/* Copyright (c) 2006, NIF File Format Library and Tools All rights reserved. Please see niflib.h for license. */ //---THIS FILE WAS AUTOMATICALLY GENERATED. DO NOT EDIT---// //To change this file, alter the niftools/docsys/gen_niflib.py Python script. #include <string> #include <iostream> #include "../../include/NIF_IO.h" #include "../../include/gen/enums.h" #include "../../include/gen/enums_intl.h" using namespace std; namespace Niflib { //--ForceType--// void NifStream( ForceType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = ForceType(temp); } void NifStream( ForceType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, ForceType const & val ) { switch ( val ) { case FORCE_PLANAR: return out << "FORCE_PLANAR"; case FORCE_SPHERICAL: return out << "FORCE_SPHERICAL"; case FORCE_UNKNOWN: return out << "FORCE_UNKNOWN"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--CollisionMode--// void NifStream( CollisionMode & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = CollisionMode(temp); } void NifStream( CollisionMode const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, CollisionMode const & val ) { switch ( val ) { case CM_USE_OBB: return out << "CM_USE_OBB"; case CM_USE_TRI: return out << "CM_USE_TRI"; case CM_USE_ABV: return out << "CM_USE_ABV"; case CM_NOTEST: return out << "CM_NOTEST"; case CM_USE_NIBOUND: return out << "CM_USE_NIBOUND"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--DeactivatorType--// void NifStream( DeactivatorType & val, istream& in, const NifInfo & info ) { byte temp; NifStream( temp, in, info ); val = DeactivatorType(temp); } void NifStream( DeactivatorType const & val, ostream& out, const NifInfo & info ) { NifStream( (byte)(val), out, info ); } ostream & operator<<( ostream & out, DeactivatorType const & val ) { switch ( val ) { case DEACTIVATOR_INVALID: return out << "DEACTIVATOR_INVALID"; case DEACTIVATOR_NEVER: return out << "DEACTIVATOR_NEVER"; case DEACTIVATOR_SPATIAL: return out << "DEACTIVATOR_SPATIAL"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--hkResponseType--// void NifStream( hkResponseType & val, istream& in, const NifInfo & info ) { byte temp; NifStream( temp, in, info ); val = hkResponseType(temp); } void NifStream( hkResponseType const & val, ostream& out, const NifInfo & info ) { NifStream( (byte)(val), out, info ); } ostream & operator<<( ostream & out, hkResponseType const & val ) { switch ( val ) { case RESPONSE_INVALID: return out << "RESPONSE_INVALID"; case RESPONSE_SIMPLE_CONTACT: return out << "RESPONSE_SIMPLE_CONTACT"; case RESPONSE_REPORTING: return out << "RESPONSE_REPORTING"; case RESPONSE_NONE: return out << "RESPONSE_NONE"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--TexTransform--// void NifStream( TexTransform & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = TexTransform(temp); } void NifStream( TexTransform const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, TexTransform const & val ) { switch ( val ) { case TT_TRANSLATE_U: return out << "TT_TRANSLATE_U"; case TT_TRANSLATE_V: return out << "TT_TRANSLATE_V"; case TT_ROTATE: return out << "TT_ROTATE"; case TT_SCALE_U: return out << "TT_SCALE_U"; case TT_SCALE_V: return out << "TT_SCALE_V"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--HavokMaterial--// void NifStream( HavokMaterial & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = HavokMaterial(temp); } void NifStream( HavokMaterial const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, HavokMaterial const & val ) { switch ( val ) { case HAV_MAT_STONE: return out << "HAV_MAT_STONE"; case HAV_MAT_CLOTH: return out << "HAV_MAT_CLOTH"; case HAV_MAT_DIRT: return out << "HAV_MAT_DIRT"; case HAV_MAT_GLASS: return out << "HAV_MAT_GLASS"; case HAV_MAT_GRASS: return out << "HAV_MAT_GRASS"; case HAV_MAT_METAL: return out << "HAV_MAT_METAL"; case HAV_MAT_ORGANIC: return out << "HAV_MAT_ORGANIC"; case HAV_MAT_SKIN: return out << "HAV_MAT_SKIN"; case HAV_MAT_WATER: return out << "HAV_MAT_WATER"; case HAV_MAT_WOOD: return out << "HAV_MAT_WOOD"; case HAV_MAT_HEAVY_STONE: return out << "HAV_MAT_HEAVY_STONE"; case HAV_MAT_HEAVY_METAL: return out << "HAV_MAT_HEAVY_METAL"; case HAV_MAT_HEAVY_WOOD: return out << "HAV_MAT_HEAVY_WOOD"; case HAV_MAT_CHAIN: return out << "HAV_MAT_CHAIN"; case HAV_MAT_SNOW: return out << "HAV_MAT_SNOW"; case HAV_MAT_STONE_STAIRS: return out << "HAV_MAT_STONE_STAIRS"; case HAV_MAT_CLOTH_STAIRS: return out << "HAV_MAT_CLOTH_STAIRS"; case HAV_MAT_DIRT_STAIRS: return out << "HAV_MAT_DIRT_STAIRS"; case HAV_MAT_GLASS_STAIRS: return out << "HAV_MAT_GLASS_STAIRS"; case HAV_MAT_GRASS_STAIRS: return out << "HAV_MAT_GRASS_STAIRS"; case HAV_MAT_METAL_STAIRS: return out << "HAV_MAT_METAL_STAIRS"; case HAV_MAT_ORGANIC_STAIRS: return out << "HAV_MAT_ORGANIC_STAIRS"; case HAV_MAT_SKIN_STAIRS: return out << "HAV_MAT_SKIN_STAIRS"; case HAV_MAT_WATER_STAIRS: return out << "HAV_MAT_WATER_STAIRS"; case HAV_MAT_WOOD_STAIRS: return out << "HAV_MAT_WOOD_STAIRS"; case HAV_MAT_HEAVY_STONE_STAIRS: return out << "HAV_MAT_HEAVY_STONE_STAIRS"; case HAV_MAT_HEAVY_METAL_STAIRS: return out << "HAV_MAT_HEAVY_METAL_STAIRS"; case HAV_MAT_HEAVY_WOOD_STAIRS: return out << "HAV_MAT_HEAVY_WOOD_STAIRS"; case HAV_MAT_CHAIN_STAIRS: return out << "HAV_MAT_CHAIN_STAIRS"; case HAV_MAT_SNOW_STAIRS: return out << "HAV_MAT_SNOW_STAIRS"; case HAV_MAT_ELEVATOR: return out << "HAV_MAT_ELEVATOR"; case HAV_MAT_RUBBER: return out << "HAV_MAT_RUBBER"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--EndianType--// void NifStream( EndianType & val, istream& in, const NifInfo & info ) { byte temp; NifStream( temp, in, info ); val = EndianType(temp); } void NifStream( EndianType const & val, ostream& out, const NifInfo & info ) { NifStream( (byte)(val), out, info ); } ostream & operator<<( ostream & out, EndianType const & val ) { switch ( val ) { case ENDIAN_BIG: return out << "ENDIAN_BIG"; case ENDIAN_LITTLE: return out << "ENDIAN_LITTLE"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--VelocityType--// void NifStream( VelocityType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = VelocityType(temp); } void NifStream( VelocityType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, VelocityType