diff --git a/gen/KeyGroup.h b/gen/KeyGroup.h index cc5ad190a70a99eb78d6ca79704ab6894ba62f9c..402cfce1393f3fb51cb6549eef8403e7d7752bd2 100644 --- a/gen/KeyGroup.h +++ b/gen/KeyGroup.h @@ -12,10 +12,6 @@ All rights reserved. Please see niflib.h for licence. */ */ template <class T > struct KeyGroup { - /*! Default Constructor */ - KeyGroup(); - /*! Default Destructor */ - ~KeyGroup(); /*! * Number of keys in the array. */ diff --git a/gen/obj_defines.h b/gen/obj_defines.h index d58c55dc2003da079349eec87fbd02551f8e6bc5..715233542745e33b2c6944084d6febcf8ccdecc1 100644 --- a/gen/obj_defines.h +++ b/gen/obj_defines.h @@ -291,7 +291,7 @@ NiObject::Write( out, link_map, version ); \ #define A_KEYED_DATA_STRING \ stringstream out; \ -cout << NiObject::asString(); \ +out << NiObject::asString(); \ return out.str(); \ #define A_KEYED_DATA_FIXLINKS \ @@ -323,21 +323,21 @@ NifStream( link_map[StaticCast<NiObject>(controller)], out, version ); \ #define A_PARTICLE_MODIFIER_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Next Modifier: " << "AParticleModifier" << endl; \ -cout << "Controller: " << "NiParticleSystemController" << endl; \ +out << NiObject::asString(); \ +out << "Next Modifier: " << "AParticleModifier" << endl; \ +out << "Controller: " << "NiParticleSystemController" << endl; \ return out.str(); \ #define A_PARTICLE_MODIFIER_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ nextModifier = DynamicCast<AParticleModifier>(objects[link_stack.front()]); \ else \ nextModifier = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ controller = DynamicCast<NiParticleSystemController>(objects[link_stack.front()]); \ @@ -361,7 +361,7 @@ NiObject::Write( out, link_map, version ); \ #define BHK_REF_OBJECT_STRING \ stringstream out; \ -cout << NiObject::asString(); \ +out << NiObject::asString(); \ return out.str(); \ #define BHK_REF_OBJECT_FIXLINKS \ @@ -383,7 +383,7 @@ bhkRefObject::Write( out, link_map, version ); \ #define BHK_SERIALIZABLE_STRING \ stringstream out; \ -cout << bhkRefObject::asString(); \ +out << bhkRefObject::asString(); \ return out.str(); \ #define BHK_SERIALIZABLE_FIXLINKS \ @@ -422,18 +422,18 @@ NifStream( priority, out, version ); \ #define ABHK_CONSTRAINT_STRING \ stringstream out; \ -cout << bhkSerializable::asString(); \ -cout << "Num Bodies: " << numBodies << endl; \ +out << bhkSerializable::asString(); \ +out << "Num Bodies: " << numBodies << endl; \ for (uint i0 = 0; i0 < numBodies; i0++) { \ - cout << " Bodies[" << i0 << "]: " << "bhkShape" << endl; \ + out << " Bodies[" << i0 << "]: " << "bhkShape" << endl; \ }; \ -cout << "Priority: " << priority << endl; \ +out << "Priority: " << priority << endl; \ return out.str(); \ #define ABHK_CONSTRAINT_FIXLINKS \ bhkSerializable::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numBodies; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ bodies[i0] = DynamicCast<bhkShape>(objects[link_stack.front()]); \ @@ -495,19 +495,19 @@ NifStream( maxFriction, out, version ); \ #define ABHK_RAGDOLL_CONSTRAINT_STRING \ stringstream out; \ -cout << AbhkConstraint::asString(); \ -cout << "Pivot A: " << pivotA << endl; \ -cout << "Plane A: " << planeA << endl; \ -cout << "Twist A: " << twistA << endl; \ -cout << "Pivot B: " << pivotB << endl; \ -cout << "Plane B: " << planeB << endl; \ -cout << "Twist B: " << twistB << endl; \ -cout << "Cone Min Angle: " << coneMinAngle << endl; \ -cout << "Plane Min Angle: " << planeMinAngle << endl; \ -cout << "Plane Max Angle: " << planeMaxAngle << endl; \ -cout << "Twist Min Angle: " << twistMinAngle << endl; \ -cout << "Twist Max Angle: " << twistMaxAngle << endl; \ -cout << "Max Friction: " << maxFriction << endl; \ +out << AbhkConstraint::asString(); \ +out << "Pivot A: " << pivotA << endl; \ +out << "Plane A: " << planeA << endl; \ +out << "Twist A: " << twistA << endl; \ +out << "Pivot B: " << pivotB << endl; \ +out << "Plane B: " << planeB << endl; \ +out << "Twist B: " << twistB << endl; \ +out << "Cone Min Angle: " << coneMinAngle << endl; \ +out << "Plane Min Angle: " << planeMinAngle << endl; \ +out << "Plane Max Angle: " << planeMaxAngle << endl; \ +out << "Twist Min Angle: " << twistMinAngle << endl; \ +out << "Twist Max Angle: " << twistMaxAngle << endl; \ +out << "Max Friction: " << maxFriction << endl; \ return out.str(); \ #define ABHK_RAGDOLL_CONSTRAINT_FIXLINKS \ @@ -529,7 +529,7 @@ bhkSerializable::Write( out, link_map, version ); \ #define BHK_SHAPE_STRING \ stringstream out; \ -cout << bhkSerializable::asString(); \ +out << bhkSerializable::asString(); \ return out.str(); \ #define BHK_SHAPE_FIXLINKS \ @@ -551,7 +551,7 @@ bhkShape::Write( out, link_map, version ); \ #define ABHK_SHAPE_COLLECTION_STRING \ stringstream out; \ -cout << bhkShape::asString(); \ +out << bhkShape::asString(); \ return out.str(); \ #define ABHK_SHAPE_COLLECTION_FIXLINKS \ @@ -577,8 +577,8 @@ NifStream( material, out, version ); \ #define BHK_SPHERE_REP_SHAPE_STRING \ stringstream out; \ -cout << bhkShape::asString(); \ -cout << "Material: " << material << endl; \ +out << bhkShape::asString(); \ +out << "Material: " << material << endl; \ return out.str(); \ #define BHK_SPHERE_REP_SHAPE_FIXLINKS \ @@ -600,7 +600,7 @@ bhkSphereRepShape::Write( out, link_map, version ); \ #define BHK_CONVEX_SHAPE_STRING \ stringstream out; \ -cout << bhkSphereRepShape::asString(); \ +out << bhkSphereRepShape::asString(); \ return out.str(); \ #define BHK_CONVEX_SHAPE_FIXLINKS \ @@ -622,7 +622,7 @@ bhkShape::Write( out, link_map, version ); \ #define BHK_WORLD_OBJECT_STRING \ stringstream out; \ -cout << bhkShape::asString(); \ +out << bhkShape::asString(); \ return out.str(); \ #define BHK_WORLD_OBJECT_FIXLINKS \ @@ -653,14 +653,14 @@ NifStream( layer, out, version ); \ #define BHK_ENTITY_STRING \ stringstream out; \ -cout << bhkWorldObject::asString(); \ -cout << "Shape: " << "bhkShape" << endl; \ -cout << "Layer: " << layer << endl; \ +out << bhkWorldObject::asString(); \ +out << "Shape: " << "bhkShape" << endl; \ +out << "Layer: " << layer << endl; \ return out.str(); \ #define BHK_ENTITY_FIXLINKS \ bhkWorldObject::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ shape = DynamicCast<bhkShape>(objects[link_stack.front()]); \ @@ -697,22 +697,22 @@ NifStream( link_map[StaticCast<NiObject>(body)], out, version ); \ #define NI_COLLISION_OBJECT_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Parent: " << "NiAVObject" << endl; \ -cout << "Unknown Short: " << unknownShort << endl; \ -cout << "Body: " << "NiObject" << endl; \ +out << NiObject::asString(); \ +out << "Parent: " << "NiAVObject" << endl; \ +out << "Unknown Short: " << unknownShort << endl; \ +out << "Body: " << "NiObject" << endl; \ return out.str(); \ #define NI_COLLISION_OBJECT_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ parent = DynamicCast<NiAVObject>(objects[link_stack.front()]); \ else \ parent = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ body = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -753,15 +753,15 @@ if ( version <= 0x04020200 ) { \ #define NI_EXTRA_DATA_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Name: " << name << endl; \ -cout << "Next Extra Data: " << "NiExtraData" << endl; \ +out << NiObject::asString(); \ +out << "Name: " << name << endl; \ +out << "Next Extra Data: " << "NiExtraData" << endl; \ return out.str(); \ #define NI_EXTRA_DATA_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ if ( version <= 0x04020200 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ nextExtraData = DynamicCast<NiExtraData>(objects[link_stack.front()]); \ @@ -786,7 +786,7 @@ NiObject::Write( out, link_map, version ); \ #define NI_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiObject::asString(); \ +out << NiObject::asString(); \ return out.str(); \ #define NI_INTERPOLATOR_FIXLINKS \ @@ -815,9 +815,9 @@ NifStream( unknownInt, out, version ); \ #define NI_BLEND_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiInterpolator::asString(); \ -cout << "Unknown Short: " << unknownShort << endl; \ -cout << "Unknown Int: " << unknownInt << endl; \ +out << NiInterpolator::asString(); \ +out << "Unknown Short: " << unknownShort << endl; \ +out << "Unknown Int: " << unknownInt << endl; \ return out.str(); \ #define NI_BLEND_INTERPOLATOR_FIXLINKS \ @@ -846,9 +846,9 @@ NifStream( stopTime, out, version ); \ #define NI_B_SPLINE_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiInterpolator::asString(); \ -cout << "Start Time: " << startTime << endl; \ -cout << "Stop Time: " << stopTime << endl; \ +out << NiInterpolator::asString(); \ +out << "Start Time: " << startTime << endl; \ +out << "Stop Time: " << stopTime << endl; \ return out.str(); \ #define NI_B_SPLINE_INTERPOLATOR_FIXLINKS \ @@ -903,20 +903,20 @@ NifStream( link_map[StaticCast<NiObject>(controller)], out, version ); \ #define NI_OBJECT_N_E_T_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Name: " << name << endl; \ -cout << "Extra Data: " << "NiExtraData" << endl; \ -cout << "Num Extra Data List: " << numExtraDataList << endl; \ +out << NiObject::asString(); \ +out << "Name: " << name << endl; \ +out << "Extra Data: " << "NiExtraData" << endl; \ +out << "Num Extra Data List: " << numExtraDataList << endl; \ for (uint i0 = 0; i0 < numExtraDataList; i0++) { \ - cout << " Extra Data List[" << i0 << "]: " << "NiExtraData" << endl; \ + out << " Extra Data List[" << i0 << "]: " << "NiExtraData" << endl; \ }; \ -cout << "Controller: " << "NiTimeController" << endl; \ +out << "Controller: " << "NiTimeController" << endl; \ return out.str(); \ #define NI_OBJECT_N_E_T_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ if ( version <= 0x04020200 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ extraData = DynamicCast<NiExtraData>(objects[link_stack.front()]); \ @@ -926,7 +926,7 @@ if ( version <= 0x04020200 ) { \ }; \ if ( version >= 0x0A000100 ) { \ for (uint i1 = 0; i1 < numExtraDataList; i1++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ extraDataList[i1] = DynamicCast<NiExtraData>(objects[link_stack.front()]); \ @@ -935,7 +935,7 @@ if ( version >= 0x0A000100 ) { \ link_stack.pop_front(); \ }; \ }; \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ controller = DynamicCast<NiTimeController>(objects[link_stack.front()]); \ @@ -1028,31 +1028,31 @@ if ( version >= 0x14000005 ) { \ #define NI_A_V_OBJECT_STRING \ stringstream out; \ -cout << NiObjectNET::asString(); \ -cout << "Flags: " << flags << endl; \ -cout << "Translation: " << translation << endl; \ -cout << "Rotation: " << rotation << endl; \ -cout << "Scale: " << scale << endl; \ -cout << "Velocity: " << velocity << endl; \ -cout << "Num Properties: " << numProperties << endl; \ +out << NiObjectNET::asString(); \ +out << "Flags: " << flags << endl; \ +out << "Translation: " << translation << endl; \ +out << "Rotation: " << rotation << endl; \ +out << "Scale: " << scale << endl; \ +out << "Velocity: " << velocity << endl; \ +out << "Num Properties: " << numProperties << endl; \ for (uint i0 = 0; i0 < numProperties; i0++) { \ - cout << " Properties[" << i0 << "]: " << "NiProperty" << endl; \ + out << " Properties[" << i0 << "]: " << "NiProperty" << endl; \ }; \ -cout << "Has Bounding Box: " << hasBoundingBox << endl; \ +out << "Has Bounding Box: " << hasBoundingBox << endl; \ if ( (hasBoundingBox != 0) ) { \ - cout << " Unknown Int: " << boundingBox.unknownInt << endl; \ - cout << " Translation: " << boundingBox.translation << endl; \ - cout << " Rotation: " << boundingBox.rotation << endl; \ - cout << " Radius: " << boundingBox.radius << endl; \ + out << " Unknown Int: " << boundingBox.unknownInt << endl; \ + out << " Translation: " << boundingBox.translation << endl; \ + out << " Rotation: " << boundingBox.rotation << endl; \ + out << " Radius: " << boundingBox.radius << endl; \ }; \ -cout << "Collision Data: " << "NiCollisionData" << endl; \ -cout << "Collision Object: " << "NiCollisionObject" << endl; \ +out << "Collision Data: " << "NiCollisionData" << endl; \ +out << "Collision Object: " << "NiCollisionObject" << endl; \ return out.str(); \ #define NI_A_V_OBJECT_FIXLINKS \ NiObjectNET::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numProperties; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ properties[i0] = DynamicCast<NiProperty>(objects[link_stack.front()]); \ @@ -1061,7 +1061,7 @@ for (uint i0 = 0; i0 < numProperties; i0++) { \ link_stack.pop_front(); \ }; \ if ( ( version >= 0x0A000100 ) && ( version <= 0x14000004 ) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ collisionData = DynamicCast<NiCollisionData>(objects[link_stack.front()]); \ @@ -1070,7 +1070,7 @@ if ( ( version >= 0x0A000100 ) && ( version <= 0x14000004 ) ) { \ link_stack.pop_front(); \ }; \ if ( version >= 0x14000005 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ collisionObject = DynamicCast<NiCollisionObject>(objects[link_stack.front()]); \ @@ -1134,15 +1134,15 @@ if ( version >= 0x0A010000 ) { \ #define NI_DYNAMIC_EFFECT_STRING \ stringstream out; \ -cout << NiAVObject::asString(); \ -cout << "Has Affected Node List?: " << hasAffectedNodeList_ << endl; \ +out << NiAVObject::asString(); \ +out << "Has Affected Node List?: " << hasAffectedNodeList_ << endl; \ if ( (hasAffectedNodeList_ != 0) ) { \ - cout << " Affected Node List?: " << affectedNodeList_ << endl; \ + out << " Affected Node List?: " << affectedNodeList_ << endl; \ }; \ -cout << "Switch State: " << switchState << endl; \ -cout << "Num Affected Nodes: " << numAffectedNodes << endl; \ +out << "Switch State: " << switchState << endl; \ +out << "Num Affected Nodes: " << numAffectedNodes << endl; \ for (uint i0 = 0; i0 < numAffectedNodes; i0++) { \ - cout << " Affected Nodes[" << i0 << "]: " << "NiAVObject" << endl; \ + out << " Affected Nodes[" << i0 << "]: " << "NiAVObject" << endl; \ }; \ return out.str(); \ @@ -1150,7 +1150,7 @@ return out.str(); \ NiAVObject::FixLinks( objects, link_stack, version ); \ if ( version >= 0x0A010000 ) { \ for (uint i1 = 0; i1 < numAffectedNodes; i1++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ affectedNodes[i1] = DynamicCast<NiAVObject>(objects[link_stack.front()]); \ @@ -1189,11 +1189,11 @@ NifStream( specularColor, out, version ); \ #define NI_LIGHT_STRING \ stringstream out; \ -cout << NiDynamicEffect::asString(); \ -cout << "Dimmer: " << dimmer << endl; \ -cout << "Ambient Color: " << ambientColor << endl; \ -cout << "Diffuse Color: " << diffuseColor << endl; \ -cout << "Specular Color: " << specularColor << endl; \ +out << NiDynamicEffect::asString(); \ +out << "Dimmer: " << dimmer << endl; \ +out << "Ambient Color: " << ambientColor << endl; \ +out << "Diffuse Color: " << diffuseColor << endl; \ +out << "Specular Color: " << specularColor << endl; \ return out.str(); \ #define NI_LIGHT_FIXLINKS \ @@ -1215,7 +1215,7 @@ NiObjectNET::Write( out, link_map, version ); \ #define NI_PROPERTY_STRING \ stringstream out; \ -cout << NiObjectNET::asString(); \ +out << NiObjectNET::asString(); \ return out.str(); \ #define NI_PROPERTY_FIXLINKS \ @@ -1252,16 +1252,16 @@ NifStream( active, out, version ); \ #define NI_P_SYS_MODIFIER_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Name: " << name << endl; \ -cout << "Order: " << order << endl; \ -cout << "Target: " << "NiParticleSystem" << endl; \ -cout << "Active: " << active << endl; \ +out << NiObject::asString(); \ +out << "Name: " << name << endl; \ +out << "Order: " << order << endl; \ +out << "Target: " << "NiParticleSystem" << endl; \ +out << "Active: " << active << endl; \ return out.str(); \ #define NI_P_SYS_MODIFIER_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ target = DynamicCast<NiParticleSystem>(objects[link_stack.front()]); \ @@ -1319,18 +1319,18 @@ NifStream( lifeSpanVariation, out, version ); \ #define NI_P_SYS_EMITTER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ -cout << "Speed: " << speed << endl; \ -cout << "Speed Variation: " << speedVariation << endl; \ -cout << "Declination: " << declination << endl; \ -cout << "Declination Variation: " << declinationVariation << endl; \ -cout << "Planar Angle: " << planarAngle << endl; \ -cout << "Planar Angle Variation: " << planarAngleVariation << endl; \ -cout << "Initial Color: " << initialColor << endl; \ -cout << "Initial Radius: " << initialRadius << endl; \ -cout << "Radius Variation: " << radiusVariation << endl; \ -cout << "Life Span: " << lifeSpan << endl; \ -cout << "Life Span Variation: " << lifeSpanVariation << endl; \ +out << NiPSysModifier::asString(); \ +out << "Speed: " << speed << endl; \ +out << "Speed Variation: " << speedVariation << endl; \ +out << "Declination: " << declination << endl; \ +out << "Declination Variation: " << declinationVariation << endl; \ +out << "Planar Angle: " << planarAngle << endl; \ +out << "Planar Angle Variation: " << planarAngleVariation << endl; \ +out << "Initial Color: " << initialColor << endl; \ +out << "Initial Radius: " << initialRadius << endl; \ +out << "Radius Variation: " << radiusVariation << endl; \ +out << "Life Span: " << lifeSpan << endl; \ +out << "Life Span Variation: " << lifeSpanVariation << endl; \ return out.str(); \ #define NI_P_SYS_EMITTER_FIXLINKS \ @@ -1362,14 +1362,14 @@ if ( version >= 0x14000004 ) { \ #define NI_P_SYS_VOLUME_EMITTER_STRING \ stringstream out; \ -cout << NiPSysEmitter::asString(); \ -cout << "Emitter