diff --git a/include/obj/NiObjectNET.h b/include/obj/NiObjectNET.h index ffbba19b27c5c8049f9d6f2b3a9dfccdc8332bc8..67c6cb14a5393159fe09827c93b264038e4eb99d 100644 --- a/include/obj/NiObjectNET.h +++ b/include/obj/NiObjectNET.h @@ -130,6 +130,18 @@ public: */ NIFLIB_API list< Ref<NiTimeController> > GetControllers() const; + /*! + * Gets the skyrim shader type + * \return The skyrim shader flag value + */ + NIFLIB_API unsigned int GetSkyrimShaderType(); + + /*! + * Set the skyrim shader type + * \param[in] The new skyrim shader value + */ + NIFLIB_API void SetSkyrimShaderType(unsigned int value); + //--END CUSTOM CODE--// protected: /*! diff --git a/src/obj/NiObjectNET.cpp b/src/obj/NiObjectNET.cpp index 657ef5553bbb234edc6accc1afec32801bace582..dfc1177fd75d73eca772dac60686e0aafdbed4dd 100644 --- a/src/obj/NiObjectNET.cpp +++ b/src/obj/NiObjectNET.cpp @@ -405,4 +405,14 @@ list< Ref<NiTimeController> > NiObjectNET::GetControllers() const { return conts; } +unsigned int NiObjectNET::GetSkyrimShaderType() { + return skyrimShaderType; +} + +void NiObjectNET::SetSkyrimShaderType( unsigned int value ) { + skyrimShaderType = value; +} + //--END CUSTOM CODE--// + +