diff --git a/gen/SkinPartition.h b/gen/SkinPartition.h index 35384f1fd3a303e98d2d002f715732678c233e63..da1ef775ffa8e6d7fb64982a8529b0a14fc57b79 100644 --- a/gen/SkinPartition.h +++ b/gen/SkinPartition.h @@ -26,10 +26,6 @@ struct NIFLIB_API SkinPartition { * Number of triangles in this submesh. */ mutable ushort numTriangles; - /*! - * Number of triangles in this submesh. - */ - ushort CalcNumTriangles() const; /*! * Number of bones influencing this submesh. */ diff --git a/gen/obj_impl.cpp b/gen/obj_impl.cpp index 0131e7f8638ec798e9451f1057d0716033616e84..93fc8436f9cdd09eba8e21b97714c13c80298ec4 100644 --- a/gen/obj_impl.cpp +++ b/gen/obj_impl.cpp @@ -10789,7 +10789,7 @@ void NiSkinPartition::InternalWrite( ostream& out, map<NiObjectRef,uint> link_ma skinPartitionBlocks[i1].numWeightsPerVertex = ushort((skinPartitionBlocks[i1].vertexWeights.size() > 0) ? skinPartitionBlocks[i1].vertexWeights[0].size() : 0); skinPartitionBlocks[i1].numStrips = ushort(skinPartitionBlocks[i1].stripLengths.size()); skinPartitionBlocks[i1].numBones = ushort(skinPartitionBlocks[i1].bones.size()); - skinPartitionBlocks[i1].numTriangles = skinPartitionBlocks[i1].CalcNumTriangles(); + skinPartitionBlocks[i1].numTriangles = ushort(skinPartitionBlocks[i1].triangles.size()); skinPartitionBlocks[i1].numVertices = ushort(skinPartitionBlocks[i1].vertexMap.size()); NifStream( skinPartitionBlocks[i1].numVertices, out, version ); NifStream( skinPartitionBlocks[i1].numTriangles, out, version ); @@ -10880,7 +10880,7 @@ std::string NiSkinPartition::InternalAsString( bool verbose ) const { skinPartitionBlocks[i1].numWeightsPerVertex = ushort((skinPartitionBlocks[i1].vertexWeights.size() > 0) ? skinPartitionBlocks[i1].vertexWeights[0].size() : 0); skinPartitionBlocks[i1].numStrips = ushort(skinPartitionBlocks[i1].stripLengths.size()); skinPartitionBlocks[i1].numBones = ushort(skinPartitionBlocks[i1].bones.size()); - skinPartitionBlocks[i1].numTriangles = skinPartitionBlocks[i1].CalcNumTriangles(); + skinPartitionBlocks[i1].numTriangles = ushort(skinPartitionBlocks[i1].triangles.size()); skinPartitionBlocks[i1].numVertices = ushort(skinPartitionBlocks[i1].vertexMap.size()); out << " Num Vertices: " << skinPartitionBlocks[i1].numVertices << endl; out << " Num Triangles: " << skinPartitionBlocks[i1].numTriangles << endl;