diff --git a/include/obj/NiLODNode.h b/include/obj/NiLODNode.h
index 778b219cbf188012662dc16223fd0aa6db7c826c..6ac4fb44854036a87ef8033c61dc5ffdc4374b2e 100644
--- a/include/obj/NiLODNode.h
+++ b/include/obj/NiLODNode.h
@@ -42,22 +42,34 @@ public:
 	virtual const Type & GetType() const;
 
 	/*!
-	 * Point to calculate distance from for switching?
+	 * Get the point to calculate distance from for switching?
 	 */
-	Vector3 GetLodCenter() const;
-	void SetLodCenter( const Vector3 & value );
+	Vector3 GetLODCenter() const;
 
 	/*!
-	 * The ranges of distance that each level of detail applies in.
+	 * Set the point to calculate distance from for switching?
 	 */
-	vector<LODRange > GetLodLevels() const;
-	void SetLodLevels( const vector<LODRange >& value );
+	void SetLODCenter( const Vector3 & value );
 
 	/*!
-	 * Refers to LOD level information, either distance or screen size based.
+	 * Get the ranges of distance that each level of detail applies in.
 	 */
-	Ref<NiLODData > GetRangeData() const;
-	void SetRangeData( Ref<NiLODData > value );
+	vector<LODRange > GetLODLevels() const;
+
+	/*!
+	 * Set the ranges of distance that each level of detail applies in.
+	 */
+	void SetLODLevels( const vector<LODRange >& value );
+
+	/*!
+	 * Get the data object that refers to LOD level information
+	 */
+	Ref<NiLODData > GetLODLevelData() const;
+	
+	/*!
+	 * Set the data object that refers to LOD level information
+	 */
+	void SetLODLevelData( Ref<NiLODData > value );
 
 protected:
 	NI_L_O_D_NODE_MEMBERS
diff --git a/include/obj/NiRangeLODData.h b/include/obj/NiRangeLODData.h
index a6377a9d3dbff1ae2826a4c21abacc410fdb6b60..c6e401bd4e69060401b2512beda281d3cf9f422e 100644
--- a/include/obj/NiRangeLODData.h
+++ b/include/obj/NiRangeLODData.h
@@ -38,16 +38,24 @@ public:
 	virtual const Type & GetType() const;
 
 	/*!
-	 * ?
+	 * Get the point to calculate distance from for switching?
 	 */
-	Vector3 GetLodCenter() const;
-	void SetLodCenter( const Vector3 & value );
+	Vector3 GetLODCenter() const;
 
 	/*!
-	 * The ranges of distance that each level of detail applies in.
+	 * Set the point to calculate distance from for switching?
 	 */
-	vector<LODRange > GetLodLevels() const;
-	void SetLodLevels( const vector<LODRange >& value );
+	void SetLODCenter( const Vector3 & value );
+
+	/*!
+	 * Get the ranges of distance that each level of detail applies in.
+	 */
+	vector<LODRange > GetLODLevels() const;
+
+	/*!
+	 * Set the ranges of distance that each level of detail applies in.
+	 */
+	void SetLODLevels( const vector<LODRange >& value );
 
 protected:
 	NI_RANGE_L_O_D_DATA_MEMBERS
diff --git a/include/obj/NiScreenLODData.h b/include/obj/NiScreenLODData.h
index 5b867338e00b418179a37583f3be4a72082cc960..1a3e7b479b1abad43ed32955faba7f207c31c708 100644
--- a/include/obj/NiScreenLODData.h
+++ b/include/obj/NiScreenLODData.h
@@ -34,33 +34,53 @@ public:
 	virtual const Type & GetType() const;
 
 	/*!
-	 * The center of the bounding sphere?
+	 * Get the center of the bounding sphere?
 	 */
 	Vector3 GetBoundCenter() const;
-	void SetBoundCenter( const Vector3 & value );
 