Object: " << "NiNode" << endl; \ +out << NiPSysEmitter::asString(); \ +out << "Emitter Object: " << "NiNode" << endl; \ return out.str(); \ #define NI_P_SYS_VOLUME_EMITTER_FIXLINKS \ NiPSysEmitter::FixLinks( objects, link_stack, version ); \ if ( version >= 0x14000004 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ emitterObject = DynamicCast<NiNode>(objects[link_stack.front()]); \ @@ -1419,26 +1419,26 @@ NifStream( link_map[StaticCast<NiObject>(target)], out, version ); \ #define NI_TIME_CONTROLLER_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Next Controller: " << "NiTimeController" << endl; \ -cout << "Flags: " << flags << endl; \ -cout << "Frequency: " << frequency << endl; \ -cout << "Phase: " << phase << endl; \ -cout << "Start Time: " << startTime << endl; \ -cout << "Stop Time: " << stopTime << endl; \ -cout << "Target: " << "NiObject" << endl; \ +out << NiObject::asString(); \ +out << "Next Controller: " << "NiTimeController" << endl; \ +out << "Flags: " << flags << endl; \ +out << "Frequency: " << frequency << endl; \ +out << "Phase: " << phase << endl; \ +out << "Start Time: " << startTime << endl; \ +out << "Stop Time: " << stopTime << endl; \ +out << "Target: " << "NiObject" << endl; \ return out.str(); \ #define NI_TIME_CONTROLLER_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ nextController = DynamicCast<NiTimeController>(objects[link_stack.front()]); \ else \ nextController = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ target = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -1489,14 +1489,14 @@ for (uint i0 = 0; i0 < numNodeGroups; i0++) { \ #define A_BONE_L_O_D_CONTROLLER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Unknown Int 1: " << unknownInt1 << endl; \ -cout << "Num Node Groups: " << numNodeGroups << endl; \ -cout << "Unknown Int 2: " << unknownInt2 << endl; \ +out << NiTimeController::asString(); \ +out << "Unknown Int 1: " << unknownInt1 << endl; \ +out << "Num Node Groups: " << numNodeGroups << endl; \ +out << "Unknown Int 2: " << unknownInt2 << endl; \ for (uint i0 = 0; i0 < numNodeGroups; i0++) { \ - cout << " Num Nodes: " << nodeGroups[i0].numNodes << endl; \ + out << " Num Nodes: " << nodeGroups[i0].numNodes << endl; \ for (uint i1 = 0; i1 < nodeGroups[i0].numNodes; i1++) { \ - cout << " Nodes[" << i1 << "]: " << "NiNode" << endl; \ + out << " Nodes[" << i1 << "]: " << "NiNode" << endl; \ }; \ }; \ return out.str(); \ @@ -1505,7 +1505,7 @@ return out.str(); \ NiTimeController::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numNodeGroups; i0++) { \ for (uint i1 = 0; i1 < nodeGroups[i0].numNodes; i1++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ nodeGroups[i0].nodes[i1] = DynamicCast<NiNode>(objects[link_stack.front()]); \ @@ -1541,14 +1541,14 @@ if ( version >= 0x0A020000 ) { \ #define NI_SINGLE_INTERPOLATOR_CONTROLLER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Interpolator: " << "NiInterpolator" << endl; \ +out << NiTimeController::asString(); \ +out << "Interpolator: " << "NiInterpolator" << endl; \ return out.str(); \ #define NI_SINGLE_INTERPOLATOR_CONTROLLER_FIXLINKS \ NiTimeController::FixLinks( objects, link_stack, version ); \ if ( version >= 0x0A020000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ interpolator = DynamicCast<NiInterpolator>(objects[link_stack.front()]); \ @@ -1576,8 +1576,8 @@ NifStream( modifierName, out, version ); \ #define A_P_SYS_CTLR_STRING \ stringstream out; \ -cout << NiSingleInterpolatorController::asString(); \ -cout << "Modifier Name: " << modifierName << endl; \ +out << NiSingleInterpolatorController::asString(); \ +out << "Modifier Name: " << modifierName << endl; \ return out.str(); \ #define A_P_SYS_CTLR_FIXLINKS \ @@ -1627,26 +1627,26 @@ if ( version >= 0x0A000100 ) { \ #define NI_TRI_BASED_GEOM_STRING \ stringstream out; \ -cout << NiAVObject::asString(); \ -cout << "Data: " << "NiTriBasedGeomData" << endl; \ -cout << "Skin Instance: " << "NiSkinInstance" << endl; \ -cout << "Has Shader: " << hasShader << endl; \ +out << NiAVObject::asString(); \ +out << "Data: " << "NiTriBasedGeomData" << endl; \ +out << "Skin Instance: " << "NiSkinInstance" << endl; \ +out << "Has Shader: " << hasShader << endl; \ if ( (hasShader != 0) ) { \ - cout << " Shader Name: " << shaderName << endl; \ - cout << " Unknown Link: " << "NiObject" << endl; \ + out << " Shader Name: " << shaderName << endl; \ + out << " Unknown Link: " << "NiObject" << endl; \ }; \ return out.str(); \ #define NI_TRI_BASED_GEOM_FIXLINKS \ NiAVObject::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiTriBasedGeomData>(objects[link_stack.front()]); \ else \ data = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ skinInstance = DynamicCast<NiSkinInstance>(objects[link_stack.front()]); \ @@ -1655,7 +1655,7 @@ else \ link_stack.pop_front(); \ if ( version >= 0x0A000100 ) { \ if ( (hasShader != 0) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -1846,60 +1846,60 @@ if ( version >= 0x14000004 ) { \ #define NI_TRI_BASED_GEOM_DATA_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Name: " << name << endl; \ -cout << "Num Vertices: " << numVertices << endl; \ -cout << "Unknown Short 1: " << unknownShort1 << endl; \ -cout << "Has Vertices: " << hasVertices << endl; \ +out << NiObject::asString(); \ +out << "Name: " << name << endl; \ +out << "Num Vertices: " << numVertices << endl; \ +out << "Unknown Short 1: " << unknownShort1 << endl; \ +out << "Has Vertices: " << hasVertices << endl; \ if ( (hasVertices != 0) ) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ - cout << " Vertices[" << i1 << "]: " << vertices[i1] << endl; \ + out << " Vertices[" << i1 << "]: " << vertices[i1] << endl; \ }; \ }; \ -cout << "Num UV Sets 2: " << numUvSets2 << endl; \ -cout << "Unknown Byte: " << unknownByte << endl; \ -cout << "Has Normals: " << hasNormals << endl; \ +out << "Num UV Sets 2: " << numUvSets2 << endl; \ +out << "Unknown Byte: " << unknownByte << endl; \ +out << "Has Normals: " << hasNormals << endl; \ if ( (hasNormals != 0) ) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ - cout << " Normals[" << i1 << "]: " << normals[i1] << endl; \ + out << " Normals[" << i1 << "]: " << normals[i1] << endl; \ }; \ }; \ if ( (((hasNormals != 0)) && ((unknownByte & 16))) ) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ - cout << " Unknown Vectors 1[" << i1 << "]: " << unknownVectors1[i1] << endl; \ + out << " Unknown Vectors 1[" << i1 << "]: " << unknownVectors1[i1] << endl; \ }; \ for (uint i1 = 0; i1 < numVertices; i1++) { \ - cout << " Unknown Vectors 2[" << i1 << "]: " << unknownVectors2[i1] << endl; \ + out << " Unknown Vectors 2[" << i1 << "]: " << unknownVectors2[i1] << endl; \ }; \ }; \ -cout << "Center: " << center << endl; \ -cout << "Radius: " << radius << endl; \ -cout << "Has Vertex Colors: " << hasVertexColors << endl; \ +out << "Center: " << center << endl; \ +out << "Radius: " << radius << endl; \ +out << "Has Vertex Colors: " << hasVertexColors << endl; \ if ( (hasVertexColors != 0) ) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ - cout << " Vertex Colors[" << i1 << "]: " << vertexColors[i1] << endl; \ + out << " Vertex Colors[" << i1 << "]: " << vertexColors[i1] << endl; \ }; \ }; \ -cout << "Num UV Sets: " << numUvSets << endl; \ -cout << "Has UV: " << hasUv << endl; \ +out << "Num UV Sets: " << numUvSets << endl; \ +out << "Has UV: " << hasUv << endl; \ for (uint i0 = 0; i0 < numUvSets; i0++) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ - cout << " UV Sets[" << i0 << "][" << i1 << "]: " << uvSets[i0][i1] << endl; \ + out << " UV Sets[" << i0 << "][" << i1 << "]: " << uvSets[i0][i1] << endl; \ }; \ }; \ for (uint i0 = 0; i0 < (numUvSets2 & 63); i0++) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ - cout << " UV Sets 2[" << i0 << "][" << i1 << "]: " << uvSets2[i0][i1] << endl; \ + out << " UV Sets 2[" << i0 << "][" << i1 << "]: " << uvSets2[i0][i1] << endl; \ }; \ }; \ -cout << "Unknown Short 2: " << unknownShort2 << endl; \ -cout << "Unknown Link: " << "NiObject" << endl; \ +out << "Unknown Short 2: " << unknownShort2 << endl; \ +out << "Unknown Link: " << "NiObject" << endl; \ return out.str(); \ #define NI_TRI_BASED_GEOM_DATA_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ if ( version >= 0x14000004 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -1961,21 +1961,21 @@ NifStream( unknownByte1, out, version ); \ #define A_P_SYS_DATA_STRING \ stringstream out; \ -cout << NiTriBasedGeomData::asString(); \ -cout << "Has Unknown Floats 1: " << hasUnknownFloats1 << endl; \ +out << NiTriBasedGeomData::asString(); \ +out << "Has Unknown Floats 1: " << hasUnknownFloats1 << endl; \ if ( (hasUnknownFloats1 != 0) ) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ - cout << " Unknown Floats 1[" << i1 << "]: " << unknownFloats1[i1] << endl; \ + out << " Unknown Floats 1[" << i1 << "]: " << unknownFloats1[i1] << endl; \ }; \ }; \ -cout << "Unknown Short 3: " << unknownShort3 << endl; \ -cout << "Has Unknown Floats 2: " << hasUnknownFloats2 << endl; \ +out << "Unknown Short 3: " << unknownShort3 << endl; \ +out << "Has Unknown Floats 2: " << hasUnknownFloats2 << endl; \ if ( (hasUnknownFloats2 != 0) ) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ - cout << " Unknown Floats 2[" << i1 << "]: " << unknownFloats2[i1] << endl; \ + out << " Unknown Floats 2[" << i1 << "]: " << unknownFloats2[i1] << endl; \ }; \ }; \ -cout << "Unknown Byte 1: " << unknownByte1 << endl; \ +out << "Unknown Byte 1: " << unknownByte1 << endl; \ return out.str(); \ #define A_P_SYS_DATA_FIXLINKS \ @@ -2004,9 +2004,9 @@ NifStream( unknownFloat2, out, version ); \ #define BHK_BLEND_COLLISION_OBJECT_STRING \ stringstream out; \ -cout << NiCollisionObject::asString(); \ -cout << "Unknown Float 1: " << unknownFloat1 << endl; \ -cout << "Unknown Float 2: " << unknownFloat2 << endl; \ +out << NiCollisionObject::asString(); \ +out << "Unknown Float 1: " << unknownFloat1 << endl; \ +out << "Unknown Float 2: " << unknownFloat2 << endl; \ return out.str(); \ #define BHK_BLEND_COLLISION_OBJECT_FIXLINKS \ @@ -2032,8 +2032,8 @@ NifStream( unknownInt, out, version ); \ #define BHK_BLEND_CONTROLLER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Unknown Int: " << unknownInt << endl; \ +out << NiTimeController::asString(); \ +out << "Unknown Int: " << unknownInt << endl; \ return out.str(); \ #define BHK_BLEND_CONTROLLER_FIXLINKS \ @@ -2077,14 +2077,14 @@ NifStream( unknownFloat2, out, version ); \ #define BHK_BOX_SHAPE_STRING \ stringstream out; \ -cout << bhkConvexShape::asString(); \ -cout << "Unknown Float 1: " << unknownFloat1 << endl; \ -cout << "Unknown Short 1: " << unknownShort1 << endl; \ -cout << "Unknown Short 2: " << unknownShort2 << endl; \ -cout << "Unknown Short 3: " << unknownShort3 << endl; \ -cout << "Unknown Short 4: " << unknownShort4 << endl; \ -cout << "Unknown Vector: " << unknownVector << endl; \ -cout << "Unknown Float 2: " << unknownFloat2 << endl; \ +out << bhkConvexShape::asString(); \ +out << "Unknown Float 1: " << unknownFloat1 << endl; \ +out << "Unknown Short 1: " << unknownShort1 << endl; \ +out << "Unknown Short 2: " << unknownShort2 << endl; \ +out << "Unknown Short 3: " << unknownShort3 << endl; \ +out << "Unknown Short 4: " << unknownShort4 << endl; \ +out << "Unknown Vector: " << unknownVector << endl; \ +out << "Unknown Float 2: " << unknownFloat2 << endl; \ return out.str(); \ #define BHK_BOX_SHAPE_FIXLINKS \ @@ -2134,16 +2134,16 @@ NifStream( radius2, out, version ); \ #define BHK_CAPSULE_SHAPE_STRING \ stringstream out; \ -cout << bhkConvexShape::asString(); \ -cout << "Radius: " << radius << endl; \ -cout << "Unknown Short 1: " << unknownShort1 << endl; \ -cout << "Unknown Short 2: " << unknownShort2 << endl; \ -cout << "Unknown Short 3: " << unknownShort3 << endl; \ -cout << "Unknown Short 4: " << unknownShort4 << endl; \ -cout << "Unknown Vector 1: " << unknownVector1 << endl; \ -cout << "Radius 1: " << radius1 << endl; \ -cout << "Unknown Vector 2: " << unknownVector2 << endl; \ -cout << "Radius 2: " << radius2 << endl; \ +out << bhkConvexShape::asString(); \ +out << "Radius: " << radius << endl; \ +out << "Unknown Short 1: " << unknownShort1 << endl; \ +out << "Unknown Short 2: " << unknownShort2 << endl; \ +out << "Unknown Short 3: " << unknownShort3 << endl; \ +out << "Unknown Short 4: " << unknownShort4 << endl; \ +out << "Unknown Vector 1: " << unknownVector1 << endl; \ +out << "Radius 1: " << radius1 << endl; \ +out << "Unknown Vector 2: " << unknownVector2 << endl; \ +out << "Radius 2: " << radius2 << endl; \ return out.str(); \ #define BHK_CAPSULE_SHAPE_FIXLINKS \ @@ -2165,7 +2165,7 @@ NiCollisionObject::Write( out, link_map, version ); \ #define BHK_COLLISION_OBJECT_STRING \ stringstream out; \ -cout << NiCollisionObject::asString(); \ +out << NiCollisionObject::asString(); \ return out.str(); \ #define BHK_COLLISION_OBJECT_FIXLINKS \ @@ -2218,17 +2218,17 @@ for (uint i0 = 0; i0 < num2; i0++) { \ #define BHK_CONVEX_VERTICES_SHAPE_STRING \ stringstream out; \ -cout << bhkSphereRepShape::asString(); \ +out << bhkSphereRepShape::asString(); \ for (uint i0 = 0; i0 < 7; i0++) { \ - cout << " Unknown Floats 1[" << i0 << "]: " << unknownFloats1[i0] << endl; \ + out << " Unknown Floats 1[" << i0 << "]: " << unknownFloats1[i0] << endl; \ }; \ -cout << "Num 1: " << num1 << endl; \ +out << "Num 1: " << num1 << endl; \ for (uint i0 = 0; i0 < num1; i0++) { \ - cout << " Unknown Vectors 1[" << i0 << "]: " << unknownVectors1[i0] << endl; \ + out << " Unknown Vectors 1[" << i0 << "]: " << unknownVectors1[i0] << endl; \ }; \ -cout << "Num 2: " << num2 << endl; \ +out << "Num 2: " << num2 << endl; \ for (uint i0 = 0; i0 < num2; i0++) { \ - cout << " Unknown Vectors 2[" << i0 << "]: " << unknownVectors2[i0] << endl; \ + out << " Unknown Vectors 2[" << i0 << "]: " << unknownVectors2[i0] << endl; \ }; \ return out.str(); \ @@ -2265,10 +2265,10 @@ for (uint i0 = 0; i0 < 5; i0++) { \ #define BHK_HINGE_CONSTRAINT_STRING \ stringstream out; \ -cout << AbhkConstraint::asString(); \ +out << AbhkConstraint::asString(); \ for (uint i0 = 0; i0 < 5; i0++) { \ for (uint i1 = 0; i1 < 4; i1++) { \ - cout << " Unknown Floats[" << i0 << "][" << i1 << "]: " << unknownFloats[i0][i1] << endl; \ + out << " Unknown Floats[" << i0 << "][" << i1 << "]: " << unknownFloats[i0][i1] << endl; \ }; \ }; \ return out.str(); \ @@ -2296,8 +2296,8 @@ NifStream( unknownInt, out, version ); \ #define BHK_LIMITED_HINGE_CONSTRAINT_STRING \ stringstream out; \ -cout << AbhkRagdollConstraint::asString(); \ -cout << "Unknown Int: " << unknownInt << endl; \ +out << AbhkRagdollConstraint::asString(); \ +out << "Unknown Int: " << unknownInt << endl; \ return out.str(); \ #define BHK_LIMITED_HINGE_CONSTRAINT_FIXLINKS \ @@ -2355,25 +2355,25 @@ for (uint i0 = 0; i0 < numUnknownInts; i0++) { \ #define BHK_LIST_SHAPE_STRING \ stringstream out; \ -cout << AbhkShapeCollection::asString(); \ -cout << "Num Sub Shapes: " << numSubShapes << endl; \ +out << AbhkShapeCollection::asString(); \ +out << "Num Sub Shapes: " << numSubShapes << endl; \ for (uint i0 = 0; i0 < numSubShapes; i0++) { \ - cout << " Sub Shapes[" << i0 << "]: " << "bhkShape" << endl; \ + out << " Sub Shapes[" << i0 << "]: " << "bhkShape" << endl; \ }; \ -cout << "Material: " << material << endl; \ +out << "Material: " << material << endl; \ for (uint i0 = 0; i0 < 6; i0++) { \ - cout << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ + out << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ }; \ -cout << "Num Unknown Ints: " << numUnknownInts << endl; \ +out << "Num Unknown Ints: " << numUnknownInts << endl; \ for (uint i0 = 0; i0 < numUnknownInts; i0++) { \ - cout << " Unknown Ints[" << i0 << "]: " << unknownInts[i0] << endl; \ + out << " Unknown Ints[" << i0 << "]: " << unknownInts[i0] << endl; \ }; \ return out.str(); \ #define BHK_LIST_SHAPE_FIXLINKS \ AbhkShapeCollection::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numSubShapes; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ subShapes[i0] = DynamicCast<bhkShape>(objects[link_stack.front()]); \ @@ -2449,36 +2449,36 @@ if ( (type == 2) ) { \ #define BHK_MALLEABLE_CONSTRAINT_STRING \ stringstream out; \ -cout << AbhkConstraint::asString(); \ -cout << "Type: " << type << endl; \ -cout << "Unknown Int 2: " << unknownInt2 << endl; \ -cout << "Unknown Link 1: " << "NiObject" << endl; \ -cout << "Unknown Link 2: " << "NiObject" << endl; \ -cout << "Unknown Int 3: " << unknownInt3 << endl; \ +out << AbhkConstraint::asString(); \ +out << "Type: " << type << endl; \ +out << "Unknown Int 2: " << unknownInt2 << endl; \ +out << "Unknown Link 1: " << "NiObject" << endl; \ +out << "Unknown Link 2: " << "NiObject" << endl; \ +out << "Unknown Int 3: " << unknownInt3 << endl; \ for (uint i0 = 0; i0 < 3; i0++) { \ - cout << " Unknown Floats 1[" << i0 << "]: " << unknownFloats1[i0] << endl; \ + out << " Unknown Floats 1[" << i0 << "]: " << unknownFloats1[i0] << endl; \ }; \ for (uint i0 = 0; i0 < 7; i0++) { \ for (uint i1 = 0; i1 < 4; i1++) { \ - cout << " Unknown Floats[" << i0 << "][" << i1 << "]: " << unknownFloats[i0][i1] << endl; \ + out << " Unknown Floats[" << i0 << "][" << i1 << "]: " << unknownFloats[i0][i1] << endl; \ }; \ }; \ -cout << "Unknown Float 1: " << unknownFloat1 << endl; \ +out << "Unknown Float 