const & val ) { switch ( val ) { case VELOCITY_USE_NORMALS: return out << "VELOCITY_USE_NORMALS"; case VELOCITY_USE_RANDOM: return out << "VELOCITY_USE_RANDOM"; case VELOCITY_USE_DIRECTION: return out << "VELOCITY_USE_DIRECTION"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--DataStreamUsage--// void NifStream( DataStreamUsage & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = DataStreamUsage(temp); } void NifStream( DataStreamUsage const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, DataStreamUsage const & val ) { switch ( val ) { case USAGE_VERTEX_INDEX: return out << "USAGE_VERTEX_INDEX"; case USAGE_VERTEX: return out << "USAGE_VERTEX"; case USAGE_SHADER_CONSTANT: return out << "USAGE_SHADER_CONSTANT"; case USAGE_USER: return out << "USAGE_USER"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--StencilCompareMode--// void NifStream( StencilCompareMode & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = StencilCompareMode(temp); } void NifStream( StencilCompareMode const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, StencilCompareMode const & val ) { switch ( val ) { case TEST_NEVER: return out << "TEST_NEVER"; case TEST_LESS: return out << "TEST_LESS"; case TEST_EQUAL: return out << "TEST_EQUAL"; case TEST_LESS_EQUAL: return out << "TEST_LESS_EQUAL"; case TEST_GREATER: return out << "TEST_GREATER"; case TEST_NOT_EQUAL: return out << "TEST_NOT_EQUAL"; case TEST_GREATER_EQUAL: return out << "TEST_GREATER_EQUAL"; case TEST_ALWAYS: return out << "TEST_ALWAYS"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--TexFilterMode--// void NifStream( TexFilterMode & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = TexFilterMode(temp); } void NifStream( TexFilterMode const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, TexFilterMode const & val ) { switch ( val ) { case FILTER_NEAREST: return out << "FILTER_NEAREST"; case FILTER_BILERP: return out << "FILTER_BILERP"; case FILTER_TRILERP: return out << "FILTER_TRILERP"; case FILTER_NEAREST_MIPNEAREST: return out << "FILTER_NEAREST_MIPNEAREST"; case FILTER_NEAREST_MIPLERP: return out << "FILTER_NEAREST_MIPLERP"; case FILTER_BILERP_MIPNEAREST: return out << "FILTER_BILERP_MIPNEAREST"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--SymmetryType--// void NifStream( SymmetryType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = SymmetryType(temp); } void NifStream( SymmetryType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, SymmetryType const & val ) { switch ( val ) { case SPHERICAL_SYMMETRY: return out << "SPHERICAL_SYMMETRY"; case CYLINDRICAL_SYMMETRY: return out << "CYLINDRICAL_SYMMETRY"; case PLANAR_SYMMETRY: return out << "PLANAR_SYMMETRY"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--LightMode--// void NifStream( LightMode & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = LightMode(temp); } void NifStream( LightMode const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, LightMode const & val ) { switch ( val ) { case LIGHT_MODE_EMISSIVE: return out << "LIGHT_MODE_EMISSIVE"; case LIGHT_MODE_EMI_AMB_DIF: return out << "LIGHT_MODE_EMI_AMB_DIF"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--MipMapFormat--// void NifStream( MipMapFormat & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = MipMapFormat(temp); } void NifStream( MipMapFormat const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, MipMapFormat const & val ) { switch ( val ) { case MIP_FMT_NO: return out << "MIP_FMT_NO"; case MIP_FMT_YES: return out << "MIP_FMT_YES"; case MIP_FMT_DEFAULT: return out << "MIP_FMT_DEFAULT"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--StencilAction--// void NifStream( StencilAction & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = StencilAction(temp); } void NifStream( StencilAction const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, StencilAction const & val ) { switch ( val ) { case ACTION_KEEP: return out << "ACTION_KEEP"; case ACTION_ZERO: return out << "ACTION_ZERO"; case ACTION_REPLACE: return out << "ACTION_REPLACE"; case ACTION_INCREMENT: return out << "ACTION_INCREMENT"; case ACTION_DECREMENT: return out << "ACTION_DECREMENT"; case ACTION_INVERT: return out << "ACTION_INVERT"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--SyncPoint--// void NifStream( SyncPoint & val, istream& in, const NifInfo & info ) { unsigned short temp; NifStream( temp, in, info ); val = SyncPoint(temp); } void NifStream( SyncPoint const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned short)(val), out, info ); } ostream & operator<<( ostream & out, SyncPoint const & val ) { switch ( val ) { case SYNC_ANY: return out << "SYNC_ANY"; case SYNC_UPDATE: return out << "SYNC_UPDATE"; case SYNC_POST_UPDATE: return out << "SYNC_POST_UPDATE"; case SYNC_VISIBLE: return out << "SYNC_VISIBLE"; case SYNC_RENDER: return out << "SYNC_RENDER"; case SYNC_PHYSICS_SIMULATE: return out << "SYNC_PHYSICS_SIMULATE"; case SYNC_PHYSICS_COMPLETED: return out << "SYNC_PHYSICS_COMPLETED"; case SYNC_REFLECTIONS: return out << "SYNC_REFLECTIONS"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--BSDismemberBodyPartType--// void NifStream( BSDismemberBodyPartType & val, istream& in, const NifInfo & info ) { unsigned short temp; NifStream( temp, in, info ); val = BSDismemberBodyPartType(temp); } void NifStream( BSDismemberBodyPartType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned short)(val), out, info ); } ostream & operator<<( ostream & out, BSDismemberBodyPartType const & val ) { switch ( val ) { case BP_TORSO: return out << "BP_TORSO"; case BP_HEAD: return out << "BP_HEAD"; case BP_HEAD2: return out << "BP_HEAD2"; case BP_LEFTARM: return out << "BP_LEFTARM"; case BP_LEFTARM2: return out << "BP_LEFTARM2"; case BP_RIGHTARM: return out << "BP_RIGHTARM"; case BP_RIGHTARM2: return out << "BP_RIGHTARM2"; case BP_LEFTLEG: return out << "BP_LEFTLEG"; case BP_LEFTLEG2: return out << "BP_LEFTLEG2"; case BP_LEFTLEG3: return out << "BP_LEFTLEG3"; case BP_RIGHTLEG: return out << "BP_RIGHTLEG"; case BP_RIGHTLEG2: return out << "BP_RIGHTLEG2"; case BP_RIGHTLEG3: return out << "BP_RIGHTLEG3"; case BP_BRAIN: return out << "BP_BRAIN"; case BP_SECTIONCAP_HEAD: return out << "BP_SECTIONCAP_HEAD"; case BP_SECTIONCAP_HEAD2: return out << "BP_SECTIONCAP_HEAD2"; case BP_SECTIONCAP_LEFTARM: return out << "BP_SECTIONCAP_LEFTARM"; case BP_SECTIONCAP_LEFTARM2: return out << "BP_SECTIONCAP_LEFTARM2"; case BP_SECTIONCAP_RIGHTARM: return out << "BP_SECTIONCAP_RIGHTARM"; case BP_SECTIONCAP_RIGHTARM2: return out << "BP_SECTIONCAP_RIGHTARM2"; case BP_SECTIONCAP_LEFTLEG: return out << "BP_SECTIONCAP_LEFTLEG"; case BP_SECTIONCAP_LEFTLEG2: return out << "BP_SECTIONCAP_LEFTLEG2"; case BP_SECTIONCAP_LEFTLEG3: return out << "BP_SECTIONCAP_LEFTLEG3"; case BP_SECTIONCAP_RIGHTLEG: return out << "BP_SECTIONCAP_RIGHTLEG"; case BP_SECTIONCAP_RIGHTLEG2: return out << "BP_SECTIONCAP_RIGHTLEG2"; case BP_SECTIONCAP_RIGHTLEG3: return out << "BP_SECTIONCAP_RIGHTLEG3"; case BP_SECTIONCAP_BRAIN: return out << "BP_SECTIONCAP_BRAIN"; case BP_TORSOCAP_HEAD: return out << "BP_TORSOCAP_HEAD"; case BP_TORSOCAP_HEAD2: return out << "BP_TORSOCAP_HEAD2"; case BP_TORSOCAP_LEFTARM: return out << "BP_TORSOCAP_LEFTARM"; case BP_TORSOCAP_LEFTARM2: return out << "BP_TORSOCAP_LEFTARM2"; case BP_TORSOCAP_RIGHTARM: return out << "BP_TORSOCAP_RIGHTARM"; case BP_TORSOCAP_RIGHTARM2: return out << "BP_TORSOCAP_RIGHTARM2"; case BP_TORSOCAP_LEFTLEG: return out << "BP_TORSOCAP_LEFTLEG"; case BP_TORSOCAP_LEFTLEG2: return out << "BP_TORSOCAP_LEFTLEG2"; case BP_TORSOCAP_LEFTLEG3: return out << "BP_TORSOCAP_LEFTLEG3"; case BP_TORSOCAP_RIGHTLEG: return out << "BP_TORSOCAP_RIGHTLEG"; case BP_TORSOCAP_RIGHTLEG2: return out << "BP_TORSOCAP_RIGHTLEG2"; case BP_TORSOCAP_RIGHTLEG3: return out << "BP_TORSOCAP_RIGHTLEG3"; case BP_TORSOCAP_BRAIN: return out << "BP_TORSOCAP_BRAIN"; case BP_TORSOSECTION_HEAD: return out << "BP_TORSOSECTION_HEAD"; case BP_TORSOSECTION_HEAD2: return out << "BP_TORSOSECTION_HEAD2"; case BP_TORSOSECTION_LEFTARM: return out << "BP_TORSOSECTION_LEFTARM"; case BP_TORSOSECTION_LEFTARM2: return out << "BP_TORSOSECTION_LEFTARM2"; case BP_TORSOSECTION_RIGHTARM: return out << "BP_TORSOSECTION_RIGHTARM"; case BP_TORSOSECTION_RIGHTARM2: return out << "BP_TORSOSECTION_RIGHTARM2"; case BP_TORSOSECTION_LEFTLEG: return out << "BP_TORSOSECTION_LEFTLEG"; case BP_TORSOSECTION_LEFTLEG2: return out << "BP_TORSOSECTION_LEFTLEG2"; case BP_TORSOSECTION_LEFTLEG3: return out << "BP_TORSOSECTION_LEFTLEG3"; case BP_TORSOSECTION_RIGHTLEG: return out << "BP_TORSOSECTION_RIGHTLEG"; case BP_TORSOSECTION_RIGHTLEG2: return out << "BP_TORSOSECTION_RIGHTLEG2"; case BP_TORSOSECTION_RIGHTLEG3: return out << "BP_TORSOSECTION_RIGHTLEG3"; case BP_TORSOSECTION_BRAIN: return out << "BP_TORSOSECTION_BRAIN"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--ChannelType--// void NifStream( ChannelType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = ChannelType(temp); } void NifStream( ChannelType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, ChannelType const & val ) { switch ( val ) { case CHNL_RED: return out << "CHNL_RED"; case CHNL_GREEN: return out << "CHNL_GREEN"; case CHNL_BLUE: return out << "CHNL_BLUE"; case CHNL_ALPHA: return out << "CHNL_ALPHA"; case CHNL_COMPRESSED: return out << "CHNL_COMPRESSED"; case CHNL_INDEX: return out << "CHNL_INDEX"; case CHNL_EMPTY: return out << "CHNL_EMPTY"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--OblivionLayer--// void NifStream( OblivionLayer & val, istream& in, const NifInfo & info ) { byte temp; NifStream( temp, in, info ); val = OblivionLayer(temp); } void NifStream( OblivionLayer const & val, ostream& out, const NifInfo & info ) { NifStream( (byte)(val), out, info ); } ostream & operator<<( ostream & out, OblivionLayer const & val ) { switch ( val ) { case OL_UNIDENTIFIED: return out << "OL_UNIDENTIFIED"; case OL_STATIC: return out << "OL_STATIC"; case OL_ANIM_STATIC: return out << "OL_ANIM_STATIC"; case OL_TRANSPARENT: return out << "OL_TRANSPARENT"; case OL_CLUTTER: return out << "OL_CLUTTER"; case OL_WEAPON: return out << "OL_WEAPON"; case OL_PROJECTILE: return out << "OL_PROJECTILE"; case OL_SPELL: return out << "OL_SPELL"; case OL_BIPED: return out << "OL_BIPED"; case OL_TREES: return out << "OL_TREES"; case OL_PROPS: return out << "OL_PROPS"; case OL_WATER: return out << "OL_WATER"; case OL_TRIGGER: return out << "OL_TRIGGER"; case OL_TERRAIN: return out << "OL_TERRAIN"; case OL_TRAP: return out << "OL_TRAP"; case OL_NONCOLLIDABLE: return out << "OL_NONCOLLIDABLE"; case OL_CLOUD_TRAP: return out << "OL_CLOUD_TRAP"; case OL_GROUND: return out << "OL_GROUND"; case OL_PORTAL: return out << "OL_PORTAL"; case OL_STAIRS: return out << "OL_STAIRS"; case OL_CHAR_CONTROLLER: return out << "OL_CHAR_CONTROLLER"; case OL_AVOID_BOX: return out << "OL_AVOID_BOX"; case OL_UNKNOWN1: return out << "OL_UNKNOWN1"; case OL_UNKNOWN2: return out << "OL_UNKNOWN2"; case OL_CAMERA_PICK: return out << "OL_CAMERA_PICK"; case OL_ITEM_PICK: return out << "OL_ITEM_PICK"; case OL_LINE_OF_SIGHT: return out << "OL_LINE_OF_SIGHT"; case OL_PATH_PICK: return out << "OL_PATH_PICK"; case OL_CUSTOM_PICK_1: return out << "OL_CUSTOM_PICK_1"; case OL_CUSTOM_PICK_2: return out << "OL_CUSTOM_PICK_2"; case OL_SPELL_EXPLOSION: return out << "OL_SPELL_EXPLOSION"; case OL_DROPPING_PICK: return out << "OL_DROPPING_PICK"; case OL_OTHER: return out << "OL_OTHER"; case OL_HEAD: return out << "OL_HEAD"; case OL_BODY: return out << "OL_BODY"; case OL_SPINE1: return out << "OL_SPINE1"; case OL_SPINE2: return out << "OL_SPINE2"; case OL_L_UPPER_ARM: return out << "OL_L_UPPER_ARM"; case OL_L_FOREARM: return out << "OL_L_FOREARM"; case OL_L_HAND: return out << "OL_L_HAND"; case OL_L_THIGH: return out << "OL_L_THIGH"; case OL_L_CALF: return out << "OL_L_CALF"; case OL_L_FOOT: return out << "OL_L_FOOT"; case OL_R_UPPER_ARM: return out << "OL_R_UPPER_ARM"; case OL_R_FOREARM: return out << "OL_R_FOREARM"; case OL_R_HAND: return out << "OL_R_HAND"; case OL_R_THIGH: return out << "OL_R_THIGH"; case OL_R_CALF: return out << "OL_R_CALF"; case OL_R_FOOT: return out << "OL_R_FOOT"; case OL_TAIL: return out << "OL_TAIL"; case OL_SIDE_WEAPON: return out << "OL_SIDE_WEAPON"; case OL_SHIELD: return out << "OL_SHIELD"; case OL_QUIVER: return out << "OL_QUIVER"; case OL_BACK_WEAPON: return out << "OL_BACK_WEAPON"; case OL_BACK_WEAPON2: return out << "OL_BACK_WEAPON2"; case OL_PONYTAIL: return out << "OL_PONYTAIL"; case OL_WING: return out << "OL_WING"; case OL_NULL: return out << "OL_NULL"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--PSLoopBehavior--// void NifStream( PSLoopBehavior & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = PSLoopBehavior(temp); } void NifStream( PSLoopBehavior const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, PSLoopBehavior const & val ) { switch ( val ) { case PS_LOOP_CLAMP_BIRTH: return out << "PS_LOOP_CLAMP_BIRTH"; case PS_LOOP_CLAMP_DEATH: return out << "PS_LOOP_CLAMP_DEATH"; case PS_LOOP_AGESCALE: return out << "PS_LOOP_AGESCALE"; case PS_LOOP_LOOP: return out << "PS_LOOP_LOOP"; case PS_LOOP_REFLECT: return out << "PS_LOOP_REFLECT"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--SolverDeactivation--// void NifStream( SolverDeactivation & val, istream& in, const NifInfo & info ) { byte temp; NifStream( temp, in, info ); val = SolverDeactivation(temp); } void NifStream( SolverDeactivation const & val, ostream& out, const NifInfo & info ) { NifStream( (byte)(val), out, info ); } ostream & operator<<( ostream & out, SolverDeactivation const & val ) { switch ( val ) { case SOLVER_DEACTIVATION_INVALID: return out << "SOLVER_DEACTIVATION_INVALID"; case SOLVER_DEACTIVATION_OFF: return out << "SOLVER_DEACTIVATION_OFF"; case SOLVER_DEACTIVATION_LOW: return out << "SOLVER_DEACTIVATION_LOW"; case SOLVER_DEACTIVATION_MEDIUM: return out << "SOLVER_DEACTIVATION_MEDIUM"; case SOLVER_DEACTIVATION_HIGH: return out << "SOLVER_DEACTIVATION_HIGH"; case SOLVER_DEACTIVATION_MAX: return out << "SOLVER_DEACTIVATION_MAX"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--MeshPrimitiveType--// void NifStream( MeshPrimitiveType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = MeshPrimitiveType(temp); } void NifStream( MeshPrimitiveType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, MeshPrimitiveType const & val ) { switch ( val ) { case MESH_PRIMITIVE_TRIANGLES: return out << "MESH_PRIMITIVE_TRIANGLES"; case MESH_PRIMITIVE_TRISTRIPS: return out << "MESH_PRIMITIVE_TRISTRIPS"; case MESH_PRIMITIVE_LINESTRIPS: return out << "MESH_PRIMITIVE_LINESTRIPS"; case MESH_PRIMITIVE_QUADS: return out << "MESH_PRIMITIVE_QUADS"; case MESH_PRIMITIVE_POINTS: return out << "MESH_PRIMITIVE_POINTS"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--FaceDrawMode--// void NifStream( FaceDrawMode & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = FaceDrawMode(temp); } void NifStream( FaceDrawMode const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, FaceDrawMode const & val ) { switch ( val ) { case DRAW_CCW_OR_BOTH: return out << "DRAW_CCW_OR_BOTH"; case DRAW_CCW: return out << "DRAW_CCW"; case DRAW_CW: return out << "DRAW_CW"; case DRAW_BOTH: return out << "DRAW_BOTH"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--AlphaFormat--// void NifStream( AlphaFormat & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = AlphaFormat(temp); } void NifStream( AlphaFormat const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, AlphaFormat const & val ) { switch ( val ) { case ALPHA_NONE: return out << "ALPHA_NONE"; case ALPHA_BINARY: return out << "ALPHA_BINARY"; case ALPHA_SMOOTH: return out << "ALPHA_SMOOTH"; case ALPHA_DEFAULT: return out << "ALPHA_DEFAULT"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--BoundVolumeType--// void NifStream( BoundVolumeType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = BoundVolumeType(temp); } void NifStream( BoundVolumeType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, BoundVolumeType const & val ) { switch ( val ) { case BASE_BV: return out << "BASE_BV"; case SPHERE_BV: return out << "SPHERE_BV"; case BOX_BV: return out << "BOX_BV"; case CAPSULE_BV: return out << "CAPSULE_BV"; case UNION_BV: return out << "UNION_BV"; case HALFSPACE_BV: return out << "HALFSPACE_BV"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--EffectType--// void NifStream( EffectType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = EffectType(temp); } void NifStream( EffectType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, EffectType const & val ) { switch ( val ) { case EFFECT_PROJECTED_LIGHT: return out << "EFFECT_PROJECTED_LIGHT"; case EFFECT_PROJECTED_SHADOW: return out << "EFFECT_PROJECTED_SHADOW"; case EFFECT_ENVIRONMENT_MAP: return out << "EFFECT_ENVIRONMENT_MAP"; case EFFECT_FOG_MAP: return out << "EFFECT_FOG_MAP"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--KeyType--// void NifStream( KeyType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = KeyType(temp); } void NifStream( KeyType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, KeyType const & val ) { switch ( val ) { case LINEAR_KEY: return out << "LINEAR_KEY"; case QUADRATIC_KEY: return out << "QUADRATIC_KEY"; case TBC_KEY: return out << "TBC_KEY"; case XYZ_ROTATION_KEY: return out << "XYZ_ROTATION_KEY"; case CONST_KEY: return out << "CONST_KEY"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--VertMode--// void NifStream( VertMode & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = VertMode(temp); } void NifStream( VertMode const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, VertMode const & val ) { switch ( val ) { case VERT_MODE_SRC_IGNORE: return out << "VERT_MODE_SRC_IGNORE"; case VERT_MODE_SRC_EMISSIVE: return out << "VERT_MODE_SRC_EMISSIVE"; case VERT_MODE_SRC_AMB_DIF: return out << "VERT_MODE_SRC_AMB_DIF"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--SortingMode--// void NifStream( SortingMode & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = SortingMode(temp); } void NifStream( SortingMode const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, SortingMode const & val ) { switch ( val ) { case SORTING_INHERIT: return out << "SORTING_INHERIT"; case SORTING_OFF: return out << "SORTING_OFF"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--CoordGenType--// void NifStream( CoordGenType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = CoordGenType(temp); } void NifStream( CoordGenType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, CoordGenType const & val ) { switch ( val ) { case CG_WORLD_PARALLEL: return out << "CG_WORLD_PARALLEL"; case CG_WORLD_PERSPECTIVE: return out << "CG_WORLD_PERSPECTIVE"; case CG_SPHERE_MAP: return out << "CG_SPHERE_MAP"; case CG_SPECULAR_CUBE_MAP: return out << "CG_SPECULAR_CUBE_MAP"; case CG_DIFFUSE_CUBE_MAP: return out << "CG_DIFFUSE_CUBE_MAP"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--BSShaderType--// void NifStream( BSShaderType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = BSShaderType(temp); } void NifStream( BSShaderType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, BSShaderType const & val ) { switch ( val ) { case SHADER_TALL_GRASS: return out << "SHADER_TALL_GRASS"; case SHADER_DEFAULT: return out << "SHADER_DEFAULT"; case SHADER_SKY: return out << "SHADER_SKY"; case SHADER_SKIN: return out << "SHADER_SKIN"; case SHADER_WATER: return out << "SHADER_WATER"; case SHADER_LIGHTING30: return out << "SHADER_LIGHTING30"; case SHADER_TILE: return out << "SHADER_TILE"; case SHADER_NOLIGHTING: return out << "SHADER_NOLIGHTING"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--ApplyMode--// void NifStream( ApplyMode & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = ApplyMode(temp); } void NifStream( ApplyMode const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, ApplyMode const & val ) { switch ( val ) { case APPLY_REPLACE: return out << "APPLY_REPLACE"; case APPLY_DECAL: return out << "APPLY_DECAL"; case APPLY_MODULATE: return out << "APPLY_MODULATE"; case APPLY_HILIGHT: return out << "APPLY_HILIGHT"; case APPLY_HILIGHT2: return out << "APPLY_HILIGHT2"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--MotionSystem--// void NifStream( MotionSystem & val, istream& in, const NifInfo & info ) { byte temp; NifStream( temp, in, info ); val = MotionSystem(temp); } void NifStream( MotionSystem const & val, ostream& out, const NifInfo & info ) { NifStream( (byte)(val), out, info ); } ostream & operator<<( ostream & out, MotionSystem const & val ) { switch ( val ) { case MO_SYS_INVALID: return out << "MO_SYS_INVALID"; case MO_SYS_DYNAMIC: return out << "MO_SYS_DYNAMIC"; case MO_SYS_SPHERE: return out << "MO_SYS_SPHERE"; case MO_SYS_SPHERE_INERTIA: return out << "MO_SYS_SPHERE_INERTIA"; case MO_SYS_BOX: return out << "MO_SYS_BOX"; case MO_SYS_BOX_STABILIZED: return out << "MO_SYS_BOX_STABILIZED"; case MO_SYS_KEYFRAMED: return out << "MO_SYS_KEYFRAMED"; case MO_SYS_FIXED: return out << "MO_SYS_FIXED"; case MO_SYS_THIN_BOX: return out << "MO_SYS_THIN_BOX"; case MO_SYS_CHARACTER: return out << "MO_SYS_CHARACTER"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--BillboardMode--// void NifStream( BillboardMode & val, istream& in, const NifInfo & info ) { unsigned short temp; NifStream( temp, in, info ); val = BillboardMode(temp); } void NifStream( BillboardMode const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned short)(val), out, info ); } ostream & operator<<( ostream & out, BillboardMode const & val ) { switch ( val ) { case ALWAYS_FACE_CAMERA: return out << "ALWAYS_FACE_CAMERA"; case ROTATE_ABOUT_UP: return out << "ROTATE_ABOUT_UP"; case RIGID_FACE_CAMERA: return out << "RIGID_FACE_CAMERA"; case ALWAYS_FACE_CENTER: return out << "ALWAYS_FACE_CENTER"; case RIGID_FACE_CENTER: return out << "RIGID_FACE_CENTER"; case ROTATE_ABOUT_UP2: return out << "ROTATE_ABOUT_UP2"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--ZCompareMode--// void NifStream( ZCompareMode & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = ZCompareMode(temp); } void NifStream( ZCompareMode const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, ZCompareMode const & val ) { switch ( val ) { case ZCOMP_ALWAYS: return out << "ZCOMP_ALWAYS"; case ZCOMP_LESS: return out << "ZCOMP_LESS"; case ZCOMP_EQUAL: return out << "ZCOMP_EQUAL"; case ZCOMP_LESS_EQUAL: return out << "ZCOMP_LESS_EQUAL"; case ZCOMP_GREATER: return out << "ZCOMP_GREATER"; case ZCOMP_NOT_EQUAL: return out << "ZCOMP_NOT_EQUAL"; case ZCOMP_GREATER_EQUAL: return out << "ZCOMP_GREATER_EQUAL"; case ZCOMP_NEVER: return out << "ZCOMP_NEVER"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--TargetColor--// void NifStream( TargetColor & val, istream& in, const NifInfo & info ) { unsigned short temp; NifStream( temp, in, info ); val = TargetColor(temp); } void NifStream( TargetColor const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned short)(val), out, info ); } ostream & operator<<( ostream & out, TargetColor const & val ) { switch ( val ) { case TC_AMBIENT: return out << "TC_AMBIENT"; case TC_DIFFUSE: return out << "TC_DIFFUSE"; case TC_SPECULAR: return out << "TC_SPECULAR"; case TC_SELF_ILLUM: return out << "TC_SELF_ILLUM"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--TexType--// void NifStream( TexType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = TexType(temp); } void NifStream( TexType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, TexType const & val ) { switch ( val ) { case BASE_MAP: return out << "BASE_MAP"; case DARK_MAP: return out << "DARK_MAP"; case DETAIL_MAP: return out << "DETAIL_MAP"; case GLOSS_MAP: return out << "GLOSS_MAP"; case GLOW_MAP: return out << "GLOW_MAP"; case BUMP_MAP: return out << "BUMP_MAP"; case NORMAL_MAP: return out << "NORMAL_MAP"; case UNKNOWN2_MAP: return out << "UNKNOWN2_MAP"; case DECAL_0_MAP: return out << "DECAL_0_MAP"; case DECAL_1_MAP: return out << "DECAL_1_MAP"; case DECAL_2_MAP: return out << "DECAL_2_MAP"; case DECAL_3_MAP: return out << "DECAL_3_MAP"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--ChannelConvention--// void NifStream( ChannelConvention & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = ChannelConvention(temp); } void NifStream( ChannelConvention const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, ChannelConvention const & val ) { switch ( val ) { case CC_FIXED: return out << "CC_FIXED"; case CC_INDEX: return out << "CC_INDEX"; case CC_COMPRESSED: return out << "CC_COMPRESSED"; case CC_EMPTY: return out << "CC_EMPTY"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--ImageType--// void NifStream( ImageType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = ImageType(temp); } void NifStream( ImageType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, ImageType const & val ) { switch ( val ) { case RGB: return out << "RGB"; case RGBA: return out << "RGBA"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--PixelLayout--// void NifStream( PixelLayout & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = PixelLayout(temp); } void NifStream( PixelLayout const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, PixelLayout const & val ) { switch ( val ) { case PIX_LAY_PALETTISED: return out << "PIX_LAY_PALETTISED"; case PIX_LAY_HIGH_COLOR_16: return out << "PIX_LAY_HIGH_COLOR_16"; case PIX_LAY_TRUE_COLOR_32: return out << "PIX_LAY_TRUE_COLOR_32"; case PIX_LAY_COMPRESSED: return out << "PIX_LAY_COMPRESSED"; case PIX_LAY_BUMPMAP: return out << "PIX_LAY_BUMPMAP"; case PIX_LAY_PALETTISED_4: return out << "PIX_LAY_PALETTISED_4"; case PIX_LAY_DEFAULT: return out << "PIX_LAY_DEFAULT"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--ConsistencyType--// void NifStream( ConsistencyType & val, istream& in, const NifInfo & info ) { unsigned short temp; NifStream( temp, in, info ); val = ConsistencyType(temp); } void NifStream( ConsistencyType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned short)(val), out, info ); } ostream & operator<<( ostream & out, ConsistencyType const & val ) { switch ( val ) { case CT_MUTABLE: return out << "CT_MUTABLE"; case CT_STATIC: return out << "CT_STATIC"; case CT_VOLATILE: return out << "CT_VOLATILE"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--TexClampMode--// void NifStream( TexClampMode & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = TexClampMode(temp); } void NifStream( TexClampMode const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, TexClampMode const & val ) { switch ( val ) { case CLAMP_S_CLAMP_T: return out << "CLAMP_S_CLAMP_T"; case CLAMP_S_WRAP_T: return out << "CLAMP_S_WRAP_T"; case WRAP_S_CLAMP_T: return out << "WRAP_S_CLAMP_T"; case WRAP_S_WRAP_T: return out << "WRAP_S_WRAP_T"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--ComponentFormat--// void NifStream( ComponentFormat & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = ComponentFormat(temp); } void NifStream( ComponentFormat const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, ComponentFormat const & val ) { switch ( val ) { case F_UNKNOWN: return out << "F_UNKNOWN"; case F_INT8_1: return out << "F_INT8_1"; case F_INT8_2: return out << "F_INT8_2"; case F_INT8_3: return out << "F_INT8_3"; case F_INT8_4: return out << "F_INT8_4"; case F_UINT8_1: return out << "F_UINT8_1"; case F_UINT8_2: return out << "F_UINT8_2"; case F_UINT8_3: return out << "F_UINT8_3"; case F_UINT8_4: return out << "F_UINT8_4"; case F_NORMINT8_1: return out << "F_NORMINT8_1"; case F_NORMINT8_2: return out << "F_NORMINT8_2"; case F_NORMINT8_3: return out << "F_NORMINT8_3"; case F_NORMINT8_4: return out << "F_NORMINT8_4"; case F_NORMUINT8_1: return out << "F_NORMUINT8_1"; case F_NORMUINT8_2: return out << "F_NORMUINT8_2"; case F_NORMUINT8_3: return out << "F_NORMUINT8_3"; case F_NORMUINT8_4: return out << "F_NORMUINT8_4"; case F_INT16_1: return out << "F_INT16_1"; case F_INT16_2: return out << "F_INT16_2"; case F_INT16_3: return out << "F_INT16_3"; case F_INT16_4: return out << "F_INT16_4"; case F_UINT16_1: return out << "F_UINT16_1"; case F_UINT16_2: return out << "F_UINT16_2"; case F_UINT16_3: return out << "F_UINT16_3"; case F_UINT16_4: return out << "F_UINT16_4"; case F_NORMINT16_1: return out << "F_NORMINT16_1"; case F_NORMINT16_2: return out << "F_NORMINT16_2"; case F_NORMINT16_3: return out << "F_NORMINT16_3"; case F_NORMINT16_4: return out << "F_NORMINT16_4"; case F_NORMUINT16_1: return out << "F_NORMUINT16_1"; case F_NORMUINT16_2: return out << "F_NORMUINT16_2"; case F_NORMUINT16_3: return out << "F_NORMUINT16_3"; case F_NORMUINT16_4: return out << "F_NORMUINT16_4"; case F_INT32_1: return out << "F_INT32_1"; case F_INT32_2: return out << "F_INT32_2"; case F_INT32_3: return out << "F_INT32_3"; case F_INT32_4: return out << "F_INT32_4"; case F_UINT32_1: return out << "F_UINT32_1"; case F_UINT32_2: return out << "F_UINT32_2"; case F_UINT32_3: return out << "F_UINT32_3"; case F_UINT32_4: return out << "F_UINT32_4"; case F_NORMINT32_1: return out << "F_NORMINT32_1"; case F_NORMINT32_2: return out << "F_NORMINT32_2"; case F_NORMINT32_3: return out << "F_NORMINT32_3"; case F_NORMINT32_4: return out << "F_NORMINT32_4"; case F_NORMUINT32_1: return out << "F_NORMUINT32_1"; case F_NORMUINT32_2: return out << "F_NORMUINT32_2"; case F_NORMUINT32_3: return out << "F_NORMUINT32_3"; case F_NORMUINT32_4: return out << "F_NORMUINT32_4"; case F_FLOAT16_1: return out << "F_FLOAT16_1"; case F_FLOAT16_2: return out << "F_FLOAT16_2"; case F_FLOAT16_3: return out << "F_FLOAT16_3"; case F_FLOAT16_4: return out << "F_FLOAT16_4"; case F_FLOAT32_1: return out << "F_FLOAT32_1"; case F_FLOAT32_2: return out << "F_FLOAT32_2"; case F_FLOAT32_3: return out << "F_FLOAT32_3"; case F_FLOAT32_4: return out << "F_FLOAT32_4"; case F_UINT_10_10_10_L1: return out << "F_UINT_10_10_10_L1"; case F_NORMINT_10_10_10_L1: return out << "F_NORMINT_10_10_10_L1"; case F_NORMINT_11_11_10: return out << "F_NORMINT_11_11_10"; case F_NORMUINT8_4_BGRA: return out << "F_NORMUINT8_4_BGRA"; case F_NORMINT_10_10_10_2: return out << "F_NORMINT_10_10_10_2"; case F_UINT_10_10_10_2: return out << "F_UINT_10_10_10_2"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--MotionQuality--// void NifStream( MotionQuality & val, istream& in, const NifInfo & info ) { byte temp; NifStream( temp, in, info ); val = MotionQuality(temp); } void NifStream( MotionQuality const & val, ostream& out, const NifInfo & info ) { NifStream( (byte)(val), out, info ); } ostream & operator<<( ostream & out, MotionQuality const & val ) { switch ( val ) { case MO_QUAL_INVALID: return out << "MO_QUAL_INVALID"; case MO_QUAL_FIXED: return out << "MO_QUAL_FIXED"; case MO_QUAL_KEYFRAMED: return out << "MO_QUAL_KEYFRAMED"; case MO_QUAL_DEBRIS: return out << "MO_QUAL_DEBRIS"; case MO_QUAL_MOVING: return out << "MO_QUAL_MOVING"; case MO_QUAL_CRITICAL: return out << "MO_QUAL_CRITICAL"; case MO_QUAL_BULLET: return out << "MO_QUAL_BULLET"; case MO_QUAL_USER: return out << "MO_QUAL_USER"; case MO_QUAL_CHARACTER: return out << "MO_QUAL_CHARACTER"; case