 	/*!
-	 * The radius of the bounding sphere?
+	 * Set the center of the bounding sphere?
+	 */
+	void SetBoundCenter( const Vector3 & bound_center );
+
+	/*!
+	 * Get the radius of the bounding sphere?
 	 */
 	float GetBoundRadius() const;
+
+	/*!
+	 * Set the radius of the bounding sphere?
+	 */
 	void SetBoundRadius( float value );
 
 	/*!
-	 * The center of the bounding sphere in world space?
+	 * Get the center of the bounding sphere in world space?
 	 */
 	Vector3 GetWorldCenter() const;
+
+	/*!
+	 * Set the center of the bounding sphere in world space?
+	 */
 	void SetWorldCenter( const Vector3 & value );
 
 	/*!
-	 * The radius of the bounding sphere in world space?
+	 * Get the radius of the bounding sphere in world space?
 	 */
 	float GetWorldRadius() const;
+
+	/*!
+	 * Set the radius of the bounding sphere in world space?
+	 */
 	void SetWorldRadius( float value );
 
 	/*!
-	 * The LOD levels based on proportion of screen size?
+	 * Get the LOD levels based on proportion of screen size?
 	 */
 	vector<float > GetProportionLevels() const;
+
+	/*!
+	 * Set the LOD levels based on proportion of screen size?
+	 */
 	void SetProportionLevels( const vector<float >& value );
 
 protected:
diff --git a/src/obj/NiLODNode.cpp b/src/obj/NiLODNode.cpp
index 455d2498fca924ccaf4d49ae2e1a8e566fcee413..d02c5ff2fa5e047fd4d0700ca6e660c8c134e9a1 100644
--- a/src/obj/NiLODNode.cpp
+++ b/src/obj/NiLODNode.cpp
@@ -37,27 +37,27 @@ const Type & NiLODNode::GetType() const {
 	return TYPE;
 };
 
-Vector3 NiLODNode::GetLodCenter() const {
+Vector3 NiLODNode::GetLODCenter() const {
 	return lodCenter;
 }
 
-void NiLODNode::SetLodCenter( const Vector3 & value ) {
+void NiLODNode::SetLODCenter( const Vector3 & value ) {
 	lodCenter = value;
 }
 
-vector<LODRange > NiLODNode::GetLodLevels() const {
+vector<LODRange > NiLODNode::GetLODLevels() const {
 	return lodLevels;
 }
 
-void NiLODNode::SetLodLevels( const vector<LODRange >& value ) {
+void NiLODNode::SetLODLevels( const vector<LODRange >& value ) {
 	lodLevels = value;
 }
 
-Ref<NiLODData > NiLODNode::GetRangeData() const {
+Ref<NiLODData > NiLODNode::GetLODLevelData() const {
 	return rangeData;
 }
 
-void NiLODNode::SetRangeData( Ref<NiLODData > value ) {
+void NiLODNode::SetLODLevelData( Ref<NiLODData > value ) {
 	rangeData = value;
 }
 
diff --git a/src/obj/NiRangeLODData.cpp b/src/obj/NiRangeLODData.cpp
index fa169a509d94c7a2b7ac42b30253a13f0a731c5d..1adf25079bf040258697b51ed542a681c4100fb3 100644
--- a/src/obj/NiRangeLODData.cpp
+++ b/src/obj/NiRangeLODData.cpp
@@ -36,19 +36,19 @@ const Type & NiRangeLODData::GetType() const {
 	return TYPE;
 };
 
-Vector3 NiRangeLODData::GetLodCenter() const {
+Vector3 NiRangeLODData::GetLODCenter() const {
 	return lodCenter;
 }
 
-void NiRangeLODData::SetLodCenter( const Vector3 & value ) {
+void NiRangeLODData::SetLODCenter( const Vector3 & value ) {
 	lodCenter = value;
 }
 
-vector<LODRange > NiRangeLODData::GetLodLevels() const {
+vector<LODRange > NiRangeLODData::GetLODLevels() const {
 	return lodLevels;
 }
 
-void NiRangeLODData::SetLodLevels( const vector<LODRange >& value ) {
+void NiRangeLODData::SetLODLevels( const vector<LODRange >& value ) {
 	lodLevels = value;
 }