diff --git a/gen/obj_defines.h b/gen/obj_defines.h index c39da8ca447fa77400868c742a31714c80eaf131..f58b7d160b19f559f7dc01e6291d59e640e5c7d5 100644 --- a/gen/obj_defines.h +++ b/gen/obj_defines.h @@ -863,7 +863,7 @@ if ( controller != NULL ) \ return refs; \ #define NI_A_V_OBJECT_MEMBERS \ -unsigned short flags; \ +ushort flags; \ Vector3 translation; \ Matrix33 rotation; \ float scale; \ @@ -880,7 +880,7 @@ Ref<NiCollisionObject > collisionObject; \ #define NI_A_V_OBJECT_PARENT NiObjectNET \ #define NI_A_V_OBJECT_CONSTRUCT \ - : flags((unsigned short)0), scale(1.0f), numProperties((uint)0), hasBoundingBox(false), collisionData(NULL), collisionObject(NULL) \ + : flags((ushort)0), scale(1.0f), numProperties((uint)0), hasBoundingBox(false), collisionData(NULL), collisionObject(NULL) \ #define NI_A_V_OBJECT_READ \ uint block_num; \ @@ -1384,7 +1384,7 @@ return refs; \ #define NI_TIME_CONTROLLER_MEMBERS \ Ref<NiTimeController > nextController; \ -unsigned short flags; \ +ushort flags; \ float frequency; \ float phase; \ float startTime; \ @@ -1396,7 +1396,7 @@ NiObjectNET * target; \ #define NI_TIME_CONTROLLER_PARENT NiObject \ #define NI_TIME_CONTROLLER_CONSTRUCT \ - : nextController(NULL), flags((unsigned short)0), frequency(0.0f), phase(0.0f), startTime(0.0f), stopTime(0.0f), target(NULL) \ + : nextController(NULL), flags((ushort)0), frequency(0.0f), phase(0.0f), startTime(0.0f), stopTime(0.0f), target(NULL) \ #define NI_TIME_CONTROLLER_READ \ uint block_num; \ @@ -4067,7 +4067,7 @@ if ( data != NULL ) \ return refs; \ #define NI_ALPHA_PROPERTY_MEMBERS \ -unsigned short flags; \ +ushort flags; \ byte threshold; \ #define NI_ALPHA_PROPERTY_INCLUDE "NiProperty.h" \ @@ -4075,7 +4075,7 @@ byte threshold; \ #define NI_ALPHA_PROPERTY_PARENT NiProperty \ #define NI_ALPHA_PROPERTY_CONSTRUCT \ - : flags((unsigned short)237), threshold((byte)0) \ + : flags((ushort)237), threshold((byte)0) \ #define NI_ALPHA_PROPERTY_READ \ NiProperty::Read( in, link_stack, version, user_version ); \ @@ -6074,14 +6074,14 @@ refs = NiLight::GetRefs(); \ return refs; \ #define NI_DITHER_PROPERTY_MEMBERS \ -unsigned short flags; \ +ushort flags; \ #define NI_DITHER_PROPERTY_INCLUDE "NiProperty.h" \ #define NI_DITHER_PROPERTY_PARENT NiProperty \ #define NI_DITHER_PROPERTY_CONSTRUCT \ - : flags((unsigned short)0) \ + : flags((ushort)0) \ #define NI_DITHER_PROPERTY_READ \ NiProperty::Read( in, link_stack, version, user_version ); \ @@ -6432,7 +6432,7 @@ refs = NiExtraData::GetRefs(); \ return refs; \ #define NI_FOG_PROPERTY_MEMBERS \ -unsigned short flags; \ +ushort flags; \ float fogDepth; \ Color3 fogColor; \ @@ -6441,7 +6441,7 @@ Color3 fogColor; \ #define NI_FOG_PROPERTY_PARENT NiProperty \ #define NI_FOG_PROPERTY_CONSTRUCT \ - : flags((unsigned short)0), fogDepth(0.0f) \ + : flags((ushort)0), fogDepth(0.0f) \ #define