MO_QUAL_KEYFRAMED_REPORT: return out << "MO_QUAL_KEYFRAMED_REPORT"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--CloningBehavior--// void NifStream( CloningBehavior & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = CloningBehavior(temp); } void NifStream( CloningBehavior const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, CloningBehavior const & val ) { switch ( val ) { case CLONING_SHARE: return out << "CLONING_SHARE"; case CLONING_COPY: return out << "CLONING_COPY"; case CLONING_BLANK_COPY: return out << "CLONING_BLANK_COPY"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--PropagationMode--// void NifStream( PropagationMode & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = PropagationMode(temp); } void NifStream( PropagationMode const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, PropagationMode const & val ) { switch ( val ) { case PROPAGATE_ON_SUCCESS: return out << "PROPAGATE_ON_SUCCESS"; case PROPAGATE_ON_FAILURE: return out << "PROPAGATE_ON_FAILURE"; case PROPAGATE_ALWAYS: return out << "PROPAGATE_ALWAYS"; case PROPAGATE_NEVER: return out << "PROPAGATE_NEVER"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--PixelFormat--// void NifStream( PixelFormat & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = PixelFormat(temp); } void NifStream( PixelFormat const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, PixelFormat const & val ) { switch ( val ) { case PX_FMT_RGB8: return out << "PX_FMT_RGB8"; case PX_FMT_RGBA8: return out << "PX_FMT_RGBA8"; case PX_FMT_PAL8: return out << "PX_FMT_PAL8"; case PX_FMT_DXT1: return out << "PX_FMT_DXT1"; case PX_FMT_DXT5: return out << "PX_FMT_DXT5"; case PX_FMT_DXT5_ALT: return out << "PX_FMT_DXT5_ALT"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--CycleType--// void NifStream( CycleType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = CycleType(temp); } void NifStream( CycleType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, CycleType const & val ) { switch ( val ) { case CYCLE_LOOP: return out << "CYCLE_LOOP"; case CYCLE_REVERSE: return out << "CYCLE_REVERSE"; case CYCLE_CLAMP: return out << "CYCLE_CLAMP"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--FieldType--// void NifStream( FieldType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = FieldType(temp); } void NifStream( FieldType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, FieldType const & val ) { switch ( val ) { case FIELD_WIND: return out << "FIELD_WIND"; case FIELD_POINT: return out << "FIELD_POINT"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--DecayType--// void NifStream( DecayType & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = DecayType(temp); } void NifStream( DecayType const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, DecayType const & val ) { switch ( val ) { case DECAY_NONE: return out << "DECAY_NONE"; case DECAY_LINEAR: return out << "DECAY_LINEAR"; case DECAY_EXPONENTIAL: return out << "DECAY_EXPONENTIAL"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--EmitFrom--// void NifStream( EmitFrom & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = EmitFrom(temp); } void NifStream( EmitFrom const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, EmitFrom const & val ) { switch ( val ) { case EMIT_FROM_VERTICES: return out << "EMIT_FROM_VERTICES"; case EMIT_FROM_FACE_CENTER: return out << "EMIT_FROM_FACE_CENTER"; case EMIT_FROM_EDGE_CENTER: return out << "EMIT_FROM_EDGE_CENTER"; case EMIT_FROM_FACE_SURFACE: return out << "EMIT_FROM_FACE_SURFACE"; case EMIT_FROM_EDGE_SURFACE: return out << "EMIT_FROM_EDGE_SURFACE"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--BSShaderFlags--// void NifStream( BSShaderFlags & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = BSShaderFlags(temp); } void NifStream( BSShaderFlags const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, BSShaderFlags const & val ) { switch ( val ) { case SF_SPECULAR: return out << "SF_Specular"; case SF_SKINNED: return out << "SF_Skinned"; case SF_LOWDETAIL: return out << "SF_LowDetail"; case SF_VERTEX_ALPHA: return out << "SF_Vertex_Alpha"; case SF_UNKNOWN_1: return out << "SF_Unknown_1"; case SF_SINGLE_PASS: return out << "SF_Single_Pass"; case SF_EMPTY: return out << "SF_Empty"; case SF_ENVIRONMENT_MAPPING: return out << "SF_Environment_Mapping"; case SF_ALPHA_TEXTURE: return out << "SF_Alpha_Texture"; case SF_UNKNOWN_2: return out << "SF_Unknown_2"; case SF_FACEGEN: return out << "SF_FaceGen"; case SF_PARALLAX_SHADER_INDEX_15: return out << "SF_Parallax/Shader_Index=15"; case SF_UNKNOWN_3: return out << "SF_Unknown_3"; case SF_NON_PROJECTIVE_SHADOWS: return out << "SF_Non-Projective_Shadows"; case SF_UNKNOWN_4: return out << "SF_Unknown_4"; case SF_REFRACTION: return out << "SF_Refraction"; case SF_FIRE_REFRACTION: return out << "SF_Fire_Refraction"; case SF_EYE_ENVIRONMENT_MAPPING: return out << "SF_Eye_Environment_Mapping"; case SF_HAIR: return out << "SF_Hair"; case SF_DYNAMIC_ALPHA: return out << "SF_Dynamic_Alpha"; case SF_LOCALMAP_HIDE_SECRET: return out << "SF_Localmap_Hide_Secret"; case SF_WINDOW_ENVIRONMENT_MAPPING: return out << "SF_Window_Environment_Mapping"; case SF_TREE_BILLBOARD: return out << "SF_Tree_Billboard"; case SF_SHADOW_FRUSTUM: return out << "SF_Shadow_Frustum"; case SF_MULTIPLE_TEXTURES: return out << "SF_Multiple_Textures"; case SF_REMAPPABLE_TEXTURES: return out << "SF_Remappable_Textures"; case SF_DECAL_SINGLE_PASS: return out << "SF_Decal/Single_Pass"; case SF_DYNAMIC_DECAL_SINGLE_PASS: return out << "SF_Dynamic_Decal/Single_Pass"; case SF_PARALLAX_OCCULSION: return out << "SF_Parallax_Occulsion"; case SF_EXTERNAL_EMITTANCE: return out << "SF_External_Emittance"; case SF_SHADOW_MAP: return out << "SF_Shadow_Map"; case SF_ZBUFFER_TEST: return out << "SF_ZBuffer_Test"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--BSPartFlag--// void NifStream( BSPartFlag & val, istream& in, const NifInfo & info ) { unsigned short temp; NifStream( temp, in, info ); val = BSPartFlag(temp); } void NifStream( BSPartFlag const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned short)(val), out, info ); } ostream & operator<<( ostream & out, BSPartFlag const & val ) { switch ( val ) { case PF_EDITOR_VISIBLE: return out << "PF_EDITOR_VISIBLE"; case PF_START_NET_BONESET: return out << "PF_START_NET_BONESET"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--SkyrimLightingShaderFlags2--// void NifStream( SkyrimLightingShaderFlags2 & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = SkyrimLightingShaderFlags2(temp); } void NifStream( SkyrimLightingShaderFlags2 const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, SkyrimLightingShaderFlags2 const & val ) { switch ( val ) { case SLSF2_ZBUFFER_WRITE: return out << "SLSF2_ZBuffer_Write"; case SLSF2_1: return out << "SLSF2_1"; case SLSF2_2: return out << "SLSF2_2"; case SLSF2_3: return out << "SLSF2_3"; case SLSF2_DOUBLE_SIDED: return out << "SLSF2_Double_Sided"; case SLSF2_VERTEX_COLOR: return out << "SLSF2_Vertex_Color"; case SLSF2_GLOW_MAP: return out << "SLSF2_Glow_Map"; case SLSF2_7: return out << "SLSF2_7"; case SLSF2_8: return out << "SLSF2_8"; case SLSF2_9: return out << "SLSF2_9"; case SLSF2_10: return out << "SLSF2_10"; case SLSF2_11: return out << "SLSF2_11"; case SLSF2_12: return out << "SLSF2_12"; case SLSF2_13: return out << "SLSF2_13"; case SLSF2_14: return out << "SLSF2_14"; case SLSF2_15: return out << "SLSF2_15"; case SLSF2_16: return out << "SLSF2_16"; case SLSF2_17: return out << "SLSF2_17"; case SLSF2_18: return out << "SLSF2_18"; case SLSF2_19: return out << "SLSF2_19"; case SLSF2_20: return out << "SLSF2_20"; case SLSF2_21: return out << "SLSF2_21"; case SLSF2_22: return out << "SLSF2_22"; case SLSF2_23: return out << "SLSF2_23"; case SLSF2_MULTI_LAYER: return out << "SLSF2_Multi_Layer"; case SLSF2_SOFT_LIGHT: return out << "SLSF2_Soft_Light"; case SLSF2_RIM_LIGHT: return out << "SLSF2_Rim_Light"; case SLSF2_BACK_LIGHT: return out << "SLSF2_Back_Light"; case SLSF2_28: return out << "SLSF2_28"; case SLSF2_VERTEX_ANIMATION: return out << "SLSF2_Vertex_Animation"; case SLSF2_30: return out << "SLSF2_30"; case SLSF2_31: return out << "SLSF2_31"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--SkyrimLightingShaderFlags1--// void NifStream( SkyrimLightingShaderFlags1 & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = SkyrimLightingShaderFlags1(temp); } void NifStream( SkyrimLightingShaderFlags1 const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, SkyrimLightingShaderFlags1 const & val ) { switch ( val ) { case SLSF1_SPECULAR: return out << "SLSF1_Specular"; case SLSF1_SKINNED: return out << "SLSF1_Skinned"; case SLSF1_2: return out << "SLSF1_2"; case SLSF1_3: return out << "SLSF1_3"; case SLSF1_4: return out << "SLSF1_4"; case SLSF1_5: return out << "SLSF1_5"; case SLSF1_6: return out << "SLSF1_6"; case SLSF1_ENVIRONMENT_MAPPING: return out << "SLSF1_Environment_Mapping"; case SLSF1_8: return out << "SLSF1_8"; case SLSF1_CAST_SHADOWS: return out << "SLSF1_Cast_Shadows"; case SLSF1_10: return out << "SLSF1_10"; case SLSF1_11: return out << "SLSF1_11"; case SLSF1_SPECULAR_MAP: return out << "SLSF1_Specular_Map"; case SLSF1_13: return out << "SLSF1_13"; case SLSF1_14: return out << "SLSF1_14"; case SLSF1_15: return out << "SLSF1_15"; case SLSF1_16: return out << "SLSF1_16"; case SLSF1_EYE_ENVIRONMENT_MAPPING: return out << "SLSF1_Eye_Environment_Mapping"; case SLSF1_18: return out << "SLSF1_18"; case SLSF1_19: return out << "SLSF1_19"; case SLSF1_20: return out << "SLSF1_20"; case SLSF1_21: return out << "SLSF1_21"; case SLSF1_22: return out << "SLSF1_22"; case SLSF1_23: return out << "SLSF1_23"; case SLSF1_24: return out << "SLSF1_24"; case SLSF1_25: return out << "SLSF1_25"; case SLSF1_26: return out << "SLSF1_26"; case SLSF1_27: return out << "SLSF1_27"; case SLSF1_28: return out << "SLSF1_28"; case SLSF1_29: return out << "SLSF1_29"; case SLSF1_30: return out << "SLSF1_30"; case SLSF1_ZBUFFER_TEST: return out << "SLSF1_ZBuffer_Test"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--DataStreamAccess--// void NifStream( DataStreamAccess & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = DataStreamAccess(temp); } void NifStream( DataStreamAccess const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, DataStreamAccess const & val ) { switch ( val ) { case CPU_READ: return out << "CPU Read"; case CPU_WRITE_STATIC: return out << "CPU Write Static"; case CPU_WRITE_MUTABLE: return out << "CPU Write Mutable"; case CPU_WRITE_VOLATILE: return out << "CPU Write Volatile"; case GPU_READ: return out << "GPU Read"; case GPU_WRITE: return out << "GPU Write"; case CPU_WRITE_STATIC_INITITIALIZED: return out << "CPU Write Static Inititialized"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--SkyrimEffectShaderFlags2--// void NifStream( SkyrimEffectShaderFlags2 & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = SkyrimEffectShaderFlags2(temp); } void NifStream( SkyrimEffectShaderFlags2 const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, SkyrimEffectShaderFlags2 const & val ) { switch ( val ) { case SESF2_TEXTURE_TRANSFORM_U: return out << "SESF2_Texture_Transform_U"; case SESF2_TEXTURE_TRANSFORM_V: return out << "SESF2_Texture_Transform_V"; case SESF2_2: return out << "SESF2_2"; case SESF2_3: return out << "SESF2_3"; case SESF2_4: return out << "SESF2_4"; case SESF2_5: return out << "SESF2_5"; case SESF2_6: return out << "SESF2_6"; case SESF2_7: return out << "SESF2_7"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } //--SkyrimEffectShaderFlags1--// void NifStream( SkyrimEffectShaderFlags1 & val, istream& in, const NifInfo & info ) { unsigned int temp; NifStream( temp, in, info ); val = SkyrimEffectShaderFlags1(temp); } void NifStream( SkyrimEffectShaderFlags1 const & val, ostream& out, const NifInfo & info ) { NifStream( (unsigned int)(val), out, info ); } ostream & operator<<( ostream & out, SkyrimEffectShaderFlags1 const & val ) { switch ( val ) { case SESF1_0: return out << "SESF1_0"; case SESF1_1: return out << "SESF1_1"; case SESF1_2: return out << "SESF1_2"; case SESF1_3: return out << "SESF1_3"; case SESF1_DOUBLE_SIDED: return out << "SESF1_Double_Sided"; case SESF1_5: return out << "SESF1_5"; case SESF1_6: return out << "SESF1_6"; case SESF1_7: return out << "SESF1_7"; default: return out << "Invalid Value! - " << (unsigned int)(val); } } }