1: " << unknownFloat1 << endl; \ if ( (type == 2) ) { \ - cout << " Unknown Float 2: " << unknownFloat2 << endl; \ + out << " Unknown Float 2: " << unknownFloat2 << endl; \ }; \ return out.str(); \ #define BHK_MALLEABLE_CONSTRAINT_FIXLINKS \ AbhkConstraint::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink1 = DynamicCast<NiObject>(objects[link_stack.front()]); \ else \ unknownLink1 = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink2 = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -2539,24 +2539,24 @@ NifStream( unknownFloat2, out, version ); \ #define BHK_MOPP_BV_TREE_SHAPE_STRING \ stringstream out; \ -cout << bhkShape::asString(); \ -cout << "Shape: " << "bhkShape" << endl; \ -cout << "Material: " << material << endl; \ +out << bhkShape::asString(); \ +out << "Shape: " << "bhkShape" << endl; \ +out << "Material: " << material << endl; \ for (uint i0 = 0; i0 < 8; i0++) { \ - cout << " Unknown Bytes 1[" << i0 << "]: " << unknownBytes1[i0] << endl; \ + out << " Unknown Bytes 1[" << i0 << "]: " << unknownBytes1[i0] << endl; \ }; \ -cout << "Unknown Float: " << unknownFloat << endl; \ -cout << "Num Unknown Bytes 2: " << numUnknownBytes2 << endl; \ +out << "Unknown Float: " << unknownFloat << endl; \ +out << "Num Unknown Bytes 2: " << numUnknownBytes2 << endl; \ for (uint i0 = 0; i0 < numUnknownBytes2; i0++) { \ - cout << " Unknown Bytes 2[" << i0 << "]: " << unknownBytes2[i0] << endl; \ + out << " Unknown Bytes 2[" << i0 << "]: " << unknownBytes2[i0] << endl; \ }; \ -cout << "Unknown Vector: " << unknownVector << endl; \ -cout << "Unknown Float 2: " << unknownFloat2 << endl; \ +out << "Unknown Vector: " << unknownVector << endl; \ +out << "Unknown Float 2: " << unknownFloat2 << endl; \ return out.str(); \ #define BHK_MOPP_BV_TREE_SHAPE_FIXLINKS \ bhkShape::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ shape = DynamicCast<bhkShape>(objects[link_stack.front()]); \ @@ -2601,13 +2601,13 @@ for (uint i0 = 0; i0 < 8; i0++) { \ #define BHK_MULTI_SPHERE_SHAPE_STRING \ stringstream out; \ -cout << bhkSphereRepShape::asString(); \ -cout << "Unknown Float 1: " << unknownFloat1 << endl; \ -cout << "Unknown Float 2: " << unknownFloat2 << endl; \ -cout << "Unknown Float 3: " << unknownFloat3 << endl; \ -cout << "Unknown Int 2: " << unknownInt2 << endl; \ +out << bhkSphereRepShape::asString(); \ +out << "Unknown Float 1: " << unknownFloat1 << endl; \ +out << "Unknown Float 2: " << unknownFloat2 << endl; \ +out << "Unknown Float 3: " << unknownFloat3 << endl; \ +out << "Unknown Int 2: " << unknownInt2 << endl; \ for (uint i0 = 0; i0 < 8; i0++) { \ - cout << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ + out << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ }; \ return out.str(); \ @@ -2682,31 +2682,31 @@ for (uint i0 = 0; i0 < numUnknownInts3; i0++) { \ #define BHK_NI_TRI_STRIPS_SHAPE_STRING \ stringstream out; \ -cout << bhkSphereRepShape::asString(); \ +out << bhkSphereRepShape::asString(); \ for (uint i0 = 0; i0 < 2; i0++) { \ - cout << " Unknown Floats 1[" << i0 << "]: " << unknownFloats1[i0] << endl; \ + out << " Unknown Floats 1[" << i0 << "]: " << unknownFloats1[i0] << endl; \ }; \ for (uint i0 = 0; i0 < 5; i0++) { \ - cout << " Unknown Ints 1[" << i0 << "]: " << unknownInts1[i0] << endl; \ + out << " Unknown Ints 1[" << i0 << "]: " << unknownInts1[i0] << endl; \ }; \ for (uint i0 = 0; i0 < 3; i0++) { \ - cout << " Unknown Floats 2[" << i0 << "]: " << unknownFloats2[i0] << endl; \ + out << " Unknown Floats 2[" << i0 << "]: " << unknownFloats2[i0] << endl; \ }; \ -cout << "Unknown Int 2: " << unknownInt2 << endl; \ -cout << "Num Strips Data: " << numStripsData << endl; \ +out << "Unknown Int 2: " << unknownInt2 << endl; \ +out << "Num Strips Data: " << numStripsData << endl; \ for (uint i0 = 0; i0 < numStripsData; i0++) { \ - cout << " Strips Data[" << i0 << "]: " << "NiTriStripsData" << endl; \ + out << " Strips Data[" << i0 << "]: " << "NiTriStripsData" << endl; \ }; \ -cout << "Num Unknown Ints 3: " << numUnknownInts3 << endl; \ +out << "Num Unknown Ints 3: " << numUnknownInts3 << endl; \ for (uint i0 = 0; i0 < numUnknownInts3; i0++) { \ - cout << " Unknown Ints 3[" << i0 << "]: " << unknownInts3[i0] << endl; \ + out << " Unknown Ints 3[" << i0 << "]: " << unknownInts3[i0] << endl; \ }; \ return out.str(); \ #define BHK_NI_TRI_STRIPS_SHAPE_FIXLINKS \ bhkSphereRepShape::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numStripsData; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ stripsData[i0] = DynamicCast<NiTriStripsData>(objects[link_stack.front()]); \ @@ -2773,26 +2773,26 @@ NifStream( link_map[StaticCast<NiObject>(data)], out, version ); \ #define BHK_PACKED_NI_TRI_STRIPS_SHAPE_STRING \ stringstream out; \ -cout << AbhkShapeCollection::asString(); \ -cout << "Num Subparts: " << numSubparts << endl; \ +out << AbhkShapeCollection::asString(); \ +out << "Num Subparts: " << numSubparts << endl; \ for (uint i0 = 0; i0 < numSubparts; i0++) { \ for (uint i1 = 0; i1 < 3; i1++) { \ - cout << " Subparts[" << i0 << "][" << i1 << "]: " << subparts[i0][i1] << endl; \ + out << " Subparts[" << i0 << "][" << i1 << "]: " << subparts[i0][i1] << endl; \ }; \ }; \ for (uint i0 = 0; i0 < 9; i0++) { \ - cout << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ + out << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ }; \ -cout << "Scale: " << scale << endl; \ +out << "Scale: " << scale << endl; \ for (uint i0 = 0; i0 < 3; i0++) { \ - cout << " Unknown Floats 2[" << i0 << "]: " << unknownFloats2[i0] << endl; \ + out << " Unknown Floats 2[" << i0 << "]: " << unknownFloats2[i0] << endl; \ }; \ -cout << "Data: " << "hkPackedNiTriStripsData" << endl; \ +out << "Data: " << "hkPackedNiTriStripsData" << endl; \ return out.str(); \ #define BHK_PACKED_NI_TRI_STRIPS_SHAPE_FIXLINKS \ AbhkShapeCollection::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<hkPackedNiTriStripsData>(objects[link_stack.front()]); \ @@ -2838,14 +2838,14 @@ for (uint i0 = 0; i0 < 3; i0++) { \ #define BHK_PRISMATIC_CONSTRAINT_STRING \ stringstream out; \ -cout << AbhkConstraint::asString(); \ +out << AbhkConstraint::asString(); \ for (uint i0 = 0; i0 < 8; i0++) { \ for (uint i1 = 0; i1 < 4; i1++) { \ - cout << " Unknown Floats[" << i0 << "][" << i1 << "]: " << unknownFloats[i0][i1] << endl; \ + out << " Unknown Floats[" << i0 << "][" << i1 << "]: " << unknownFloats[i0][i1] << endl; \ }; \ }; \ for (uint i0 = 0; i0 < 3; i0++) { \ - cout << " Unknown Floats 2[" << i0 << "]: " << unknownFloats2[i0] << endl; \ + out << " Unknown Floats 2[" << i0 << "]: " << unknownFloats2[i0] << endl; \ }; \ return out.str(); \ @@ -2868,7 +2868,7 @@ AbhkRagdollConstraint::Write( out, link_map, version ); \ #define BHK_RAGDOLL_CONSTRAINT_STRING \ stringstream out; \ -cout << AbhkRagdollConstraint::asString(); \ +out << AbhkRagdollConstraint::asString(); \ return out.str(); \ #define BHK_RAGDOLL_CONSTRAINT_FIXLINKS \ @@ -3019,57 +3019,57 @@ NifStream( unknownInt6, out, version ); \ #define BHK_RIGID_BODY_STRING \ stringstream out; \ -cout << bhkEntity::asString(); \ +out << bhkEntity::asString(); \ for (uint i0 = 0; i0 < 5; i0++) { \ - cout << " Unknown Floats 1[" << i0 << "]: " << unknownFloats1[i0] << endl; \ + out << " Unknown Floats 1[" << i0 << "]: " << unknownFloats1[i0] << endl; \ }; \ for (uint i0 = 0; i0 < 4; i0++) { \ - cout << " Unknown Shorts 1[" << i0 << "]: " << unknownShorts1[i0] << endl; \ + out << " Unknown Shorts 1[" << i0 << "]: " << unknownShorts1[i0] << endl; \ }; \ -cout << "Layer Copy?: " << layerCopy_ << endl; \ +out << "Layer Copy?: " << layerCopy_ << endl; \ for (uint i0 = 0; i0 < 6; i0++) { \ - cout << " Unknown Shorts 2[" << i0 << "]: " << unknownShorts2[i0] << endl; \ -}; \ -cout << "Translation: " << translation << endl; \ -cout << "Unknown Float 00: " << unknownFloat00 << endl; \ -cout << "x: " << rotation.x << endl; \ -cout << "y: " << rotation.y << endl; \ -cout << "z: " << rotation.z << endl; \ -cout << "w: " << rotation.w << endl; \ -cout << "Linear Velocity: " << linearVelocity << endl; \ -cout << "Unknown Float 01: " << unknownFloat01 << endl; \ -cout << "Angular Velocity: " << angularVelocity << endl; \ -cout << "Unknown Float 02: " << unknownFloat02 << endl; \ + out << " Unknown Shorts 2[" << i0 << "]: " << unknownShorts2[i0] << endl; \ +}; \ +out << "Translation: " << translation << endl; \ +out << "Unknown Float 00: " << unknownFloat00 << endl; \ +out << "x: " << rotation.x << endl; \ +out << "y: " << rotation.y << endl; \ +out << "z: " << rotation.z << endl; \ +out << "w: " << rotation.w << endl; \ +out << "Linear Velocity: " << linearVelocity << endl; \ +out << "Unknown Float 01: " << unknownFloat01 << endl; \ +out << "Angular Velocity: " << angularVelocity << endl; \ +out << "Unknown Float 02: " << unknownFloat02 << endl; \ for (uint i0 = 0; i0 < 12; i0++) { \ - cout << " Transform?[" << i0 << "]: " << transform_[i0] << endl; \ -}; \ -cout << "Center: " << center << endl; \ -cout << "Unknown Float 03: " << unknownFloat03 << endl; \ -cout << "Mass: " << mass << endl; \ -cout << "Linear Damping: " << linearDamping << endl; \ -cout << "Angular Damping: " << angularDamping << endl; \ -cout << "Friction: " << friction << endl; \ -cout << "Restitution: " << restitution << endl; \ -cout << "Max Linear Velocity: " << maxLinearVelocity << endl; \ -cout << "Max Angular Velocity: " << maxAngularVelocity << endl; \ -cout << "Pen Depth: " << penDepth << endl; \ -cout << "Motion System?: " << motionSystem_ << endl; \ -cout << "Unknown Byte 1: " << unknownByte1 << endl; \ -cout << "Unknown Byte 2: " << unknownByte2 << endl; \ -cout << "Quality Type: " << qualityType << endl; \ -cout << "Unknown Int 6: " << unknownInt6 << endl; \ -cout << "Unknown Int 7: " << unknownInt7 << endl; \ -cout << "Unknown Int 8: " << unknownInt8 << endl; \ -cout << "Num Constraints: " << numConstraints << endl; \ + out << " Transform?[" << i0 << "]: " << transform_[i0] << endl; \ +}; \ +out << "Center: " << center << endl; \ +out << "Unknown Float 03: " << unknownFloat03 << endl; \ +out << "Mass: " << mass << endl; \ +out << "Linear Damping: " << linearDamping << endl; \ +out << "Angular Damping: " << angularDamping << endl; \ +out << "Friction: " << friction << endl; \ +out << "Restitution: " << restitution << endl; \ +out << "Max Linear Velocity: " << maxLinearVelocity << endl; \ +out << "Max Angular Velocity: " << maxAngularVelocity << endl; \ +out << "Pen Depth: " << penDepth << endl; \ +out << "Motion System?: " << motionSystem_ << endl; \ +out << "Unknown Byte 1: " << unknownByte1 << endl; \ +out << "Unknown Byte 2: " << unknownByte2 << endl; \ +out << "Quality Type: " << qualityType << endl; \ +out << "Unknown Int 6: " << unknownInt6 << endl; \ +out << "Unknown Int 7: " << unknownInt7 << endl; \ +out << "Unknown Int 8: " << unknownInt8 << endl; \ +out << "Num Constraints: " << numConstraints << endl; \ for (uint i0 = 0; i0 < numConstraints; i0++) { \ - cout << " Constraints[" << i0 << "]: " << "AbhkConstraint" << endl; \ + out << " Constraints[" << i0 << "]: " << "AbhkConstraint" << endl; \ }; \ return out.str(); \ #define BHK_RIGID_BODY_FIXLINKS \ bhkEntity::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numConstraints; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ constraints[i0] = DynamicCast<AbhkConstraint>(objects[link_stack.front()]); \ @@ -3094,7 +3094,7 @@ bhkRigidBody::Write( out, link_map, version ); \ #define BHK_RIGID_BODY_T_STRING \ stringstream out; \ -cout << bhkRigidBody::asString(); \ +out << bhkRigidBody::asString(); \ return out.str(); \ #define BHK_RIGID_BODY_T_FIXLINKS \ @@ -3142,16 +3142,16 @@ NifStream( unknownFloat, out, version ); \ #define BHK_SIMPLE_SHAPE_PHANTOM_STRING \ stringstream out; \ -cout << bhkEntity::asString(); \ +out << bhkEntity::asString(); \ for (uint i0 = 0; i0 < 7; i0++) { \ - cout << " Unkown Floats[" << i0 << "]: " << unkownFloats[i0] << endl; \ + out << " Unkown Floats[" << i0 << "]: " << unkownFloats[i0] << endl; \ }; \ for (uint i0 = 0; i0 < 3; i0++) { \ for (uint i1 = 0; i1 < 5; i1++) { \ - cout << " Unknown Floats 2[" << i0 << "][" << i1 << "]: " << unknownFloats2[i0][i1] << endl; \ + out << " Unknown Floats 2[" << i0 << "][" << i1 << "]: " << unknownFloats2[i0][i1] << endl; \ }; \ }; \ -cout << "Unknown Float: " << unknownFloat << endl; \ +out << "Unknown Float: " << unknownFloat << endl; \ return out.str(); \ #define BHK_SIMPLE_SHAPE_PHANTOM_FIXLINKS \ @@ -3173,7 +3173,7 @@ NiCollisionObject::Write( out, link_map, version ); \ #define BHK_S_P_COLLISION_OBJECT_STRING \ stringstream out; \ -cout << NiCollisionObject::asString(); \ +out << NiCollisionObject::asString(); \ return out.str(); \ #define BHK_S_P_COLLISION_OBJECT_FIXLINKS \ @@ -3199,8 +3199,8 @@ NifStream( radius, out, version ); \ #define BHK_SPHERE_SHAPE_STRING \ stringstream out; \ -cout << bhkConvexShape::asString(); \ -cout << "Radius: " << radius << endl; \ +out << bhkConvexShape::asString(); \ +out << "Radius: " << radius << endl; \ return out.str(); \ #define BHK_SPHERE_SHAPE_FIXLINKS \ @@ -3240,13 +3240,13 @@ NifStream( unknownFloat, out, version ); \ #define BHK_STIFF_SPRING_CONSTRAINT_STRING \ stringstream out; \ -cout << AbhkConstraint::asString(); \ +out << AbhkConstraint::asString(); \ for (uint i0 = 0; i0 < 2; i0++) { \ for (uint i1 = 0; i1 < 4; i1++) { \ - cout << " Unknown Floats[" << i0 << "][" << i1 << "]: " << unknownFloats[i0][i1] << endl; \ + out << " Unknown Floats[" << i0 << "][" << i1 << "]: " << unknownFloats[i0][i1] << endl; \ }; \ }; \ -cout << "Unknown Float: " << unknownFloat << endl; \ +out << "Unknown Float: " << unknownFloat << endl; \ return out.str(); \ #define BHK_STIFF_SPRING_CONSTRAINT_FIXLINKS \ @@ -3281,11 +3281,11 @@ NifStream( transform, out, version ); \ #define BHK_TRANSFORM_SHAPE_STRING \ stringstream out; \ -cout << bhkEntity::asString(); \ -cout << "Unknown Float 1: " << unknownFloat1 << endl; \ -cout << "Unknown Float 2: " << unknownFloat2 << endl; \ -cout << "Unknown Float 3: " << unknownFloat3 << endl; \ -cout << "Transform: " << transform << endl; \ +out << bhkEntity::asString(); \ +out << "Unknown Float 1: " << unknownFloat1 << endl; \ +out << "Unknown Float 2: " << unknownFloat2 << endl; \ +out << "Unknown Float 3: " << unknownFloat3 << endl; \ +out << "Transform: " << transform << endl; \ return out.str(); \ #define BHK_TRANSFORM_SHAPE_FIXLINKS \ @@ -3307,7 +3307,7 @@ bhkTransformShape::Write( out, link_map, version ); \ #define BHK_CONVEX_TRANSFORM_SHAPE_STRING \ stringstream out; \ -cout << bhkTransformShape::asString(); \ +out << bhkTransformShape::asString(); \ return out.str(); \ #define BHK_CONVEX_TRANSFORM_SHAPE_FIXLINKS \ @@ -3337,9 +3337,9 @@ for (uint i0 = 0; i0 < 6; i0++) { \ #define B_S_BOUND_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ +out << NiExtraData::asString(); \ for (uint i0 = 0; i0 < 6; i0++) { \ - cout << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ + out << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ }; \ return out.str(); \ @@ -3380,13 +3380,13 @@ for (uint i0 = 0; i0 < numPositions; i0++) { \ #define B_S_FURNITURE_MARKER_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Num Positions: " << numPositions << endl; \ +out << NiExtraData::asString(); \ +out << "Num Positions: " << numPositions << endl; \ for (uint i0 = 0; i0 < numPositions; i0++) { \ - cout << " Unknown Vector: " << positions[i0].unknownVector << endl; \ - cout << " Unknown Short: " << positions[i0].unknownShort << endl; \ - cout << " Position Ref 1?: " << positions[i0].positionRef1_ << endl; \ - cout << " Position Ref 2?: " << positions[i0].positionRef2_ << endl; \ + out << " Unknown Vector: " << positions[i0].unknownVector << endl; \ + out << " Unknown Short: " << positions[i0].unknownShort << endl; \ + out << " Position Ref 1?: " << positions[i0].positionRef1_ << endl; \ + out << " Position Ref 2?: " << positions[i0].positionRef2_ << endl; \ }; \ return out.str(); \ @@ -3413,8 +3413,8 @@ NifStream( unknownFloat, out, version ); \ #define B_S_PARENT_VELOCITY_MODIFIER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ -cout << "Unknown Float: " << unknownFloat << endl; \ +out << NiPSysModifier::asString(); \ +out << "Unknown Float: " << unknownFloat << endl; \ return out.str(); \ #define B_S_PARENT_VELOCITY_MODIFIER_FIXLINKS \ @@ -3436,7 +3436,7 @@ NiPSysVolumeEmitter::Write( out, link_map, version ); \ #define B_S_P_SYS_ARRAY_EMITTER_STRING \ stringstream out; \ -cout << NiPSysVolumeEmitter::asString(); \ +out << NiPSysVolumeEmitter::asString(); \ return out.str(); \ #define B_S_P_SYS_ARRAY_EMITTER_FIXLINKS \ @@ -3462,8 +3462,8 @@ NifStream( flags, out, version ); \ #define B_S_X_FLAGS_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Flags: " << flags << endl; \ +out << NiExtraData::asString(); \ +out << "Flags: " << flags << endl; \ return out.str(); \ #define B_S_X_FLAGS_FIXLINKS \ @@ -3512,16 +3512,16 @@ for (uint i0 = 0; i0 < numVertices; i0++) { \ #define HK_PACKED_NI_TRI_STRIPS_DATA_STRING \ stringstream out; \ -cout << AbhkShapeCollection::asString(); \ -cout << "Num Triangles: " << numTriangles << endl; \ +out << AbhkShapeCollection::asString(); \ +out << "Num Triangles: " << numTriangles << endl; \ for (uint i0 = 0; i0 < numTriangles; i0++) { \ - cout << " Triangle: " << triangles[i0].triangle << endl; \ - cout << " Unknown