NI_FOG_PROPERTY_READ \ NiProperty::Read( in, link_stack, version, user_version ); \ @@ -7378,7 +7378,7 @@ if ( data != NULL ) \ return refs; \ #define NI_MATERIAL_PROPERTY_MEMBERS \ -unsigned short flags; \ +ushort flags; \ Color3 ambientColor; \ Color3 diffuseColor; \ Color3 specularColor; \ @@ -7391,7 +7391,7 @@ float alpha; \ #define NI_MATERIAL_PROPERTY_PARENT NiProperty \ #define NI_MATERIAL_PROPERTY_CONSTRUCT \ - : flags((unsigned short)0), glossiness(0.0f), alpha(0.0f) \ + : flags((ushort)0), glossiness(0.0f), alpha(0.0f) \ #define NI_MATERIAL_PROPERTY_READ \ NiProperty::Read( in, link_stack, version, user_version ); \ @@ -11496,14 +11496,14 @@ refs = NiObjectNET::GetRefs(); \ return refs; \ #define NI_SHADE_PROPERTY_MEMBERS \ -unsigned short flags; \ +ushort flags; \ #define NI_SHADE_PROPERTY_INCLUDE "NiProperty.h" \ #define NI_SHADE_PROPERTY_PARENT NiProperty \ #define NI_SHADE_PROPERTY_CONSTRUCT \ - : flags((unsigned short)0) \ + : flags((ushort)0) \ #define NI_SHADE_PROPERTY_READ \ NiProperty::Read( in, link_stack, version, user_version ); \ @@ -12198,14 +12198,14 @@ if ( pixelData != NULL ) \ return refs; \ #define NI_SPECULAR_PROPERTY_MEMBERS \ -unsigned short flags; \ +ushort flags; \ #define NI_SPECULAR_PROPERTY_INCLUDE "NiProperty.h" \ #define NI_SPECULAR_PROPERTY_PARENT NiProperty \ #define NI_SPECULAR_PROPERTY_CONSTRUCT \ - : flags((unsigned short)0) \ + : flags((ushort)0) \ #define NI_SPECULAR_PROPERTY_READ \ NiProperty::Read( in, link_stack, version, user_version ); \ @@ -12318,7 +12318,7 @@ refs = NiPointLight::GetRefs(); \ return refs; \ #define NI_STENCIL_PROPERTY_MEMBERS \ -unsigned short flags; \ +ushort flags; \ bool stencilEnabled; \ uint stencilFunction; \ uint stencilRef; \ @@ -12333,7 +12333,7 @@ uint drawMode; \ #define NI_STENCIL_PROPERTY_PARENT NiProperty \ #define NI_STENCIL_PROPERTY_CONSTRUCT \ - : flags((unsigned short)0), stencilEnabled(false), stencilFunction((uint)0), stencilRef((uint)0), stencilMask((uint)4294967295), failAction((uint)0), zFailAction((uint)0), passAction((uint)0), drawMode((uint)0) \ + : flags((ushort)0), stencilEnabled(false), stencilFunction((uint)0), stencilRef((uint)0), stencilMask((uint)4294967295), failAction((uint)0), zFailAction((uint)0), passAction((uint)0), drawMode((uint)0) \ #define NI_STENCIL_PROPERTY_READ \ NiProperty::Read( in, link_stack, version, user_version ); \ @@ -12732,7 +12732,7 @@ if ( data != NULL ) \ return refs; \ #define NI_TEXTURING_PROPERTY_MEMBERS \ -unsigned short flags; \ +ushort flags; \ ApplyMode applyMode; \ uint textureCount; \ bool hasBaseTexture; \ @@ -12762,7 +12762,7 @@ vector<ShaderTexDesc > shaderTextures; \ #define NI_TEXTURING_PROPERTY_PARENT NiProperty \ #define NI_TEXTURING_PROPERTY_CONSTRUCT \ - : flags((unsigned