From 7e7c8bd989ab661ab0a759b86fd6976be88d8270 Mon Sep 17 00:00:00 2001
From: Shon Ferguson <shonferg@users.sourceforge.net>
Date: Tue, 4 Jul 2006 16:10:24 +0000
Subject: [PATCH] We can't have functions on compounds as all files for them
 are generated.  Removed CalcNumTriangles so Niflib programs will link.

---
 gen/SkinPartition.h | 4 ----
 gen/obj_impl.cpp    | 4 ++--
 2 files changed, 2 insertions(+), 6 deletions(-)

diff --git a/gen/SkinPartition.h b/gen/SkinPartition.h
index 35384f1f..da1ef775 100644
--- a/gen/SkinPartition.h
+++ b/gen/SkinPartition.h
@@ -26,10 +26,6 @@ struct NIFLIB_API SkinPartition {
 	 * Number of triangles in this submesh.
 	 */
 	mutable ushort numTriangles;
-	/*!
-	 * Number of triangles in this submesh.
-	 */
-	ushort CalcNumTriangles() const;
 	/*!
 	 * Number of bones influencing this submesh.
 	 */
diff --git a/gen/obj_impl.cpp b/gen/obj_impl.cpp
index 0131e7f8..93fc8436 100644
--- a/gen/obj_impl.cpp
+++ b/gen/obj_impl.cpp
@@ -10789,7 +10789,7 @@ void NiSkinPartition::InternalWrite( ostream& out, map<NiObjectRef,uint> link_ma
 		skinPartitionBlocks[i1].numWeightsPerVertex = ushort((skinPartitionBlocks[i1].vertexWeights.size() > 0) ? skinPartitionBlocks[i1].vertexWeights[0].size() : 0);
 		skinPartitionBlocks[i1].numStrips = ushort(skinPartitionBlocks[i1].stripLengths.size());
 		skinPartitionBlocks[i1].numBones = ushort(skinPartitionBlocks[i1].bones.size());
-		skinPartitionBlocks[i1].numTriangles = skinPartitionBlocks[i1].CalcNumTriangles();
+		skinPartitionBlocks[i1].numTriangles = ushort(skinPartitionBlocks[i1].triangles.size());
 		skinPartitionBlocks[i1].numVertices = ushort(skinPartitionBlocks[i1].vertexMap.size());
 		NifStream( skinPartitionBlocks[i1].numVertices, out, version );
 		NifStream( skinPartitionBlocks[i1].numTriangles, out, version );
@@ -10880,7 +10880,7 @@ std::string NiSkinPartition::InternalAsString( bool verbose ) const {
 		skinPartitionBlocks[i1].numWeightsPerVertex = ushort((skinPartitionBlocks[i1].vertexWeights.size() > 0) ? skinPartitionBlocks[i1].vertexWeights[0].size() : 0);
 		skinPartitionBlocks[i1].numStrips = ushort(skinPartitionBlocks[i1].stripLengths.size());
 		skinPartitionBlocks[i1].numBones = ushort(skinPartitionBlocks[i1].bones.size());
-		skinPartitionBlocks[i1].numTriangles = skinPartitionBlocks[i1].CalcNumTriangles();
+		skinPartitionBlocks[i1].numTriangles = ushort(skinPartitionBlocks[i1].triangles.size());
 		skinPartitionBlocks[i1].numVertices = ushort(skinPartitionBlocks[i1].vertexMap.size());
 		out << "    Num Vertices:  " << skinPartitionBlocks[i1].numVertices << endl;
 		out << "    Num Triangles:  " << skinPartitionBlocks[i1].numTriangles << endl;
-- 
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