'TextureRootPath', FFDataDirPage.Values[1], iniFile); - end else if UsagePage.Values[5] then begin + end + if UsagePage.Values[6] then begin SetIniString('Freedom Force vs. the 3rd Reich', 'MeshRootPath', FF3RDataDirPage.Values[0], iniFile); SetIniString('Freedom Force vs. the 3rd Reich', 'TextureRootPath', FF3RDataDirPage.Values[1], iniFile); - end else if UsagePage.Values[6] then begin + end + if UsagePage.Values[7] then begin SetIniString('Star Trek: Bridge Commander', 'MeshRootPath', BCDataDirPage.Values[0], iniFile); SetIniString('Star Trek: Bridge Commander', 'TextureRootPath', BCDataDirPage.Values[1], iniFile); end; -- GitLab