short)0), applyMode((ApplyMode)2), textureCount((uint)7), hasBaseTexture(false), hasDarkTexture(false), hasDetailTexture(false), hasGlossTexture(false), hasGlowTexture(false), hasBumpMapTexture(false), bumpMapLumaScale(0.0f), bumpMapLumaOffset(0.0f), hasDecal0Texture(false), hasDecal1Texture(false), numShaderTextures((uint)0) \ + : flags((ushort)0), applyMode((ApplyMode)2), textureCount((uint)7), hasBaseTexture(false), hasDarkTexture(false), hasDetailTexture(false), hasGlossTexture(false), hasGlowTexture(false), hasBumpMapTexture(false), bumpMapLumaScale(0.0f), bumpMapLumaOffset(0.0f), hasDecal0Texture(false), hasDecal1Texture(false), numShaderTextures((uint)0) \ #define NI_TEXTURING_PROPERTY_READ \ uint block_num; \ @@ -14135,7 +14135,7 @@ refs = NiExtraData::GetRefs(); \ return refs; \ #define NI_VERTEX_COLOR_PROPERTY_MEMBERS \ -unsigned short flags; \ +ushort flags; \ VertMode vertexMode; \ LightMode lightingMode; \ @@ -14144,7 +14144,7 @@ LightMode lightingMode; \ #define NI_VERTEX_COLOR_PROPERTY_PARENT NiProperty \ #define NI_VERTEX_COLOR_PROPERTY_CONSTRUCT \ - : flags((unsigned short)0), vertexMode((VertMode)0), lightingMode((LightMode)0) \ + : flags((ushort)0), vertexMode((VertMode)0), lightingMode((LightMode)0) \ #define NI_VERTEX_COLOR_PROPERTY_READ \ NiProperty::Read( in, link_stack, version, user_version ); \ @@ -14327,14 +14327,14 @@ refs = AKeyedData::GetRefs(); \ return refs; \ #define NI_WIREFRAME_PROPERTY_MEMBERS \ -unsigned short flags; \ +ushort flags; \ #define NI_WIREFRAME_PROPERTY_INCLUDE "NiProperty.h" \ #define NI_WIREFRAME_PROPERTY_PARENT NiProperty \ #define NI_WIREFRAME_PROPERTY_CONSTRUCT \ - : flags((unsigned short)0) \ + : flags((ushort)0) \ #define NI_WIREFRAME_PROPERTY_READ \ NiProperty::Read( in, link_stack, version, user_version ); \ @@ -14359,7 +14359,7 @@ refs = NiProperty::GetRefs(); \ return refs; \ #define NI_Z_BUFFER_PROPERTY_MEMBERS \ -unsigned short flags; \ +ushort flags; \ uint function; \ #define NI_Z_BUFFER_PROPERTY_INCLUDE "NiProperty.h" \ @@ -14367,7 +14367,7 @@ uint function; \ #define NI_Z_BUFFER_PROPERTY_PARENT NiProperty \ #define NI_Z_BUFFER_PROPERTY_CONSTRUCT \ - : flags((unsigned short)3), function((uint)3) \ + : flags((ushort)3), function((uint)3) \ #define NI_Z_BUFFER_PROPERTY_READ \ NiProperty::Read( in, link_stack, version, user_version ); \ diff --git a/pyniflib.i b/pyniflib.i index 3464dab922852f1f5a6b9a5e074c9b1746c88a79..91d42ecaaf9ae5db43478effaa235566ccddd064 100644 --- a/pyniflib.i +++ b/pyniflib.i @@ -88,7 +88,7 @@ struct Key { %template(vector_ushort) std::vector<ushort>; %template(vector_byte) std::vector<byte>; %template(vector_uint) std::vector<uint>; -%template(vector_unsigned short) std::vector<unsigned short>; +%template(vector_ushort) std::vector<ushort>; %template(vector_float) std::vector<float>; %template(vector_HeaderString) std::vector<HeaderString>; %template(vector_KeyType) std::vector<KeyType>;