/* Copyright (c) 2006, NIF File Format Library and Tools All rights reserved. Please see niflib.h for license. */ //-----------------------------------NOTICE----------------------------------// // Some of this file is automatically filled in by a Python script. Only // // add custom code in the designated areas or it will be overwritten during // // the next update. // //-----------------------------------NOTICE----------------------------------// #ifndef _TALLGRASSSHADERPROPERTY_H_ #define _TALLGRASSSHADERPROPERTY_H_ //--BEGIN FILE HEAD CUSTOM CODE--// //--END CUSTOM CODE--// #include "BSShaderProperty.h" namespace Niflib { class TallGrassShaderProperty; typedef Ref<TallGrassShaderProperty> TallGrassShaderPropertyRef; /*! Bethesda-specific node. */ class TallGrassShaderProperty : public BSShaderProperty { public: /*! Constructor */ NIFLIB_API TallGrassShaderProperty(); /*! Destructor */ NIFLIB_API virtual ~TallGrassShaderProperty(); /*! * A constant value which uniquly identifies objects of this type. */ NIFLIB_API static const Type TYPE; /*! * A factory function used during file reading to create an instance of this type of object. * \return A pointer to a newly allocated instance of this type of object. */ NIFLIB_API static NiObject * Create(); /*! * Summarizes the information contained in this object in English. * \param[in] verbose Determines whether or not detailed information about large areas of data will be printed out. * \return A string containing a summary of the information within the object in English. This is the function that Niflyze calls to generate its analysis, so the output is the same. */ NIFLIB_API virtual string asString( bool verbose = false ) const; /*! * Used to determine the type of a particular instance of this object. * \return The type constant for the actual type of the object. */ NIFLIB_API virtual const Type & GetType() const; //--BEGIN MISC CUSTOM CODE--// // Texture file name // \return The current value. string GetFileName() const; // Texture file name // \param[in] value The new value. void SetFileName( const string & value ); //--END CUSTOM CODE--// protected: /*! Texture file name */ string fileName; public: /*! NIFLIB_HIDDEN function. For internal use only. */ NIFLIB_HIDDEN virtual void Read( istream& in, list<unsigned int> & link_stack, const NifInfo & info ); /*! NIFLIB_HIDDEN function. For internal use only. */ NIFLIB_HIDDEN virtual void Write( ostream& out, const map<NiObjectRef,unsigned int> & link_map, const NifInfo & info ) const; /*! NIFLIB_HIDDEN function. For internal use only. */ NIFLIB_HIDDEN virtual void FixLinks( const map<unsigned int,NiObjectRef> & objects, list<unsigned int> & link_stack, const NifInfo & info ); /*! NIFLIB_HIDDEN function. For internal use only. */ NIFLIB_HIDDEN virtual list<NiObjectRef> GetRefs() const; }; //--BEGIN FILE FOOT CUSTOM CODE--// //--END CUSTOM CODE--// } //End Niflib namespace #endif