Short: " << triangles[i0].unknownShort << endl; \ - cout << " Normal: " << triangles[i0].normal << endl; \ + out << " Triangle: " << triangles[i0].triangle << endl; \ + out << " Unknown Short: " << triangles[i0].unknownShort << endl; \ + out << " Normal: " << triangles[i0].normal << endl; \ }; \ -cout << "Num Vertices: " << numVertices << endl; \ +out << "Num Vertices: " << numVertices << endl; \ for (uint i0 = 0; i0 < numVertices; i0++) { \ - cout << " Vertices[" << i0 << "]: " << vertices[i0] << endl; \ + out << " Vertices[" << i0 << "]: " << vertices[i0] << endl; \ }; \ return out.str(); \ @@ -3554,14 +3554,14 @@ if ( version <= 0x0A010000 ) { \ #define NI_ALPHA_CONTROLLER_STRING \ stringstream out; \ -cout << NiSingleInterpolatorController::asString(); \ -cout << "Data: " << "NiFloatData" << endl; \ +out << NiSingleInterpolatorController::asString(); \ +out << "Data: " << "NiFloatData" << endl; \ return out.str(); \ #define NI_ALPHA_CONTROLLER_FIXLINKS \ NiSingleInterpolatorController::FixLinks( objects, link_stack, version ); \ if ( version <= 0x0A010000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiFloatData>(objects[link_stack.front()]); \ @@ -3593,9 +3593,9 @@ NifStream( threshold, out, version ); \ #define NI_ALPHA_PROPERTY_STRING \ stringstream out; \ -cout << NiProperty::asString(); \ -cout << "Flags: " << flags << endl; \ -cout << "Threshold: " << threshold << endl; \ +out << NiProperty::asString(); \ +out << "Flags: " << flags << endl; \ +out << "Threshold: " << threshold << endl; \ return out.str(); \ #define NI_ALPHA_PROPERTY_FIXLINKS \ @@ -3617,7 +3617,7 @@ NiLight::Write( out, link_map, version ); \ #define NI_AMBIENT_LIGHT_STRING \ stringstream out; \ -cout << NiLight::asString(); \ +out << NiLight::asString(); \ return out.str(); \ #define NI_AMBIENT_LIGHT_FIXLINKS \ @@ -3683,15 +3683,15 @@ if ( (hasSizes != 0) ) { \ #define NI_AUTO_NORMAL_PARTICLES_DATA_STRING \ stringstream out; \ -cout << NiTriBasedGeomData::asString(); \ -cout << "Num Particles: " << numParticles << endl; \ -cout << "Size: " << size << endl; \ -cout << "Num Active: " << numActive << endl; \ -cout << "Unknown Short: " << unknownShort << endl; \ -cout << "Has Sizes: " << hasSizes << endl; \ +out << NiTriBasedGeomData::asString(); \ +out << "Num Particles: " << numParticles << endl; \ +out << "Size: " << size << endl; \ +out << "Num Active: " << numActive << endl; \ +out << "Unknown Short: " << unknownShort << endl; \ +out << "Has Sizes: " << hasSizes << endl; \ if ( (hasSizes != 0) ) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ - cout << " Sizes[" << i1 << "]: " << sizes[i1] << endl; \ + out << " Sizes[" << i1 << "]: " << sizes[i1] << endl; \ }; \ }; \ return out.str(); \ @@ -3731,11 +3731,11 @@ for (uint i0 = 0; i0 < binaryData.dataSize; i0++) { \ #define NI_BINARY_EXTRA_DATA_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Data Size: " << binaryData.dataSize << endl; \ -cout << "Unknown Int: " << binaryData.unknownInt << endl; \ +out << NiExtraData::asString(); \ +out << "Data Size: " << binaryData.dataSize << endl; \ +out << "Unknown Int: " << binaryData.unknownInt << endl; \ for (uint i0 = 0; i0 < binaryData.dataSize; i0++) { \ - cout << " Data[" << i0 << "]: " << binaryData.data[i0] << endl; \ + out << " Data[" << i0 << "]: " << binaryData.data[i0] << endl; \ }; \ return out.str(); \ @@ -3762,8 +3762,8 @@ NifStream( boolValue, out, version ); \ #define NI_BLEND_BOOL_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiBlendInterpolator::asString(); \ -cout << "Bool Value: " << boolValue << endl; \ +out << NiBlendInterpolator::asString(); \ +out << "Bool Value: " << boolValue << endl; \ return out.str(); \ #define NI_BLEND_BOOL_INTERPOLATOR_FIXLINKS \ @@ -3789,8 +3789,8 @@ NifStream( floatValue, out, version ); \ #define NI_BLEND_FLOAT_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiBlendInterpolator::asString(); \ -cout << "Float Value: " << floatValue << endl; \ +out << NiBlendInterpolator::asString(); \ +out << "Float Value: " << floatValue << endl; \ return out.str(); \ #define NI_BLEND_FLOAT_INTERPOLATOR_FIXLINKS \ @@ -3815,8 +3815,8 @@ NifStream( pointValue, out, version ); \ #define NI_BLEND_POINT3_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiBlendInterpolator::asString(); \ -cout << "Point Value: " << pointValue << endl; \ +out << NiBlendInterpolator::asString(); \ +out << "Point Value: " << pointValue << endl; \ return out.str(); \ #define NI_BLEND_POINT3_INTERPOLATOR_FIXLINKS \ @@ -3838,7 +3838,7 @@ NiBlendInterpolator::Write( out, link_map, version ); \ #define NI_BLEND_TRANSFORM_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiBlendInterpolator::asString(); \ +out << NiBlendInterpolator::asString(); \ return out.str(); \ #define NI_BLEND_TRANSFORM_INTERPOLATOR_FIXLINKS \ @@ -3896,18 +3896,18 @@ for (uint i0 = 0; i0 < numShapeGroups2; i0++) { \ #define NI_BONE_L_O_D_CONTROLLER_STRING \ stringstream out; \ -cout << ABoneLODController::asString(); \ -cout << "Num Shape Groups: " << numShapeGroups << endl; \ +out << ABoneLODController::asString(); \ +out << "Num Shape Groups: " << numShapeGroups << endl; \ for (uint i0 = 0; i0 < numShapeGroups; i0++) { \ - cout << " Num Link Pairs: " << shapeGroups1[i0].numLinkPairs << endl; \ + out << " Num Link Pairs: " << shapeGroups1[i0].numLinkPairs << endl; \ for (uint i1 = 0; i1 < shapeGroups1[i0].numLinkPairs; i1++) { \ - cout << " Shape: " << "NiTriShape" << endl; \ - cout << " Skin Instance: " << "NiSkinInstance" << endl; \ + out << " Shape: " << "NiTriShape" << endl; \ + out << " Skin Instance: " << "NiSkinInstance" << endl; \ }; \ }; \ -cout << "Num Shape Groups 2: " << numShapeGroups2 << endl; \ +out << "Num Shape Groups 2: " << numShapeGroups2 << endl; \ for (uint i0 = 0; i0 < numShapeGroups2; i0++) { \ - cout << " Shape Groups 2[" << i0 << "]: " << "NiTriShape" << endl; \ + out << " Shape Groups 2[" << i0 << "]: " << "NiTriShape" << endl; \ }; \ return out.str(); \ @@ -3915,14 +3915,14 @@ return out.str(); \ ABoneLODController::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numShapeGroups; i0++) { \ for (uint i1 = 0; i1 < shapeGroups1[i0].numLinkPairs; i1++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ shapeGroups1[i0].linkPairs[i1].shape = DynamicCast<NiTriShape>(objects[link_stack.front()]); \ else \ shapeGroups1[i0].linkPairs[i1].shape = NULL; \ link_stack.pop_front(); \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ shapeGroups1[i0].linkPairs[i1].skinInstance = DynamicCast<NiSkinInstance>(objects[link_stack.front()]); \ @@ -3932,7 +3932,7 @@ for (uint i0 = 0; i0 < numShapeGroups; i0++) { \ }; \ }; \ for (uint i0 = 0; i0 < numShapeGroups2; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ shapeGroups2[i0] = DynamicCast<NiTriShape>(objects[link_stack.front()]); \ @@ -3973,13 +3973,13 @@ for (uint i0 = 0; i0 < data.numKeys; i0++) { \ #define NI_BOOL_DATA_STRING \ stringstream out; \ -cout << AKeyedData::asString(); \ -cout << "Num Keys: " << data.numKeys << endl; \ +out << AKeyedData::asString(); \ +out << "Num Keys: " << data.numKeys << endl; \ if ( (data.numKeys != 0) ) { \ - cout << " Interpolation: " << data.interpolation << endl; \ + out << " Interpolation: " << data.interpolation << endl; \ }; \ for (uint i0 = 0; i0 < data.numKeys; i0++) { \ - cout << " Keys[" << i0 << "]: " << data.keys[i0] << endl; \ + out << " Keys[" << i0 << "]: " << data.keys[i0] << endl; \ }; \ return out.str(); \ @@ -4006,8 +4006,8 @@ NifStream( booleanData, out, version ); \ #define NI_BOOLEAN_EXTRA_DATA_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Boolean Data: " << booleanData << endl; \ +out << NiExtraData::asString(); \ +out << "Boolean Data: " << booleanData << endl; \ return out.str(); \ #define NI_BOOLEAN_EXTRA_DATA_FIXLINKS \ @@ -4038,14 +4038,14 @@ NifStream( link_map[StaticCast<NiObject>(data)], out, version ); \ #define NI_BOOL_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiInterpolator::asString(); \ -cout << "Bool Value: " << boolValue << endl; \ -cout << "Data: " << "NiBoolData" << endl; \ +out << NiInterpolator::asString(); \ +out << "Bool Value: " << boolValue << endl; \ +out << "Data: " << "NiBoolData" << endl; \ return out.str(); \ #define NI_BOOL_INTERPOLATOR_FIXLINKS \ NiInterpolator::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiBoolData>(objects[link_stack.front()]); \ @@ -4078,14 +4078,14 @@ NifStream( link_map[StaticCast<NiObject>(data)], out, version ); \ #define NI_BOOL_TIMELINE_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiInterpolator::asString(); \ -cout << "Bool Value: " << boolValue << endl; \ -cout << "Data: " << "NiBoolData" << endl; \ +out << NiInterpolator::asString(); \ +out << "Bool Value: " << boolValue << endl; \ +out << "Data: " << "NiBoolData" << endl; \ return out.str(); \ #define NI_BOOL_TIMELINE_INTERPOLATOR_FIXLINKS \ NiInterpolator::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiBoolData>(objects[link_stack.front()]); \ @@ -4109,7 +4109,7 @@ ABoneLODController::Write( out, link_map, version ); \ #define NI_B_S_BONE_L_O_D_CONTROLLER_STRING \ stringstream out; \ -cout << ABoneLODController::asString(); \ +out << ABoneLODController::asString(); \ return out.str(); \ #define NI_B_S_BONE_L_O_D_CONTROLLER_FIXLINKS \ @@ -4135,8 +4135,8 @@ NifStream( unknownInt, out, version ); \ #define NI_B_SPLINE_BASIS_DATA_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Unknown Int: " << unknownInt << endl; \ +out << NiObject::asString(); \ +out << "Unknown Int: " << unknownInt << endl; \ return out.str(); \ #define NI_B_SPLINE_BASIS_DATA_FIXLINKS \ @@ -4166,9 +4166,9 @@ for (uint i0 = 0; i0 < 6; i0++) { \ #define NI_B_SPLINE_COMP_FLOAT_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiBSplineInterpolator::asString(); \ +out << NiBSplineInterpolator::asString(); \ for (uint i0 = 0; i0 < 6; i0++) { \ - cout << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ + out << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ }; \ return out.str(); \ @@ -4209,24 +4209,24 @@ for (uint i0 = 0; i0 < 6; i0++) { \ #define NI_B_SPLINE_COMP_POINT3_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiBSplineInterpolator::asString(); \ -cout << "Data: " << "NiBSplineData" << endl; \ -cout << "Unknown Link: " << "NiObject" << endl; \ +out << NiBSplineInterpolator::asString(); \ +out << "Data: " << "NiBSplineData" << endl; \ +out << "Unknown Link: " << "NiObject" << endl; \ for (uint i0 = 0; i0 < 6; i0++) { \ - cout << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ + out << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ }; \ return out.str(); \ #define NI_B_SPLINE_COMP_POINT3_INTERPOLATOR_FIXLINKS \ NiBSplineInterpolator::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiBSplineData>(objects[link_stack.front()]); \ else \ data = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -4268,24 +4268,24 @@ for (uint i0 = 0; i0 < 17; i0++) { \ #define NI_B_SPLINE_COMP_TRANSFORM_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiBSplineInterpolator::asString(); \ -cout << "Data: " << "NiBSplineData" << endl; \ -cout << "Basis Data: " << "NiBSplineBasisData" << endl; \ +out << NiBSplineInterpolator::asString(); \ +out << "Data: " << "NiBSplineData" << endl; \ +out << "Basis Data: " << "NiBSplineBasisData" << endl; \ for (uint i0 = 0; i0 < 17; i0++) { \ - cout << " Unknown4[" << i0 << "]: " << unknown4[i0] << endl; \ + out << " Unknown4[" << i0 << "]: " << unknown4[i0] << endl; \ }; \ return out.str(); \ #define NI_B_SPLINE_COMP_TRANSFORM_INTERPOLATOR_FIXLINKS \ NiBSplineInterpolator::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiBSplineData>(objects[link_stack.front()]); \ else \ data = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ basisData = DynamicCast<NiBSplineBasisData>(objects[link_stack.front()]); \ @@ -4330,12 +4330,12 @@ for (uint i0 = 0; i0 < count; i0++) { \ #define NI_B_SPLINE_DATA_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Unknown Int: " << unknownInt << endl; \ -cout << "Count: " << count << endl; \ +out << NiObject::asString(); \ +out << "Unknown Int: " << unknownInt << endl; \ +out << "Count: " << count << endl; \ for (uint i0 = 0; i0 < count; i0++) { \ for (uint i1 = 0; i1 < 2; i1++) { \ - cout << " Unknown Data[" << i0 << "][" << i1 << "]: " << unknownData[i0][i1] << endl; \ + out << " Unknown Data[" << i0 << "][" << i1 << "]: " << unknownData[i0][i1] << endl; \ }; \ }; \ return out.str(); \ @@ -4422,28 +4422,28 @@ if ( version >= 0x04020100 ) { \ #define NI_CAMERA_STRING \ stringstream out; \ -cout << NiAVObject::asString(); \ -cout << "Unknown Short: " << unknownShort << endl; \ -cout << "Frustum Left: " << frustumLeft << endl; \ -cout << "Frustum Right: " << frustumRight << endl; \ -cout << "Frustum Top: " << frustumTop << endl; \ -cout << "Frustum Bottom: " << frustumBottom << endl; \ -cout << "Frustum Near: " << frustumNear << endl; \ -cout << "Frustum Far: " << frustumFar << endl; \ -cout << "Use Orthographic Projection: " << useOrthographicProjection << endl; \ -cout << "Viewport Left: " << viewportLeft << endl; \ -cout << "Viewport Right: " << viewportRight << endl; \ -cout << "Viewport Top: " << viewportTop << endl; \ -cout << "Viewport Bottom: " << viewportBottom << endl; \ -cout << "LOD Adjust: " << lodAdjust << endl; \ -cout << "Unknown Link?: " << "NiObject" << endl; \ -cout << "Unknown Int: " << unknownInt << endl; \ -cout << "Unknown Int 2: " << unknownInt2 << endl; \ +out << NiAVObject::asString(); \ +out << "Unknown Short: " << unknownShort << endl; \ +out << "Frustum Left: " << frustumLeft << endl; \ +out << "Frustum Right: " << frustumRight << endl; \ +out << "Frustum Top: " << frustumTop << endl; \ +out << "Frustum Bottom: " << frustumBottom << endl; \ +out << "Frustum Near: " << frustumNear << endl; \ +out << "Frustum Far: " << frustumFar << endl; \ +out << "Use Orthographic Projection: " << useOrthographicProjection << endl; \ +out << "Viewport Left: " << viewportLeft << endl; \ +out << "Viewport Right: " << viewportRight << endl; \ +out << "Viewport Top: " << viewportTop << endl; \ +out << "Viewport Bottom: " << viewportBottom << endl; \ +out << "LOD Adjust: " << lodAdjust << endl; \ +out << "Unknown Link?: " << "NiObject" << endl; \ +out << "Unknown Int: " << unknownInt << endl; \ +out << "Unknown Int 2: " << unknownInt2 << endl; \ return out.str(); \ #define NI_CAMERA_FIXLINKS \ NiAVObject::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink_ = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -4516,30 +4516,30 @@ if ( (collisionType == 1) ) { \ #define NI_COLLISION_DATA_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Target Node: " << "NiNode" << endl; \ -cout << "Unknown2: " << unknown2 << endl; \ -cout << "Unknown3: " << unknown3 << endl; \ -cout << "Collision Type: " << collisionType << endl; \ +out << NiObject::asString(); \ +out << "Target Node: " << "NiNode" << endl; \ +out << "Unknown2: " << unknown2 << endl; \ +out << "Unknown3: " << unknown3 << endl; \ +out << "Collision Type: " << collisionType << endl; \ if ( (collisionType == 0) ) { \ - cout << " Unknown5: " << unknown5 << endl; \ - cout << " Unknown7: " << unknown7 << endl; \ + out << " Unknown5: " << unknown5 << endl; \ + out << " Unknown7: " << unknown7 << endl; \ }; \ if ( (collisionType == 2) ) { \ for (uint i1 = 0; i1 < 8; i1++) { \ - cout << " Unknown6[" << i1 << "]: " << unknown6[i1] << endl; \ + out << " Unknown6[" << i1 << "]: " << unknown6[i1] << endl; \ }; \ }; \ if ( (collisionType == 1) ) { \ for (uint i1 = 0; i1 < 15; i1++) { \ - cout << " Unknown8[" << i1 << "]: " << unknown8[i1] << endl; \ + out << " Unknown8[" << i1 << "]: " << unknown8[i1] << endl; \ }; \ }; \ return out.str(); \ #define NI_COLLISION_DATA_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ targetNode = DynamicCast<NiNode>(objects[link_stack.front()]); \ @@ -4579,13 +4579,13 @@ for (uint i0 = 0; i0 < data.numKeys; i0++) { \ #define NI_COLOR_DATA_STRING \ stringstream out; \ -cout << AKeyedData::asString(); \ -cout << "Num Keys: " << data.numKeys << endl; \ +out << AKeyedData::asString(); \ +out << "Num Keys: " << data.numKeys << endl; \ if ( (data.numKeys != 0) ) { \ - cout << " Interpolation: " << data.interpolation << endl; \ + out << " Interpolation: " << data.interpolation << endl; \ }; \ for (uint i0 = 0; i0 < data.numKeys; i0++) { \ - cout << " Keys[" << i0 << "]: " << data.keys[i0] << endl; \ + out << " Keys[" << i0 << "]: " << data.keys[i0] << endl; \ }; \ return out.str(); \ @@ -4611,8 +4611,8 @@ NifStream( data, out, version ); \ #define NI_COLOR_EXTRA_DATA_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Data: " << data << endl; \ +out << NiExtraData::asString(); \ +out << "Data: " << data << endl; \ return out.str(); \ #define NI_COLOR_EXTRA_DATA_FIXLINKS \ @@ -4655,19 +4655,19 @@ NifStream( link_map[StaticCast<NiObject>(objectPalette)], out, version ); \ #define NI_CONTROLLER_MANAGER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Cumulative: " << cumulative << endl; \ -cout << "Num Controller Sequences: " << numControllerSequences << endl; \ +out << NiTimeController::asString(); \ +out << "Cumulative: " << cumulative << endl; \ +out << "Num Controller Sequences: " << numControllerSequences << endl; \ for (uint i0 = 0; i0 < numControllerSequences; i0++) { \ - cout << " Controller Sequences[" << i0 << "]: " << "NiControllerSequence" << endl; \ + out << " Controller Sequences[" << i0 << "]: " << "NiControllerSequence" << endl; \ }; \ -cout << "Object Palette: " << "NiDefaultAVObjectPalette" << endl; \ +out << "Object Palette: " << "NiDefaultAVObjectPalette" << endl; \ return out.str(); \ #define NI_CONTROLLER_MANAGER_FIXLINKS \ NiTimeController::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numControllerSequences; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ controllerSequences[i0] = DynamicCast<NiControllerSequence>(objects[link_stack.front()]); \ @@ -4675,7 +4675,7 @@ for (uint i0 = 0; i0 < numControllerSequences; i0++) { \ controllerSequences[i0] = NULL; \ link_stack.pop_front(); \ }; \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ objectPalette = DynamicCast<NiDefaultAVObjectPalette>(objects[link_stack.front()]); \ @@ -4988,64 +4988,64 @@ if ( version >= 0x0A020000 ) { \ #define NI_CONTROLLER_SEQUENCE_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Name: " << name << endl; \ -cout << "Name: " << textKeys.name << endl; \ -cout << "Interpolator: " << "NiInterpolator" << endl; \ -cout << "Unknown Link 1: " << "NiObject" << endl; \ -cout << "Unknown Link 2: " << "NiObject" << endl; \ -cout << "Unknown Short 0: " << textKeys.unknownShort0 << endl; \ -cout << "Priority?: " << textKeys.priority_ << endl; \ -cout << "String Palette: " << "NiStringPalette" << endl; \ -cout << "Node Name: " << textKeys.nodeName << endl; \ -cout << "Node Name Offset: " << textKeys.nodeNameOffset << endl; \ -cout << "Property Type: " << textKeys.propertyType << endl; \ -cout << "Property Type Offset: " << textKeys.propertyTypeOffset << endl; \ -cout << "Controller Type: " << textKeys.controllerType << endl; \ -cout << "Controller Type Offset: " << textKeys.controllerTypeOffset << endl; \ -cout << "Variable 1: " << textKeys.variable1 << endl; \ -cout << "Variable Offset 1: " << textKeys.variableOffset1 << endl; \ -cout << "Variable 2: " << textKeys.variable2 << endl; \ -cout << "Variable Offset 2: " << textKeys.variableOffset2 << endl; \ -cout << "Num Controlled Blocks: " << numControlledBlocks << endl; \ -cout << "Unknown Int 1: " << unknownInt1 << endl; \ +out << NiObject::asString(); \ +out << "Name: " << name << endl; \ +out << "Name: " << textKeys.name << endl; \ +out << "Interpolator: " << "NiInterpolator" << endl; \ +out << "Unknown Link 1: " << "NiObject" << endl; \ +out << "Unknown Link 2: " << "NiObject" << endl; \ +out << "Unknown Short 0: " << textKeys.unknownShort0 << endl; \ +out << "Priority?: " << textKeys.priority_ << endl; \ +out << "String Palette: " << "NiStringPalette" << endl; \ +out << "Node Name: " << textKeys.nodeName << endl; \ +out << "Node Name Offset: " << textKeys.nodeNameOffset << endl; \ +out << "Property Type: " << textKeys.propertyType << endl; \ +out << "Property Type Offset: " << textKeys.propertyTypeOffset << endl; \ +out << "Controller Type: " << textKeys.controllerType << endl; \ +out << "Controller Type Offset: " << textKeys.controllerTypeOffset << endl; \ +out << "Variable 1: " << textKeys.variable1 << endl; \ +out << "Variable Offset 1: " << textKeys.variableOffset1 << endl; \ +out << "Variable 2: " << textKeys.variable2 << endl; \ +out << "Variable Offset 2: " << textKeys.variableOffset2 << endl; \ +out << "Num Controlled Blocks: " << numControlledBlocks << endl; \ +out << "Unknown Int 1: " << unknownInt1 << endl; \ for (uint i0 = 0; i0 < numControlledBlocks; i0++) { \ - cout << " Name: " << controlledBlocks[i0].name << endl; \ - cout << " Interpolator: " << "NiInterpolator" << endl; \ - cout << " Unknown Link 1: " << "NiObject" << endl; \ - cout << " Unknown Link 2: " << "NiObject" << endl; \ - cout << " Unknown Short 0: " << controlledBlocks[i0].unknownShort0 << endl; \ - cout << " Priority?: " << controlledBlocks[i0].priority_ << endl; \ - cout << " String Palette: " << "NiStringPalette" << endl; \ - cout << " Node Name: " << controlledBlocks[i0].nodeName << endl; \ - cout << " Node Name Offset: " << controlledBlocks[i0].nodeNameOffset << endl; \ - cout << " Property Type: " << controlledBlocks[i0].propertyType << endl; \ - cout << " Property Type Offset: " << controlledBlocks[i0].propertyTypeOffset << endl; \ - cout << " Controller Type: " << controlledBlocks[i0].controllerType << endl; \ - cout << " Controller Type Offset: " << controlledBlocks[i0].controllerTypeOffset << endl; \ - cout << " Variable 1: " << controlledBlocks[i0].variable1 << endl; \ - cout << " Variable Offset 1: " << controlledBlocks[i0].variableOffset1 << endl; \ - cout << " Variable 2: " << controlledBlocks[i0].variable2 << endl; \ - cout << " Variable Offset 2: " << controlledBlocks[i0].variableOffset2 << endl; \ -}; \ -cout << "Weight: " << weight << endl; \ -cout << "Text Keys 2: " << "NiTextKeyExtraData" << endl; \ -cout << "Cycle Type: " << cycleType << endl; \ -cout << "Unknown Int 0: " << unknownInt0 << endl; \ -cout << "Frequency: " << frequency << endl; \ -cout << "Start Time: " << startTime << endl; \ -cout << "Stop Time: " << stopTime << endl; \ -cout << "Unknown Float 2: " << unknownFloat2 << endl; \ -cout << "Unknown Byte: " << unknownByte << endl; \ -cout << "Manager: " << "NiControllerManager" << endl; \ -cout << "Unknown String: " << unknownString << endl; \ -cout << "String Palette: " << "NiStringPalette" << endl; \ + out << " Name: " << controlledBlocks[i0].name << endl; \ + out << " Interpolator: " << "NiInterpolator" << endl; \ + out << " Unknown Link 1: " << "NiObject" << endl; \ + out << " Unknown Link 2: " << "NiObject" << endl; \ + out << " Unknown Short 0: " << controlledBlocks[i0].unknownShort0 << endl; \ + out << " Priority?: " << controlledBlocks[i0].priority_ << endl; \ + out << " String Palette: " << "NiStringPalette" << endl; \ + out << " Node Name: " << controlledBlocks[i0].nodeName << endl; \ + out << " Node Name Offset: " << controlledBlocks[i0].nodeNameOffset << endl; \ + out << " Property Type: " << controlledBlocks[i0].propertyType << endl; \ + out << " Property Type Offset: " << controlledBlocks[i0].propertyTypeOffset << endl; \ + out << " Controller Type: " << controlledBlocks[i0].controllerType << endl; \ + out << " Controller Type Offset: " << controlledBlocks[i0].controllerTypeOffset << endl; \ + out << " Variable 1: " << controlledBlocks[i0].variable1 << endl; \ + out << " Variable Offset 1: " << controlledBlocks[i0].variableOffset1 << endl; \ + out << " Variable 2: " << controlledBlocks[i0].variable2 << endl; \ + out << " Variable Offset 2: " << controlledBlocks[i0].variableOffset2 << endl; \ +}; \ +out << "Weight: " << weight << endl; \ +out << "Text Keys 2: " << "NiTextKeyExtraData" << endl; \ +out << "Cycle Type: " << cycleType << endl; \ +out << "Unknown Int 0: " << unknownInt0 << endl; \ +out << "Frequency: " << frequency << endl; \ +out << "Start Time: " << startTime << endl; \ +out << "Stop Time: " << stopTime << endl; \ +out << "Unknown Float 2: " << unknownFloat2 << endl; \ +out << "Unknown Byte: " << unknownByte << endl; \ +out << "Manager: " << "NiControllerManager" << endl; \ +out << "Unknown String: " << unknownString << endl; \ +out << "String Palette: " << "NiStringPalette" << endl; \ return out.str(); \ #define NI_CONTROLLER_SEQUENCE_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ if ( version <= 0x0A010000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ textKeys.interpolator = DynamicCast<NiInterpolator>(objects[link_stack.front()]); \ @@ -5053,7 +5053,7 @@ if ( version <= 0x0A010000 ) { \ textKeys.interpolator = NULL; \ link_stack.pop_front(); \ if ( version >= 0x0A01006A ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ textKeys.unknownLink1 = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -5062,7 +5062,7 @@ if ( version <= 0x0A010000 ) { \ link_stack.pop_front(); \ }; \ if ( ( version >= 0x0A01006A ) && ( version <= 0x0A01006A ) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ textKeys.unknownLink2 = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -5071,7 +5071,7 @@ if ( version <= 0x0A010000 ) { \ link_stack.pop_front(); \ }; \ if ( version >= 0x0A020000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ textKeys.stringPalette = DynamicCast<NiStringPalette>(objects[link_stack.front()]); \ @@ -5081,7 +5081,7 @@ if ( version <= 0x0A010000 ) { \ }; \ }; \ for (uint i0 = 0; i0 < numControlledBlocks; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ controlledBlocks[i0].interpolator = DynamicCast<NiInterpolator>(objects[link_stack.front()]); \ @@ -5089,7 +5089,7 @@ for (uint i0 = 0; i0 < numControlledBlocks; i0++) { \ controlledBlocks[i0].interpolator = NULL; \ link_stack.pop_front(); \ if ( version >= 0x0A01006A ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ controlledBlocks[i0].unknownLink1 = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -5098,7 +5098,7 @@ for (uint i0 = 0; i0 < numControlledBlocks; i0++) { \ link_stack.pop_front(); \ }; \ if ( ( version >= 0x0A01006A ) && ( version <= 0x0A01006A ) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ controlledBlocks[i0].unknownLink2 = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -5107,7 +5107,7 @@ for (uint i0 = 0; i0 < numControlledBlocks; i0++) { \ link_stack.pop_front(); \ }; \ if ( version >= 0x0A020000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ controlledBlocks[i0].stringPalette = DynamicCast<NiStringPalette>(objects[link_stack.front()]); \ @@ -5117,14 +5117,14 @@ for (uint i0 = 0; i0 < numControlledBlocks; i0++) { \ }; \ }; \ if ( version >= 0x0A01006A ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ textKeys2 = DynamicCast<NiTextKeyExtraData>(objects[link_stack.front()]); \ else \ textKeys2 = NULL; \ link_stack.pop_front(); \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ manager = DynamicCast<NiControllerManager>(objects[link_stack.front()]); \ @@ -5133,7 +5133,7 @@ if ( version >= 0x0A01006A ) { \ link_stack.pop_front(); \ }; \ if ( version >= 0x0A020000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ stringPalette = DynamicCast<NiStringPalette>(objects[link_stack.front()]); \ @@ -5177,19 +5177,19 @@ for (uint i0 = 0; i0 < numObjs; i0++) { \ #define NI_DEFAULT_A_V_OBJECT_PALETTE_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Unknown Int: " << unknownInt << endl; \ -cout << "Num Objs: " << numObjs << endl; \ +out << NiObject::asString(); \ +out << "Unknown Int: " << unknownInt << endl; \ +out << "Num Objs: " << numObjs << endl; \ for (uint i0 = 0; i0 < numObjs; i0++) { \ - cout << " Name: " << objs[i0].name << endl; \ - cout << " Object: " << "NiAVObject" << endl; \ + out << " Name: " << objs[i0].name << endl; \ + out << " Object: " << "NiAVObject" << endl; \ }; \ return out.str(); \ #define NI_DEFAULT_A_V_OBJECT_PALETTE_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numObjs; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ objs[i0].object = DynamicCast<NiAVObject>(objects[link_stack.front()]); \ @@ -5214,7 +5214,7 @@ NiLight::Write( out, link_map, version ); \ #define NI_DIRECTIONAL_LIGHT_STRING \ stringstream out; \ -cout << NiLight::asString(); \ +out << NiLight::asString(); \ return out.str(); \ #define NI_DIRECTIONAL_LIGHT_FIXLINKS \ @@ -5240,8 +5240,8 @@ NifStream( flags, out, version ); \ #define NI_DITHER_PROPERTY_STRING \ stringstream out; \ -cout << NiProperty::asString(); \ -cout << "Flags: " << flags << endl; \ +out << NiProperty::asString(); \ +out << "Flags: " << flags << endl; \ return out.str(); \ #define NI_DITHER_PROPERTY_FIXLINKS \ @@ -5290,20 +5290,20 @@ for (uint i0 = 0; i0 < numSources; i0++) { \ #define NI_FLIP_CONTROLLER_STRING \ stringstream out; \ -cout << NiSingleInterpolatorController::asString(); \ -cout << "Texture Slot: " << textureSlot << endl; \ -cout << "Unknown Int 2: " << unknownInt2 << endl; \ -cout << "Delta: " << delta << endl; \ -cout << "Num Sources: " << numSources << endl; \ +out << NiSingleInterpolatorController::asString(); \ +out << "Texture Slot: " << textureSlot << endl; \ +out << "Unknown Int 2: " << unknownInt2 << endl; \ +out << "Delta: " << delta << endl; \ +out << "Num Sources: " << numSources << endl; \ for (uint i0 = 0; i0 < numSources; i0++) { \ - cout << " Sources[" << i0 << "]: " << "NiSourceTexture" << endl; \ + out << " Sources[" << i0 << "]: " << "NiSourceTexture" << endl; \ }; \ return out.str(); \ #define NI_FLIP_CONTROLLER_FIXLINKS \ NiSingleInterpolatorController::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numSources; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ sources[i0] = DynamicCast<NiSourceTexture>(objects[link_stack.front()]); \ @@ -5344,13 +5344,13 @@ for (uint i0 = 0; i0 < data.numKeys; i0++) { \ #define NI_FLOAT_DATA_STRING \ stringstream out; \ -cout << AKeyedData::asString(); \ -cout << "Num Keys: " << data.numKeys << endl; \ +out << AKeyedData::asString(); \ +out << "Num Keys: " << data.numKeys << endl; \ if ( (data.numKeys != 0) ) { \ - cout << " Interpolation: " << data.interpolation << endl; \ + out << " Interpolation: " << data.interpolation << endl; \ }; \ for (uint i0 = 0; i0 < data.numKeys; i0++) { \ - cout << " Keys[" << i0 << "]: " << data.keys[i0] << endl; \ + out << " Keys[" << i0 << "]: " << data.keys[i0] << endl; \ }; \ return out.str(); \ @@ -5377,8 +5377,8 @@ NifStream( floatData, out, version ); \ #define NI_FLOAT_EXTRA_DATA_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Float Data: " << floatData << endl; \ +out << NiExtraData::asString(); \ +out << "Float Data: " << floatData << endl; \ return out.str(); \ #define NI_FLOAT_EXTRA_DATA_FIXLINKS \ @@ -5413,15 +5413,15 @@ if ( version >= 0x14000004 ) { \ #define NI_FLOAT_EXTRA_DATA_CONTROLLER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Unknown Link: " << "NiObject" << endl; \ -cout << "Unknown String: " << unknownString << endl; \ +out << NiTimeController::asString(); \ +out << "Unknown Link: " << "NiObject" << endl; \ +out << "Unknown String: " << unknownString << endl; \ return out.str(); \ #define NI_FLOAT_EXTRA_DATA_CONTROLLER_FIXLINKS \ NiTimeController::FixLinks( objects, link_stack, version ); \ if ( version >= 0x14000004 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -5455,14 +5455,14 @@ NifStream( link_map[StaticCast<NiObject>(data)], out, version ); \ #define NI_FLOAT_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiInterpolator::asString(); \ -cout << "Float Value: " << floatValue << endl; \ -cout << "Data: " << "NiFloatData" << endl; \ +out << NiInterpolator::asString(); \ +out << "Float Value: " << floatValue << endl; \ +out << "Data: " << "NiFloatData" << endl; \ return out.str(); \ #define NI_FLOAT_INTERPOLATOR_FIXLINKS \ NiInterpolator::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiFloatData>(objects[link_stack.front()]); \ @@ -5498,10 +5498,10 @@ for (uint i0 = 0; i0 < numFloats; i0++) { \ #define NI_FLOATS_EXTRA_DATA_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Num Floats: " << numFloats << endl; \ +out << NiExtraData::asString(); \ +out << "Num Floats: " << numFloats << endl; \ for (uint i0 = 0; i0 < numFloats; i0++) { \ - cout << " Data[" << i0 << "]: " << data[i0] << endl; \ + out << " Data[" << i0 << "]: " << data[i0] << endl; \ }; \ return out.str(); \ @@ -5534,10 +5534,10 @@ NifStream( fogColor, out, version ); \ #define NI_FOG_PROPERTY_STRING \ stringstream out; \ -cout << NiProperty::asString(); \ -cout << "Flags: " << flags << endl; \ -cout << "Fog Depth: " << fogDepth << endl; \ -cout << "Fog Color: " << fogColor << endl; \ +out << NiProperty::asString(); \ +out << "Flags: " << flags << endl; \ +out << "Fog Depth: " << fogDepth << endl; \ +out << "Fog Color: " << fogColor << endl; \ return out.str(); \ #define NI_FOG_PROPERTY_FIXLINKS \ @@ -5613,24 +5613,24 @@ if ( version >= 0x0A020000 ) { \ #define NI_GEOM_MORPHER_CONTROLLER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Unknown: " << unknown << endl; \ -cout << "Unknown 2: " << unknown2 << endl; \ -cout << "Data: " << "NiMorphData" << endl; \ -cout << "Unknown Byte: " << unknownByte << endl; \ -cout << "Num Interpolators: " << numInterpolators << endl; \ +out << NiTimeController::asString(); \ +out << "Unknown: " << unknown << endl; \ +out << "Unknown 2: " << unknown2 << endl; \ +out << "Data: " << "NiMorphData" << endl; \ +out << "Unknown Byte: " << unknownByte << endl; \ +out << "Num Interpolators: " << numInterpolators << endl; \ for (uint i0 = 0; i0 < numInterpolators; i0++) { \ - cout << " Interpolators[" << i0 << "]: " << "NiInterpolator" << endl; \ + out << " Interpolators[" << i0 << "]: " << "NiInterpolator" << endl; \ }; \ -cout << "Num Unknown Ints: " << numUnknownInts << endl; \ +out << "Num Unknown Ints: " << numUnknownInts << endl; \ for (uint i0 = 0; i0 < numUnknownInts; i0++) { \ - cout << " Unknown Ints[" << i0 << "]: " << unknownInts[i0] << endl; \ + out << " Unknown Ints[" << i0 << "]: " << unknownInts[i0] << endl; \ }; \ return out.str(); \ #define NI_GEOM_MORPHER_CONTROLLER_FIXLINKS \ NiTimeController::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiMorphData>(objects[link_stack.front()]); \ @@ -5639,7 +5639,7 @@ else \ link_stack.pop_front(); \ if ( version >= 0x0A01006A ) { \ for (uint i1 = 0; i1 < numInterpolators; i1++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ interpolators[i1] = DynamicCast<NiInterpolator>(objects[link_stack.front()]); \ @@ -5681,12 +5681,12 @@ NifStream( direction, out, version ); \ #define NI_GRAVITY_STRING \ stringstream out; \ -cout << AParticleModifier::asString(); \ -cout << "Unknown Float 1: " << unknownFloat1 << endl; \ -cout << "Force: " << force << endl; \ -cout << "Type: " << type << endl; \ -cout << "Position: " << position << endl; \ -cout << "Direction: " << direction << endl; \ +out << AParticleModifier::asString(); \ +out << "Unknown Float 1: " << unknownFloat1 << endl; \ +out << "Force: " << force << endl; \ +out << "Type: " << type << endl; \ +out << "Position: " << position << endl; \ +out << "Direction: " << direction << endl; \ return out.str(); \ #define NI_GRAVITY_FIXLINKS \ @@ -5712,8 +5712,8 @@ NifStream( integerData, out, version ); \ #define NI_INTEGER_EXTRA_DATA_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Integer Data: " << integerData << endl; \ +out << NiExtraData::asString(); \ +out << "Integer Data: " << integerData << endl; \ return out.str(); \ #define NI_INTEGER_EXTRA_DATA_FIXLINKS \ @@ -5747,10 +5747,10 @@ for (uint i0 = 0; i0 < numIntegers; i0++) { \ #define NI_INTEGERS_EXTRA_DATA_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Num Integers: " << numIntegers << endl; \ +out << NiExtraData::asString(); \ +out << "Num Integers: " << numIntegers << endl; \ for (uint i0 = 0; i0 < numIntegers; i0++) { \ - cout << " Data[" << i0 << "]: " << data[i0] << endl; \ + out << " Data[" << i0 << "]: " << data[i0] << endl; \ }; \ return out.str(); \ @@ -5779,13 +5779,13 @@ NifStream( link_map[StaticCast<NiObject>(data)], out, version ); \ #define NI_KEYFRAME_CONTROLLER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Data: " << "NiKeyframeData" << endl; \ +out << NiTimeController::asString(); \ +out << "Data: " << "NiKeyframeData" << endl; \ return out.str(); \ #define NI_KEYFRAME_CONTROLLER_FIXLINKS \ NiTimeController::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiKeyframeData>(objects[link_stack.front()]); \ @@ -5815,13 +5815,13 @@ NifStream( link_map[StaticCast<NiObject>(data2)], out, version ); \ #define B_S_KEYFRAME_CONTROLLER_STRING \ stringstream out; \ -cout << NiKeyframeController::asString(); \ -cout << "Data 2: " << "NiKeyframeData" << endl; \ +out << NiKeyframeController::asString(); \ +out << "Data 2: " << "NiKeyframeData" << endl; \ return out.str(); \ #define B_S_KEYFRAME_CONTROLLER_FIXLINKS \ NiKeyframeController::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data2 = DynamicCast<NiKeyframeData>(objects[link_stack.front()]); \ @@ -5936,41 +5936,41 @@ for (uint i0 = 0; i0 < scales.numKeys; i0++) { \ #define NI_KEYFRAME_DATA_STRING \ stringstream out; \ -cout << AKeyedData::asString(); \ -cout << "Num Rotation Keys: " << numRotationKeys << endl; \ +out << AKeyedData::asString(); \ +out << "Num Rotation Keys: " << numRotationKeys << endl; \ if ( (numRotationKeys != 0) ) { \ - cout << " Rotation Type: " << rotationType << endl; \ + out << " Rotation Type: " << rotationType << endl; \ }; \ if ( (rotationType != 4) ) { \ for (uint i1 = 0; i1 < numRotationKeys; i1++) { \ - cout << " Quaternion Keys[" << i1 << "]: " << quaternionKeys[i1] << endl; \ + out << " Quaternion Keys[" << i1 << "]: " << quaternionKeys[i1] << endl; \ }; \ }; \ if ( (rotationType == 4) ) { \ - cout << " Unknown Float: " << unknownFloat << endl; \ + out << " Unknown Float: " << unknownFloat << endl; \ for (uint i1 = 0; i1 < 3; i1++) { \ - cout << " Num Keys: " << xyzRotations[i1].numKeys << endl; \ + out << " Num Keys: " << xyzRotations[i1].numKeys << endl; \ if ( (xyzRotations[i1].numKeys != 0) ) { \ - cout << " Interpolation: " << xyzRotations[i1].interpolation << endl; \ + out << " Interpolation: " << xyzRotations[i1].interpolation << endl; \ }; \ for (uint i2 = 0; i2 < xyzRotations[i1].numKeys; i2++) { \ - cout << " Keys[" << i2 << "]: " << xyzRotations[i1].keys[i2] << endl; \ + out << " Keys[" << i2 << "]: " << xyzRotations[i1].keys[i2] << endl; \ }; \ }; \ }; \ -cout << "Num Keys: " << translations.numKeys << endl; \ +out << "Num Keys: " << translations.numKeys << endl; \ if ( (translations.numKeys != 0) ) { \ - cout << " Interpolation: " << translations.interpolation << endl; \ + out << " Interpolation: " << translations.interpolation << endl; \ }; \ for (uint i0 = 0; i0 < translations.numKeys; i0++) { \ - cout << " Keys[" << i0 << "]: " << translations.keys[i0] << endl; \ + out << " Keys[" << i0 << "]: " << translations.keys[i0] << endl; \ }; \ -cout << "Num Keys: " << scales.numKeys << endl; \ +out << "Num Keys: " << scales.numKeys << endl; \ if ( (scales.numKeys != 0) ) { \ - cout << " Interpolation: " << scales.interpolation << endl; \ + out << " Interpolation: " << scales.interpolation << endl; \ }; \ for (uint i0 = 0; i0 < scales.numKeys; i0++) { \ - cout << " Keys[" << i0 << "]: " << scales.keys[i0] << endl; \ + out << " Keys[" << i0 << "]: " << scales.keys[i0] << endl; \ }; \ return out.str(); \ @@ -6020,16 +6020,16 @@ if ( version >= 0x0A020000 ) { \ #define NI_LIGHT_COLOR_CONTROLLER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Unknown Short: " << unknownShort << endl; \ -cout << "Data: " << "NiPosData" << endl; \ -cout << "Interpolator: " << "NiPoint3Interpolator" << endl; \ +out << NiTimeController::asString(); \ +out << "Unknown Short: " << unknownShort << endl; \ +out << "Data: " << "NiPosData" << endl; \ +out << "Interpolator: " << "NiPoint3Interpolator" << endl; \ return out.str(); \ #define NI_LIGHT_COLOR_CONTROLLER_FIXLINKS \ NiTimeController::FixLinks( objects, link_stack, version ); \ if ( version <= 0x0A010000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiPosData>(objects[link_stack.front()]); \ @@ -6038,7 +6038,7 @@ if ( version <= 0x0A010000 ) { \ link_stack.pop_front(); \ }; \ if ( version >= 0x0A020000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ interpolator = DynamicCast<NiPoint3Interpolator>(objects[link_stack.front()]); \ @@ -6069,13 +6069,13 @@ NifStream( link_map[StaticCast<NiObject>(unknownLink)], out, version ); \ #define NI_LIGHT_DIMMER_CONTROLLER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Unknown Link: " << "NiInterpolator" << endl; \ +out << NiTimeController::asString(); \ +out << "Unknown Link: " << "NiInterpolator" << endl; \ return out.str(); \ #define NI_LIGHT_DIMMER_CONTROLLER_FIXLINKS \ NiTimeController::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink = DynamicCast<NiInterpolator>(objects[link_stack.front()]); \ @@ -6112,14 +6112,14 @@ NifStream( link_map[StaticCast<NiObject>(lookAtNode)], out, version ); \ #define NI_LOOK_AT_CONTROLLER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Unknown1: " << unknown1 << endl; \ -cout << "Look At Node: " << "NiNode" << endl; \ +out << NiTimeController::asString(); \ +out << "Unknown1: " << unknown1 << endl; \ +out << "Look At Node: " << "NiNode" << endl; \ return out.str(); \ #define NI_LOOK_AT_CONTROLLER_FIXLINKS \ NiTimeController::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ lookAtNode = DynamicCast<NiNode>(objects[link_stack.front()]); \ @@ -6176,42 +6176,42 @@ NifStream( link_map[StaticCast<NiObject>(unknownLink3)], out, version ); \ #define NI_LOOK_AT_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiInterpolator::asString(); \ -cout << "Unknown Short: " << unknownShort << endl; \ -cout << "Look At: " << "NiNode" << endl; \ -cout << "Unknown Float: " << unknownFloat << endl; \ -cout << "Translation: " << translation << endl; \ -cout << "Rotation: " << rotation << endl; \ -cout << "Scale: " << scale << endl; \ -cout << "Unknown Link 1: " << "NiPoint3Interpolator" << endl; \ -cout << "Unknown Link 2: " << "NiFloatInterpolator" << endl; \ -cout << "Unknown Link 3: " << "NiFloatInterpolator" << endl; \ +out << NiInterpolator::asString(); \ +out << "Unknown Short: " << unknownShort << endl; \ +out << "Look At: " << "NiNode" << endl; \ +out << "Unknown Float: " << unknownFloat << endl; \ +out << "Translation: " << translation << endl; \ +out << "Rotation: " << rotation << endl; \ +out << "Scale: " << scale << endl; \ +out << "Unknown Link 1: " << "NiPoint3Interpolator" << endl; \ +out << "Unknown Link 2: " << "NiFloatInterpolator" << endl; \ +out << "Unknown Link 3: " << "NiFloatInterpolator" << endl; \ return out.str(); \ #define NI_LOOK_AT_INTERPOLATOR_FIXLINKS \ NiInterpolator::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ lookAt = DynamicCast<NiNode>(objects[link_stack.front()]); \ else \ lookAt = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink1 = DynamicCast<NiPoint3Interpolator>(objects[link_stack.front()]); \ else \ unknownLink1 = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink2 = DynamicCast<NiFloatInterpolator>(objects[link_stack.front()]); \ else \ unknownLink2 = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink3 = DynamicCast<NiFloatInterpolator>(objects[link_stack.front()]); \ @@ -6252,15 +6252,15 @@ if ( version <= 0x0A010000 ) { \ #define NI_MATERIAL_COLOR_CONTROLLER_STRING \ stringstream out; \ -cout << NiSingleInterpolatorController::asString(); \ -cout << "Unknown: " << unknown << endl; \ -cout << "Data: " << "NiPosData" << endl; \ +out << NiSingleInterpolatorController::asString(); \ +out << "Unknown: " << unknown << endl; \ +out << "Data: " << "NiPosData" << endl; \ return out.str(); \ #define NI_MATERIAL_COLOR_CONTROLLER_FIXLINKS \ NiSingleInterpolatorController::FixLinks( objects, link_stack, version ); \ if ( version <= 0x0A010000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiPosData>(objects[link_stack.front()]); \ @@ -6311,14 +6311,14 @@ NifStream( alpha, out, version ); \ #define NI_MATERIAL_PROPERTY_STRING \ stringstream out; \ -cout << NiProperty::asString(); \ -cout << "Flags: " << flags << endl; \ -cout << "Ambient Color: " << ambientColor << endl; \ -cout << "Diffuse Color: " << diffuseColor << endl; \ -cout << "Specular Color: " << specularColor << endl; \ -cout << "Emissive Color: " << emissiveColor << endl; \ -cout << "Glossiness: " << glossiness << endl; \ -cout << "Alpha: " << alpha << endl; \ +out << NiProperty::asString(); \ +out << "Flags: " << flags << endl; \ +out << "Ambient Color: " << ambientColor << endl; \ +out << "Diffuse Color: " << diffuseColor << endl; \ +out << "Specular Color: " << specularColor << endl; \ +out << "Emissive Color: " << emissiveColor << endl; \ +out << "Glossiness: " << glossiness << endl; \ +out << "Alpha: " << alpha << endl; \ return out.str(); \ #define NI_MATERIAL_PROPERTY_FIXLINKS \ @@ -6456,42 +6456,42 @@ if ( version >= 0x0A020000 ) { \ #define NI_MESH_P_SYS_DATA_STRING \ stringstream out; \ -cout << APSysData::asString(); \ -cout << "Unknown Byte 11: " << unknownByte11 << endl; \ +out << APSysData::asString(); \ +out << "Unknown Byte 11: " << unknownByte11 << endl; \ for (uint i0 = 0; i0 < numVertices; i0++) { \ for (uint i1 = 0; i1 < 4; i1++) { \ - cout << " Unknown Floats 3[" << i0 << "][" << i1 << "]: " << unknownFloats3[i0][i1] << endl; \ + out << " Unknown Floats 3[" << i0 << "][" << i1 << "]: " << unknownFloats3[i0][i1] << endl; \ }; \ }; \ for (uint i0 = 0; i0 < numVertices; i0++) { \ for (uint i1 = 0; i1 < 10; i1++) { \ - cout << " Unknown Floats 4[" << i0 << "][" << i1 << "]: " << unknownFloats4[i0][i1] << endl; \ + out << " Unknown Floats 4[" << i0 << "][" << i1 << "]: " << unknownFloats4[i0][i1] << endl; \ }; \ }; \ for (uint i0 = 0; i0 < numVertices; i0++) { \ for (uint i1 = 0; i1 < 12; i1++) { \ - cout << " Unknown Floats 5[" << i0 << "][" << i1 << "]: " << unknownFloats5[i0][i1] << endl; \ + out << " Unknown Floats 5[" << i0 << "][" << i1 << "]: " << unknownFloats5[i0][i1] << endl; \ }; \ }; \ -cout << "Unknown Int 1: " << unknownInt1 << endl; \ -cout << "Modifier: " << "AParticleModifier" << endl; \ -cout << "Unknown Byte 2: " << unknownByte2 << endl; \ -cout << "Num Unknown Links: " << numUnknownLinks << endl; \ +out << "Unknown Int 1: " << unknownInt1 << endl; \ +out << "Modifier: " << "AParticleModifier" << endl; \ +out << "Unknown Byte 2: " << unknownByte2 << endl; \ +out << "Num Unknown Links: " << numUnknownLinks << endl; \ for (uint i0 = 0; i0 < numUnknownLinks; i0++) { \ - cout << " Unknown Links[" << i0 << "]: " << "AParticleModifier" << endl; \ + out << " Unknown Links[" << i0 << "]: " << "AParticleModifier" << endl; \ }; \ -cout << "Unknown Short 4: " << unknownShort4 << endl; \ -cout << "Unknown Int 2: " << unknownInt2 << endl; \ -cout << "Unknown Byte 12: " << unknownByte12 << endl; \ -cout << "Unknown Int 3: " << unknownInt3 << endl; \ -cout << "Unknown Int 4: " << unknownInt4 << endl; \ -cout << "Unknown Link 2: " << "NiNode" << endl; \ +out << "Unknown Short 4: " << unknownShort4 << endl; \ +out << "Unknown Int 2: " << unknownInt2 << endl; \ +out << "Unknown Byte 12: " << unknownByte12 << endl; \ +out << "Unknown Int 3: " << unknownInt3 << endl; \ +out << "Unknown Int 4: " << unknownInt4 << endl; \ +out << "Unknown Link 2: " << "NiNode" << endl; \ return out.str(); \ #define NI_MESH_P_SYS_DATA_FIXLINKS \ APSysData::FixLinks( objects, link_stack, version ); \ if ( version <= 0x14000004 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ modifier = DynamicCast<AParticleModifier>(objects[link_stack.front()]); \ @@ -6501,7 +6501,7 @@ if ( version <= 0x14000004 ) { \ }; \ if ( ( version >= 0x0A020000 ) && ( version <= 0x14000004 ) ) { \ for (uint i1 = 0; i1 < numUnknownLinks; i1++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLinks[i1] = DynamicCast<AParticleModifier>(objects[link_stack.front()]); \ @@ -6511,7 +6511,7 @@ if ( ( version >= 0x0A020000 ) && ( version <= 0x14000004 ) ) { \ }; \ }; \ if ( version >= 0x0A020000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink2 = DynamicCast<NiNode>(objects[link_stack.front()]); \ @@ -6586,20 +6586,20 @@ for (uint i0 = 0; i0 < numMorphs; i0++) { \ #define NI_MORPH_DATA_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Num Morphs: " << numMorphs << endl; \ -cout << "Num Vertices: " << numVertices << endl; \ -cout << "Unknown Byte: " << unknownByte << endl; \ +out << NiObject::asString(); \ +out << "Num Morphs: " << numMorphs << endl; \ +out << "Num Vertices: " << numVertices << endl; \ +out << "Unknown Byte: " << unknownByte << endl; \ for (uint i0 = 0; i0 < numMorphs; i0++) { \ - cout << " Frame Name: " << morphs[i0].frameName << endl; \ - cout << " Num Morph Keys: " << morphs[i0].numMorphKeys << endl; \ - cout << " Morph Interpolation: " << morphs[i0].morphInterpolation << endl; \ + out << " Frame Name: " << morphs[i0].frameName << endl; \ + out << " Num Morph Keys: " << morphs[i0].numMorphKeys << endl; \ + out << " Morph Interpolation: " << morphs[i0].morphInterpolation << endl; \ for (uint i1 = 0; i1 < morphs[i0].numMorphKeys; i1++) { \ - cout << " Morph Keys[" << i1 << "]: " << morphs[i0].morphKeys[i1] << endl; \ + out << " Morph Keys[" << i1 << "]: " << morphs[i0].morphKeys[i1] << endl; \ }; \ - cout << " Unknown Int: " << morphs[i0].unknownInt << endl; \ + out << " Unknown Int: " << morphs[i0].unknownInt << endl; \ for (uint i1 = 0; i1 < numVertices; i1++) { \ - cout << " Vectors[" << i1 << "]: " << morphs[i0].vectors[i1] << endl; \ + out << " Vectors[" << i1 << "]: " << morphs[i0].vectors[i1] << endl; \ }; \ }; \ return out.str(); \ @@ -6637,17 +6637,17 @@ for (uint i0 = 0; i0 < numExtraTargets; i0++) { \ #define NI_MULTI_TARGET_TRANSFORM_CONTROLLER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Num Extra Targets: " << numExtraTargets << endl; \ +out << NiTimeController::asString(); \ +out << "Num Extra Targets: " << numExtraTargets << endl; \ for (uint i0 = 0; i0 < numExtraTargets; i0++) { \ - cout << " Extra Targets[" << i0 << "]: " << "NiNode" << endl; \ + out << " Extra Targets[" << i0 << "]: " << "NiNode" << endl; \ }; \ return out.str(); \ #define NI_MULTI_TARGET_TRANSFORM_CONTROLLER_FIXLINKS \ NiTimeController::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numExtraTargets; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ extraTargets[i0] = DynamicCast<NiNode>(objects[link_stack.front()]); \ @@ -6698,21 +6698,21 @@ for (uint i0 = 0; i0 < numEffects; i0++) { \ #define NI_NODE_STRING \ stringstream out; \ -cout << NiAVObject::asString(); \ -cout << "Num Children: " << numChildren << endl; \ +out << NiAVObject::asString(); \ +out << "Num Children: " << numChildren << endl; \ for (uint i0 = 0; i0 < numChildren; i0++) { \ - cout << " Children[" << i0 << "]: " << "NiAVObject" << endl; \ + out << " Children[" << i0 << "]: " << "NiAVObject" << endl; \ }; \ -cout << "Num Effects: " << numEffects << endl; \ +out << "Num Effects: " << numEffects << endl; \ for (uint i0 = 0; i0 < numEffects; i0++) { \ - cout << " Effects[" << i0 << "]: " << "NiDynamicEffect" << endl; \ + out << " Effects[" << i0 << "]: " << "NiDynamicEffect" << endl; \ }; \ return out.str(); \ #define NI_NODE_FIXLINKS \ NiAVObject::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numChildren; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ children[i0] = DynamicCast<NiAVObject>(objects[link_stack.front()]); \ @@ -6721,7 +6721,7 @@ for (uint i0 = 0; i0 < numChildren; i0++) { \ link_stack.pop_front(); \ }; \ for (uint i0 = 0; i0 < numEffects; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ effects[i0] = DynamicCast<NiDynamicEffect>(objects[link_stack.front()]); \ @@ -6746,7 +6746,7 @@ NiNode::Write( out, link_map, version ); \ #define AVOID_NODE_STRING \ stringstream out; \ -cout << NiNode::asString(); \ +out << NiNode::asString(); \ return out.str(); \ #define AVOID_NODE_FIXLINKS \ @@ -6780,10 +6780,10 @@ for (uint i0 = 0; i0 < 292; i0++) { \ #define FX_WIDGET_STRING \ stringstream out; \ -cout << NiNode::asString(); \ -cout << "Unknown1: " << unknown1 << endl; \ +out << NiNode::asString(); \ +out << "Unknown1: " << unknown1 << endl; \ for (uint i0 = 0; i0 < 292; i0++) { \ - cout << " Unknown 292 Bytes[" << i0 << "]: " << unknown292Bytes[i0] << endl; \ + out << " Unknown 292 Bytes[" << i0 << "]: " << unknown292Bytes[i0] << endl; \ }; \ return out.str(); \ @@ -6806,7 +6806,7 @@ FxWidget::Write( out, link_map, version ); \ #define FX_BUTTON_STRING \ stringstream out; \ -cout << FxWidget::asString(); \ +out << FxWidget::asString(); \ return out.str(); \ #define FX_BUTTON_FIXLINKS \ @@ -6851,20 +6851,20 @@ for (uint i0 = 0; i0 < numUnknownLinks; i0++) { \ #define FX_RADIO_BUTTON_STRING \ stringstream out; \ -cout << FxWidget::asString(); \ -cout << "Unknown Int 1: " << unknownInt1 << endl; \ -cout << "Unknown Int 2: " << unknownInt2 << endl; \ -cout << "Unknown Int 3: " << unknownInt3 << endl; \ -cout << "Num Unknown Links: " << numUnknownLinks << endl; \ +out << FxWidget::asString(); \ +out << "Unknown Int 1: " << unknownInt1 << endl; \ +out << "Unknown Int 2: " << unknownInt2 << endl; \ +out << "Unknown Int 3: " << unknownInt3 << endl; \ +out << "Num Unknown Links: " << numUnknownLinks << endl; \ for (uint i0 = 0; i0 < numUnknownLinks; i0++) { \ - cout << " Unknown Links[" << i0 << "]: " << "NiObject" << endl; \ + out << " Unknown Links[" << i0 << "]: " << "NiObject" << endl; \ }; \ return out.str(); \ #define FX_RADIO_BUTTON_FIXLINKS \ FxWidget::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numUnknownLinks; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLinks[i0] = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -6897,8 +6897,8 @@ if ( version >= 0x0A010000 ) { \ #define NI_BILLBOARD_NODE_STRING \ stringstream out; \ -cout << NiNode::asString(); \ -cout << "Billboard Mode: " << billboardMode << endl; \ +out << NiNode::asString(); \ +out << "Billboard Mode: " << billboardMode << endl; \ return out.str(); \ #define NI_BILLBOARD_NODE_FIXLINKS \ @@ -6920,7 +6920,7 @@ NiNode::Write( out, link_map, version ); \ #define NI_B_S_ANIMATION_NODE_STRING \ stringstream out; \ -cout << NiNode::asString(); \ +out << NiNode::asString(); \ return out.str(); \ #define NI_B_S_ANIMATION_NODE_FIXLINKS \ @@ -6942,7 +6942,7 @@ NiNode::Write( out, link_map, version ); \ #define NI_B_S_PARTICLE_NODE_STRING \ stringstream out; \ -cout << NiNode::asString(); \ +out << NiNode::asString(); \ return out.str(); \ #define NI_B_S_PARTICLE_NODE_FIXLINKS \ @@ -7000,26 +7000,26 @@ if ( (lodType == 1) ) { \ #define NI_L_O_D_NODE_STRING \ stringstream out; \ -cout << NiNode::asString(); \ -cout << "LOD Type: " << lodType << endl; \ +out << NiNode::asString(); \ +out << "LOD Type: " << lodType << endl; \ if ( (lodType == 0) ) { \ - cout << " LOD Center: " << lodCenter << endl; \ - cout << " Num LOD Levels: " << numLodLevels << endl; \ + out << " LOD Center: " << lodCenter << endl; \ + out << " Num LOD Levels: " << numLodLevels << endl; \ for (uint i1 = 0; i1 < numLodLevels; i1++) { \ - cout << " Near: " << lodLevels[i1].near << endl; \ - cout << " Far: " << lodLevels[i1].far << endl; \ + out << " Near: " << lodLevels[i1].near << endl; \ + out << " Far: " << lodLevels[i1].far << endl; \ }; \ }; \ if ( (lodType == 1) ) { \ - cout << " Unknown Short: " << unknownShort << endl; \ - cout << " Range Data: " << "NiRangeLODData" << endl; \ + out << " Unknown Short: " << unknownShort << endl; \ + out << " Range Data: " << "NiRangeLODData" << endl; \ }; \ return out.str(); \ #define NI_L_O_D_NODE_FIXLINKS \ NiNode::FixLinks( objects, link_stack, version ); \ if ( (lodType == 1) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ rangeData = DynamicCast<NiRangeLODData>(objects[link_stack.front()]); \ @@ -7065,12 +7065,12 @@ for (uint i0 = 0; i0 < 256; i0++) { \ #define NI_PALETTE_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Unknown Byte: " << unknownByte << endl; \ -cout << "Num Entries?: " << numEntries_ << endl; \ +out << NiObject::asString(); \ +out << "Unknown Byte: " << unknownByte << endl; \ +out << "Num Entries?: " << numEntries_ << endl; \ for (uint i0 = 0; i0 < 256; i0++) { \ for (uint i1 = 0; i1 < 4; i1++) { \ - cout << " Palette[" << i0 << "][" << i1 << "]: " << palette[i0][i1] << endl; \ + out << " Palette[" << i0 << "][" << i1 << "]: " << palette[i0][i1] << endl; \ }; \ }; \ return out.str(); \ @@ -7131,19 +7131,19 @@ NifStream( unknownFloat10, out, version ); \ #define NI_PARTICLE_BOMB_STRING \ stringstream out; \ -cout << AParticleModifier::asString(); \ -cout << "Unknown Float 1: " << unknownFloat1 << endl; \ -cout << "Unknown Float 2: " << unknownFloat2 << endl; \ -cout << "Unknown Float 3: " << unknownFloat3 << endl; \ -cout << "Unknown Float 4: " << unknownFloat4 << endl; \ -cout << "Unknown Int 1: " << unknownInt1 << endl; \ -cout << "Unknown Int 2: " << unknownInt2 << endl; \ -cout << "Unknown Float 5: " << unknownFloat5 << endl; \ -cout << "Unknown Float 6: " << unknownFloat6 << endl; \ -cout << "Unknown Float 7: " << unknownFloat7 << endl; \ -cout << "Unknown Float 8: " << unknownFloat8 << endl; \ -cout << "Unknown Float 9: " << unknownFloat9 << endl; \ -cout << "Unknown Float 10: " << unknownFloat10 << endl; \ +out << AParticleModifier::asString(); \ +out << "Unknown Float 1: " << unknownFloat1 << endl; \ +out << "Unknown Float 2: " << unknownFloat2 << endl; \ +out << "Unknown Float 3: " << unknownFloat3 << endl; \ +out << "Unknown Float 4: " << unknownFloat4 << endl; \ +out << "Unknown Int 1: " << unknownInt1 << endl; \ +out << "Unknown Int 2: " << unknownInt2 << endl; \ +out << "Unknown Float 5: " << unknownFloat5 << endl; \ +out << "Unknown Float 6: " << unknownFloat6 << endl; \ +out << "Unknown Float 7: " << unknownFloat7 << endl; \ +out << "Unknown Float 8: " << unknownFloat8 << endl; \ +out << "Unknown Float 9: " << unknownFloat9 << endl; \ +out << "Unknown Float 10: " << unknownFloat10 << endl; \ return out.str(); \ #define NI_PARTICLE_BOMB_FIXLINKS \ @@ -7171,13 +7171,13 @@ NifStream( link_map[StaticCast<NiObject>(colorData)], out, version ); \ #define NI_PARTICLE_COLOR_MODIFIER_STRING \ stringstream out; \ -cout << AParticleModifier::asString(); \ -cout << "Color Data: " << "NiColorData" << endl; \ +out << AParticleModifier::asString(); \ +out << "Color Data: " << "NiColorData" << endl; \ return out.str(); \ #define NI_PARTICLE_COLOR_MODIFIER_FIXLINKS \ AParticleModifier::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ colorData = DynamicCast<NiColorData>(objects[link_stack.front()]); \ @@ -7208,9 +7208,9 @@ NifStream( fade, out, version ); \ #define NI_PARTICLE_GROW_FADE_STRING \ stringstream out; \ -cout << AParticleModifier::asString(); \ -cout << "Grow: " << grow << endl; \ -cout << "Fade: " << fade << endl; \ +out << AParticleModifier::asString(); \ +out << "Grow: " << grow << endl; \ +out << "Fade: " << fade << endl; \ return out.str(); \ #define NI_PARTICLE_GROW_FADE_FIXLINKS \ @@ -7241,14 +7241,14 @@ NifStream( link_map[StaticCast<NiObject>(particleMeshes)], out, version ); \ #define NI_PARTICLE_MESH_MODIFIER_STRING \ stringstream out; \ -cout << AParticleModifier::asString(); \ -cout << "Num Particle Meshes: " << numParticleMeshes << endl; \ -cout << "Particle Meshes: " << "NiTriBasedGeom" << endl; \ +out << AParticleModifier::asString(); \ +out << "Num Particle Meshes: " << numParticleMeshes << endl; \ +out << "Particle Meshes: " << "NiTriBasedGeom" << endl; \ return out.str(); \ #define NI_PARTICLE_MESH_MODIFIER_FIXLINKS \ AParticleModifier::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ particleMeshes = DynamicCast<NiTriBasedGeom>(objects[link_stack.front()]); \ @@ -7288,12 +7288,12 @@ NifStream( unknownFloat4, out, version ); \ #define NI_PARTICLE_ROTATION_STRING \ stringstream out; \ -cout << AParticleModifier::asString(); \ -cout << "Unknown Byte: " << unknownByte << endl; \ -cout << "Unknown Float 1: " << unknownFloat1 << endl; \ -cout << "Unknown Float 2: " << unknownFloat2 << endl; \ -cout << "Unknown Float 3: " << unknownFloat3 << endl; \ -cout << "Unknown Float 4: " << unknownFloat4 << endl; \ +out << AParticleModifier::asString(); \ +out << "Unknown Byte: " << unknownByte << endl; \ +out << "Unknown Float 1: " << unknownFloat1 << endl; \ +out << "Unknown Float 2: " << unknownFloat2 << endl; \ +out << "Unknown Float 3: " << unknownFloat3 << endl; \ +out << "Unknown Float 4: " << unknownFloat4 << endl; \ return out.str(); \ #define NI_PARTICLE_ROTATION_FIXLINKS \ @@ -7315,7 +7315,7 @@ NiTriBasedGeom::Write( out, link_map, version ); \ #define NI_PARTICLES_STRING \ stringstream out; \ -cout << NiTriBasedGeom::asString(); \ +out << NiTriBasedGeom::asString(); \ return out.str(); \ #define NI_PARTICLES_FIXLINKS \ @@ -7337,7 +7337,7 @@ NiParticles::Write( out, link_map, version ); \ #define NI_AUTO_NORMAL_PARTICLES_STRING \ stringstream out; \ -cout << NiParticles::asString(); \ +out << NiParticles::asString(); \ return out.str(); \ #define NI_AUTO_NORMAL_PARTICLES_FIXLINKS \ @@ -7359,7 +7359,7 @@ NiParticles::Write( out, link_map, version ); \ #define NI_PARTICLE_MESHES_STRING \ stringstream out; \ -cout << NiParticles::asString(); \ +out << NiParticles::asString(); \ return out.str(); \ #define NI_PARTICLE_MESHES_FIXLINKS \ @@ -7419,18 +7419,18 @@ if ( (hasRotations != 0) ) { \ #define NI_PARTICLES_DATA_STRING \ stringstream out; \ -cout << NiAutoNormalParticlesData::asString(); \ -cout << "Num Active: " << numActive << endl; \ -cout << "Has Unknown Floats: " << hasUnknownFloats << endl; \ +out << NiAutoNormalParticlesData::asString(); \ +out << "Num Active: " << numActive << endl; \ +out << "Has Unknown Floats: " << hasUnknownFloats << endl; \ if ( (hasUnknownFloats != 0) ) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ - cout << " Unknown Floats[" << i1 << "]: " << unknownFloats[i1] << endl; \ + out << " Unknown Floats[" << i1 << "]: " << unknownFloats[i1] << endl; \ }; \ }; \ -cout << "Has Rotations: " << hasRotations << endl; \ +out << "Has Rotations: " << hasRotations << endl; \ if ( (hasRotations != 0) ) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ - cout << " Rotations[" << i1 << "]: " << rotations[i1] << endl; \ + out << " Rotations[" << i1 << "]: " << rotations[i1] << endl; \ }; \ }; \ return out.str(); \ @@ -7460,13 +7460,13 @@ NifStream( link_map[StaticCast<NiObject>(unknownLink2)], out, version ); \ #define NI_PARTICLE_MESHES_DATA_STRING \ stringstream out; \ -cout << NiParticlesData::asString(); \ -cout << "Unknown Link 2: " << "NiTriBasedGeom" << endl; \ +out << NiParticlesData::asString(); \ +out << "Unknown Link 2: " << "NiTriBasedGeom" << endl; \ return out.str(); \ #define NI_PARTICLE_MESHES_DATA_FIXLINKS \ NiParticlesData::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink2 = DynamicCast<NiTriBasedGeom>(objects[link_stack.front()]); \ @@ -7511,11 +7511,11 @@ if ( version >= 0x0A010000 ) { \ #define NI_PARTICLE_SYSTEM_STRING \ stringstream out; \ -cout << NiParticles::asString(); \ -cout << "Unknown Bool: " << unknownBool << endl; \ -cout << "Num Modifiers: " << numModifiers << endl; \ +out << NiParticles::asString(); \ +out << "Unknown Bool: " << unknownBool << endl; \ +out << "Num Modifiers: " << numModifiers << endl; \ for (uint i0 = 0; i0 < numModifiers; i0++) { \ - cout << " Modifiers[" << i0 << "]: " << "NiPSysModifier" << endl; \ + out << " Modifiers[" << i0 << "]: " << "NiPSysModifier" << endl; \ }; \ return out.str(); \ @@ -7523,7 +7523,7 @@ return out.str(); \ NiParticles::FixLinks( objects, link_stack, version ); \ if ( version >= 0x0A010000 ) { \ for (uint i1 = 0; i1 < numModifiers; i1++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ modifiers[i1] = DynamicCast<NiPSysModifier>(objects[link_stack.front()]); \ @@ -7549,7 +7549,7 @@ NiParticleSystem::Write( out, link_map, version ); \ #define NI_MESH_PARTICLE_SYSTEM_STRING \ stringstream out; \ -cout << NiParticleSystem::asString(); \ +out << NiParticleSystem::asString(); \ return out.str(); \ #define NI_MESH_PARTICLE_SYSTEM_FIXLINKS \ @@ -7699,76 +7699,76 @@ NifStream( trailer, out, version ); \ #define NI_PARTICLE_SYSTEM_CONTROLLER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Speed: " << speed << endl; \ -cout << "Speed Random: " << speedRandom << endl; \ -cout << "Vertical Direction: " << verticalDirection << endl; \ -cout << "Vertical Angle: " << verticalAngle << endl; \ -cout << "Horizontal Direction: " << horizontalDirection << endl; \ -cout << "Horizontal Angle: " << horizontalAngle << endl; \ -cout << "Unknown Float 5: " << unknownFloat5 << endl; \ -cout << "Unknown Float 6: " << unknownFloat6 << endl; \ -cout << "Unknown Float 7: " << unknownFloat7 << endl; \ -cout << "Unknown Float 8: " << unknownFloat8 << endl; \ -cout << "Unknown Float 9: " << unknownFloat9 << endl; \ -cout << "Unknown Float 10: " << unknownFloat10 << endl; \ -cout << "Unknown Float 11: " << unknownFloat11 << endl; \ -cout << "Size: " << size << endl; \ -cout << "Emit Start Time: " << emitStartTime << endl; \ -cout << "Emit Stop Time: " << emitStopTime << endl; \ -cout << "Unknown Byte: " << unknownByte << endl; \ -cout << "Emit Rate: " << emitRate << endl; \ -cout << "Lifetime: " << lifetime << endl; \ -cout << "Lifetime Random: " << lifetimeRandom << endl; \ -cout << "Emit Flags: " << emitFlags << endl; \ -cout << "Start Random: " << startRandom << endl; \ -cout << "Emitter: " << "NiObject" << endl; \ -cout << "Unknown Short 2?: " << unknownShort2_ << endl; \ -cout << "Unknown Float 13?: " << unknownFloat13_ << endl; \ -cout << "Unknown Int 1?: " << unknownInt1_ << endl; \ -cout << "Unknown Int 2?: " << unknownInt2_ << endl; \ -cout << "Unknown Short 3?: " << unknownShort3_ << endl; \ -cout << "Num Particles: " << numParticles << endl; \ -cout << "Num Valid: " << numValid << endl; \ +out << NiTimeController::asString(); \ +out << "Speed: " << speed << endl; \ +out << "Speed Random: " << speedRandom << endl; \ +out << "Vertical Direction: " << verticalDirection << endl; \ +out << "Vertical Angle: " << verticalAngle << endl; \ +out << "Horizontal Direction: " << horizontalDirection << endl; \ +out << "Horizontal Angle: " << horizontalAngle << endl; \ +out << "Unknown Float 5: " << unknownFloat5 << endl; \ +out << "Unknown Float 6: " << unknownFloat6 << endl; \ +out << "Unknown Float 7: " << unknownFloat7 << endl; \ +out << "Unknown Float 8: " << unknownFloat8 << endl; \ +out << "Unknown Float 9: " << unknownFloat9 << endl; \ +out << "Unknown Float 10: " << unknownFloat10 << endl; \ +out << "Unknown Float 11: " << unknownFloat11 << endl; \ +out << "Size: " << size << endl; \ +out << "Emit Start Time: " << emitStartTime << endl; \ +out << "Emit Stop Time: " << emitStopTime << endl; \ +out << "Unknown Byte: " << unknownByte << endl; \ +out << "Emit Rate: " << emitRate << endl; \ +out << "Lifetime: " << lifetime << endl; \ +out << "Lifetime Random: " << lifetimeRandom << endl; \ +out << "Emit Flags: " << emitFlags << endl; \ +out << "Start Random: " << startRandom << endl; \ +out << "Emitter: " << "NiObject" << endl; \ +out << "Unknown Short 2?: " << unknownShort2_ << endl; \ +out << "Unknown Float 13?: " << unknownFloat13_ << endl; \ +out << "Unknown Int 1?: " << unknownInt1_ << endl; \ +out << "Unknown Int 2?: " << unknownInt2_ << endl; \ +out << "Unknown Short 3?: " << unknownShort3_ << endl; \ +out << "Num Particles: " << numParticles << endl; \ +out << "Num Valid: " << numValid << endl; \ for (uint i0 = 0; i0 < numParticles; i0++) { \ - cout << " Velocity: " << particles[i0].velocity << endl; \ - cout << " Unknown Vector: " << particles[i0].unknownVector << endl; \ - cout << " Lifetime: " << particles[i0].lifetime << endl; \ - cout << " Lifespan: " << particles[i0].lifespan << endl; \ - cout << " Timestamp: " << particles[i0].timestamp << endl; \ - cout << " Unknown Short: " << particles[i0].unknownShort << endl; \ - cout << " Vertex ID: " << particles[i0].vertexId << endl; \ + out << " Velocity: " << particles[i0].velocity << endl; \ + out << " Unknown Vector: " << particles[i0].unknownVector << endl; \ + out << " Lifetime: " << particles[i0].lifetime << endl; \ + out << " Lifespan: " << particles[i0].lifespan << endl; \ + out << " Timestamp: " << particles[i0].timestamp << endl; \ + out << " Unknown Short: " << particles[i0].unknownShort << endl; \ + out << " Vertex ID: " << particles[i0].vertexId << endl; \ }; \ -cout << "Unknown Link: " << "NiObject" << endl; \ -cout << "Particle Extra: " << "AParticleModifier" << endl; \ -cout << "Unknown Link 2: " << "NiObject" << endl; \ -cout << "Trailer: " << trailer << endl; \ +out << "Unknown Link: " << "NiObject" << endl; \ +out << "Particle Extra: " << "AParticleModifier" << endl; \ +out << "Unknown Link 2: " << "NiObject" << endl; \ +out << "Trailer: " << trailer << endl; \ return out.str(); \ #define NI_PARTICLE_SYSTEM_CONTROLLER_FIXLINKS \ NiTimeController::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ emitter = DynamicCast<NiObject>(objects[link_stack.front()]); \ else \ emitter = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink = DynamicCast<NiObject>(objects[link_stack.front()]); \ else \ unknownLink = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ particleExtra = DynamicCast<AParticleModifier>(objects[link_stack.front()]); \ else \ particleExtra = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink2 = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -7792,7 +7792,7 @@ NiParticleSystemController::Write( out, link_map, version ); \ #define NI_B_S_P_ARRAY_CONTROLLER_STRING \ stringstream out; \ -cout << NiParticleSystemController::asString(); \ +out << NiParticleSystemController::asString(); \ return out.str(); \ #define NI_B_S_P_ARRAY_CONTROLLER_FIXLINKS \ @@ -7843,26 +7843,26 @@ NifStream( link_map[StaticCast<NiObject>(floatData)], out, version ); \ #define NI_PATH_CONTROLLER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Unknown Short 2: " << unknownShort2 << endl; \ -cout << "Unknown Int 1: " << unknownInt1 << endl; \ -cout << "Unknown Int 2: " << unknownInt2 << endl; \ -cout << "Unknown Int 3: " << unknownInt3 << endl; \ -cout << "Unknown Short: " << unknownShort << endl; \ -cout << "Pos Data: " << "NiPosData" << endl; \ -cout << "Float Data: " << "NiFloatData" << endl; \ +out << NiTimeController::asString(); \ +out << "Unknown Short 2: " << unknownShort2 << endl; \ +out << "Unknown Int 1: " << unknownInt1 << endl; \ +out << "Unknown Int 2: " << unknownInt2 << endl; \ +out << "Unknown Int 3: " << unknownInt3 << endl; \ +out << "Unknown Short: " << unknownShort << endl; \ +out << "Pos Data: " << "NiPosData" << endl; \ +out << "Float Data: " << "NiFloatData" << endl; \ return out.str(); \ #define NI_PATH_CONTROLLER_FIXLINKS \ NiTimeController::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ posData = DynamicCast<NiPosData>(objects[link_stack.front()]); \ else \ posData = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ floatData = DynamicCast<NiFloatData>(objects[link_stack.front()]); \ @@ -7905,24 +7905,24 @@ NifStream( link_map[StaticCast<NiObject>(floatData)], out, version ); \ #define NI_PATH_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiBlendInterpolator::asString(); \ -cout << "Unknown Float 1: " << unknownFloat1 << endl; \ -cout << "Unknown Float 2: " << unknownFloat2 << endl; \ -cout << "Unknown Short 2: " << unknownShort2 << endl; \ -cout << "Pos Data: " << "NiPosData" << endl; \ -cout << "Float Data: " << "NiFloatData" << endl; \ +out << NiBlendInterpolator::asString(); \ +out << "Unknown Float 1: " << unknownFloat1 << endl; \ +out << "Unknown Float 2: " << unknownFloat2 << endl; \ +out << "Unknown Short 2: " << unknownShort2 << endl; \ +out << "Pos Data: " << "NiPosData" << endl; \ +out << "Float Data: " << "NiFloatData" << endl; \ return out.str(); \ #define NI_PATH_INTERPOLATOR_FIXLINKS \ NiBlendInterpolator::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ posData = DynamicCast<NiPosData>(objects[link_stack.front()]); \ else \ posData = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ floatData = DynamicCast<NiFloatData>(objects[link_stack.front()]); \ @@ -8035,38 +8035,38 @@ for (uint i0 = 0; i0 < pixelData.dataSize; i0++) { \ #define NI_PIXEL_DATA_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Pixel Format: " << pixelFormat << endl; \ -cout << "Red Mask: " << redMask << endl; \ -cout << "Green Mask: " << greenMask << endl; \ -cout << "Blue Mask: " << blueMask << endl; \ -cout << "Alpha Mask: " << alphaMask << endl; \ -cout << "Bits Per Pixel: " << bitsPerPixel << endl; \ +out << NiObject::asString(); \ +out << "Pixel Format: " << pixelFormat << endl; \ +out << "Red Mask: " << redMask << endl; \ +out << "Green Mask: " << greenMask << endl; \ +out << "Blue Mask: " << blueMask << endl; \ +out << "Alpha Mask: " << alphaMask << endl; \ +out << "Bits Per Pixel: " << bitsPerPixel << endl; \ for (uint i0 = 0; i0 < 8; i0++) { \ - cout << " Unknown 8 Bytes[" << i0 << "]: " << unknown8Bytes[i0] << endl; \ + out << " Unknown 8 Bytes[" << i0 << "]: " << unknown8Bytes[i0] << endl; \ }; \ -cout << "Unknown Int: " << unknownInt << endl; \ +out << "Unknown Int: " << unknownInt << endl; \ for (uint i0 = 0; i0 < 54; i0++) { \ - cout << " Unknown 54 Bytes[" << i0 << "]: " << unknown54Bytes[i0] << endl; \ + out << " Unknown 54 Bytes[" << i0 << "]: " << unknown54Bytes[i0] << endl; \ }; \ -cout << "Palette: " << "NiPalette" << endl; \ -cout << "Num Mipmaps: " << numMipmaps << endl; \ -cout << "Bytes Per Pixel: " << bytesPerPixel << endl; \ +out << "Palette: " << "NiPalette" << endl; \ +out << "Num Mipmaps: " << numMipmaps << endl; \ +out << "Bytes Per Pixel: " << bytesPerPixel << endl; \ for (uint i0 = 0; i0 < numMipmaps; i0++) { \ - cout << " Width: " << mipmaps[i0].width << endl; \ - cout << " Height: " << mipmaps[i0].height << endl; \ - cout << " Offset: " << mipmaps[i0].offset << endl; \ + out << " Width: " << mipmaps[i0].width << endl; \ + out << " Height: " << mipmaps[i0].height << endl; \ + out << " Offset: " << mipmaps[i0].offset << endl; \ }; \ -cout << "Data Size: " << pixelData.dataSize << endl; \ -cout << "Unknown Int: " << pixelData.unknownInt << endl; \ +out << "Data Size: " << pixelData.dataSize << endl; \ +out << "Unknown Int: " << pixelData.unknownInt << endl; \ for (uint i0 = 0; i0 < pixelData.dataSize; i0++) { \ - cout << " Data[" << i0 << "]: " << pixelData.data[i0] << endl; \ + out << " Data[" << i0 << "]: " << pixelData.data[i0] << endl; \ }; \ return out.str(); \ #define NI_PIXEL_DATA_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ palette = DynamicCast<NiPalette>(objects[link_stack.front()]); \ @@ -8153,25 +8153,25 @@ NifStream( unknownFloat16, out, version ); \ #define NI_PLANAR_COLLIDER_STRING \ stringstream out; \ -cout << AParticleModifier::asString(); \ -cout << "Unknown Short: " << unknownShort << endl; \ -cout << "Unknown Float 1: " << unknownFloat1 << endl; \ -cout << "Unknown Float 2: " << unknownFloat2 << endl; \ -cout << "Unknown Short 2: " << unknownShort2 << endl; \ -cout << "Unknown Float 3: " << unknownFloat3 << endl; \ -cout << "Unknown Float 4: " << unknownFloat4 << endl; \ -cout << "Unknown Float 5: " << unknownFloat5 << endl; \ -cout << "Unknown Float 6: " << unknownFloat6 << endl; \ -cout << "Unknown Float 7: " << unknownFloat7 << endl; \ -cout << "Unknown Float 8: " << unknownFloat8 << endl; \ -cout << "Unknown Float 9: " << unknownFloat9 << endl; \ -cout << "Unknown Float 10: " << unknownFloat10 << endl; \ -cout << "Unknown Float 11: " << unknownFloat11 << endl; \ -cout << "Unknown Float 12: " << unknownFloat12 << endl; \ -cout << "Unknown Float 13: " << unknownFloat13 << endl; \ -cout << "Unknown Float 14: " << unknownFloat14 << endl; \ -cout << "Unknown Float 15: " << unknownFloat15 << endl; \ -cout << "Unknown Float 16: " << unknownFloat16 << endl; \ +out << AParticleModifier::asString(); \ +out << "Unknown Short: " << unknownShort << endl; \ +out << "Unknown Float 1: " << unknownFloat1 << endl; \ +out << "Unknown Float 2: " << unknownFloat2 << endl; \ +out << "Unknown Short 2: " << unknownShort2 << endl; \ +out << "Unknown Float 3: " << unknownFloat3 << endl; \ +out << "Unknown Float 4: " << unknownFloat4 << endl; \ +out << "Unknown Float 5: " << unknownFloat5 << endl; \ +out << "Unknown Float 6: " << unknownFloat6 << endl; \ +out << "Unknown Float 7: " << unknownFloat7 << endl; \ +out << "Unknown Float 8: " << unknownFloat8 << endl; \ +out << "Unknown Float 9: " << unknownFloat9 << endl; \ +out << "Unknown Float 10: " << unknownFloat10 << endl; \ +out << "Unknown Float 11: " << unknownFloat11 << endl; \ +out << "Unknown Float 12: " << unknownFloat12 << endl; \ +out << "Unknown Float 13: " << unknownFloat13 << endl; \ +out << "Unknown Float 14: " << unknownFloat14 << endl; \ +out << "Unknown Float 15: " << unknownFloat15 << endl; \ +out << "Unknown Float 16: " << unknownFloat16 << endl; \ return out.str(); \ #define NI_PLANAR_COLLIDER_FIXLINKS \ @@ -8202,14 +8202,14 @@ NifStream( link_map[StaticCast<NiObject>(data)], out, version ); \ #define NI_POINT3_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiInterpolator::asString(); \ -cout << "Point 3 Value: " << point3Value << endl; \ -cout << "Data: " << "NiPosData" << endl; \ +out << NiInterpolator::asString(); \ +out << "Point 3 Value: " << point3Value << endl; \ +out << "Data: " << "NiPosData" << endl; \ return out.str(); \ #define NI_POINT3_INTERPOLATOR_FIXLINKS \ NiInterpolator::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiPosData>(objects[link_stack.front()]); \ @@ -8243,10 +8243,10 @@ NifStream( quadraticAttenuation, out, version ); \ #define NI_POINT_LIGHT_STRING \ stringstream out; \ -cout << NiLight::asString(); \ -cout << "Constant Attenuation: " << constantAttenuation << endl; \ -cout << "Linear Attenuation: " << linearAttenuation << endl; \ -cout << "Quadratic Attenuation: " << quadraticAttenuation << endl; \ +out << NiLight::asString(); \ +out << "Constant Attenuation: " << constantAttenuation << endl; \ +out << "Linear Attenuation: " << linearAttenuation << endl; \ +out << "Quadratic Attenuation: " << quadraticAttenuation << endl; \ return out.str(); \ #define NI_POINT_LIGHT_FIXLINKS \ @@ -8284,13 +8284,13 @@ for (uint i0 = 0; i0 < data.numKeys; i0++) { \ #define NI_POS_DATA_STRING \ stringstream out; \ -cout << AKeyedData::asString(); \ -cout << "Num Keys: " << data.numKeys << endl; \ +out << AKeyedData::asString(); \ +out << "Num Keys: " << data.numKeys << endl; \ if ( (data.numKeys != 0) ) { \ - cout << " Interpolation: " << data.interpolation << endl; \ + out << " Interpolation: " << data.interpolation << endl; \ }; \ for (uint i0 = 0; i0 < data.numKeys; i0++) { \ - cout << " Keys[" << i0 << "]: " << data.keys[i0] << endl; \ + out << " Keys[" << i0 << "]: " << data.keys[i0] << endl; \ }; \ return out.str(); \ @@ -8322,14 +8322,14 @@ NifStream( link_map[StaticCast<NiObject>(spawnModifier)], out, version ); \ #define NI_P_SYS_AGE_DEATH_MODIFIER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ -cout << "Spawn on Death: " << spawnOnDeath << endl; \ -cout << "Spawn Modifier: " << "NiPSysSpawnModifier" << endl; \ +out << NiPSysModifier::asString(); \ +out << "Spawn on Death: " << spawnOnDeath << endl; \ +out << "Spawn Modifier: " << "NiPSysSpawnModifier" << endl; \ return out.str(); \ #define NI_P_SYS_AGE_DEATH_MODIFIER_FIXLINKS \ NiPSysModifier::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ spawnModifier = DynamicCast<NiPSysSpawnModifier>(objects[link_stack.front()]); \ @@ -8383,22 +8383,22 @@ for (uint i0 = 0; i0 < 2; i0++) { \ #define NI_P_SYS_BOMB_MODIFIER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ -cout << "Unknown Link: " << "NiNode" << endl; \ +out << NiPSysModifier::asString(); \ +out << "Unknown Link: " << "NiNode" << endl; \ for (uint i0 = 0; i0 < 2; i0++) { \ - cout << " Unknown Ints 1[" << i0 << "]: " << unknownInts1[i0] << endl; \ + out << " Unknown Ints 1[" << i0 << "]: " << unknownInts1[i0] << endl; \ }; \ for (uint i0 = 0; i0 < 3; i0++) { \ - cout << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ + out << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ }; \ for (uint i0 = 0; i0 < 2; i0++) { \ - cout << " Unknown Ints 2[" << i0 << "]: " << unknownInts2[i0] << endl; \ + out << " Unknown Ints 2[" << i0 << "]: " << unknownInts2[i0] << endl; \ }; \ return out.str(); \ #define NI_P_SYS_BOMB_MODIFIER_FIXLINKS \ NiPSysModifier::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink = DynamicCast<NiNode>(objects[link_stack.front()]); \ @@ -8426,8 +8426,8 @@ NifStream( updateSkip, out, version ); \ #define NI_P_SYS_BOUND_UPDATE_MODIFIER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ -cout << "Update Skip: " << updateSkip << endl; \ +out << NiPSysModifier::asString(); \ +out << "Update Skip: " << updateSkip << endl; \ return out.str(); \ #define NI_P_SYS_BOUND_UPDATE_MODIFIER_FIXLINKS \ @@ -8459,10 +8459,10 @@ NifStream( depth, out, version ); \ #define NI_P_SYS_BOX_EMITTER_STRING \ stringstream out; \ -cout << NiPSysVolumeEmitter::asString(); \ -cout << "Width: " << width << endl; \ -cout << "Height: " << height << endl; \ -cout << "Depth: " << depth << endl; \ +out << NiPSysVolumeEmitter::asString(); \ +out << "Width: " << width << endl; \ +out << "Height: " << height << endl; \ +out << "Depth: " << depth << endl; \ return out.str(); \ #define NI_P_SYS_BOX_EMITTER_FIXLINKS \ @@ -8490,13 +8490,13 @@ NifStream( link_map[StaticCast<NiObject>(collider)], out, version ); \ #define NI_P_SYS_COLLIDER_MANAGER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ -cout << "Collider: " << "NiPSysPlanarCollider" << endl; \ +out << NiPSysModifier::asString(); \ +out << "Collider: " << "NiPSysPlanarCollider" << endl; \ return out.str(); \ #define NI_P_SYS_COLLIDER_MANAGER_FIXLINKS \ NiPSysModifier::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ collider = DynamicCast<NiPSysPlanarCollider>(objects[link_stack.front()]); \ @@ -8526,13 +8526,13 @@ NifStream( link_map[StaticCast<NiObject>(data)], out, version ); \ #define NI_P_SYS_COLOR_MODIFIER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ -cout << "Data: " << "NiColorData" << endl; \ +out << NiPSysModifier::asString(); \ +out << "Data: " << "NiColorData" << endl; \ return out.str(); \ #define NI_P_SYS_COLOR_MODIFIER_FIXLINKS \ NiPSysModifier::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiColorData>(objects[link_stack.front()]); \ @@ -8563,9 +8563,9 @@ NifStream( height, out, version ); \ #define NI_P_SYS_CYLINDER_EMITTER_STRING \ stringstream out; \ -cout << NiPSysVolumeEmitter::asString(); \ -cout << "Radius: " << radius << endl; \ -cout << "Height: " << height << endl; \ +out << NiPSysVolumeEmitter::asString(); \ +out << "Radius: " << radius << endl; \ +out << "Height: " << height << endl; \ return out.str(); \ #define NI_P_SYS_CYLINDER_EMITTER_FIXLINKS \ @@ -8676,37 +8676,37 @@ NifStream( unknownInt1, out, version ); \ #define NI_P_SYS_DATA_STRING \ stringstream out; \ -cout << APSysData::asString(); \ +out << APSysData::asString(); \ for (uint i0 = 0; i0 < numVertices; i0++) { \ for (uint i1 = 0; i1 < 10; i1++) { \ - cout << " Unknown Floats 4[" << i0 << "][" << i1 << "]: " << unknownFloats4[i0][i1] << endl; \ + out << " Unknown Floats 4[" << i0 << "][" << i1 << "]: " << unknownFloats4[i0][i1] << endl; \ }; \ }; \ -cout << "Unknown Bool 1: " << unknownBool1 << endl; \ +out << "Unknown Bool 1: " << unknownBool1 << endl; \ if ( (unknownBool1 != 0) ) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ for (uint i2 = 0; i2 < 32; i2++) { \ - cout << " Unknown Bytes[" << i1 << "][" << i2 << "]: " << unknownBytes[i1][i2] << endl; \ + out << " Unknown Bytes[" << i1 << "][" << i2 << "]: " << unknownBytes[i1][i2] << endl; \ }; \ }; \ }; \ if ( (unknownBool1 == 0) ) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ for (uint i2 = 0; i2 < 28; i2++) { \ - cout << " Unknown Bytes Alt[" << i1 << "][" << i2 << "]: " << unknownBytesAlt[i1][i2] << endl; \ + out << " Unknown Bytes Alt[" << i1 << "][" << i2 << "]: " << unknownBytesAlt[i1][i2] << endl; \ }; \ }; \ }; \ -cout << "Unknown Byte 3: " << unknownByte3 << endl; \ -cout << "Unknown Bool 2: " << unknownBool2 << endl; \ +out << "Unknown Byte 3: " << unknownByte3 << endl; \ +out << "Unknown Bool 2: " << unknownBool2 << endl; \ if ( (unknownBool2 != 0) ) { \ for (uint i1 = 0; i1 < numVertices; i1++) { \ for (uint i2 = 0; i2 < 4; i2++) { \ - cout << " Unknown Bytes 2[" << i1 << "][" << i2 << "]: " << unknownBytes2[i1][i2] << endl; \ + out << " Unknown Bytes 2[" << i1 << "][" << i2 << "]: " << unknownBytes2[i1][i2] << endl; \ }; \ }; \ }; \ -cout << "Unknown Int 1: " << unknownInt1 << endl; \ +out << "Unknown Int 1: " << unknownInt1 << endl; \ return out.str(); \ #define NI_P_SYS_DATA_FIXLINKS \ @@ -8746,17 +8746,17 @@ NifStream( rangeFalloff, out, version ); \ #define NI_P_SYS_DRAG_MODIFIER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ -cout << "Parent: " << "NiObject" << endl; \ -cout << "Drag Axis: " << dragAxis << endl; \ -cout << "Percentage: " << percentage << endl; \ -cout << "Range: " << range << endl; \ -cout << "Range Falloff: " << rangeFalloff << endl; \ +out << NiPSysModifier::asString(); \ +out << "Parent: " << "NiObject" << endl; \ +out << "Drag Axis: " << dragAxis << endl; \ +out << "Percentage: " << percentage << endl; \ +out << "Range: " << range << endl; \ +out << "Range Falloff: " << rangeFalloff << endl; \ return out.str(); \ #define NI_P_SYS_DRAG_MODIFIER_FIXLINKS \ NiPSysModifier::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ parent = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -8786,13 +8786,13 @@ NifStream( link_map[StaticCast<NiObject>(visibilityInterpolator)], out, version #define NI_P_SYS_EMITTER_CTLR_STRING \ stringstream out; \ -cout << APSysCtlr::asString(); \ -cout << "Visibility Interpolator: " << "NiInterpolator" << endl; \ +out << APSysCtlr::asString(); \ +out << "Visibility Interpolator: " << "NiInterpolator" << endl; \ return out.str(); \ #define NI_P_SYS_EMITTER_CTLR_FIXLINKS \ APSysCtlr::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ visibilityInterpolator = DynamicCast<NiInterpolator>(objects[link_stack.front()]); \ @@ -8844,17 +8844,17 @@ for (uint i0 = 0; i0 < numVisibilityKeys_; i0++) { \ #define NI_P_SYS_EMITTER_CTLR_DATA_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Num Keys: " << floatKeys_.numKeys << endl; \ +out << NiObject::asString(); \ +out << "Num Keys: " << floatKeys_.numKeys << endl; \ if ( (floatKeys_.numKeys != 0) ) { \ - cout << " Interpolation: " << floatKeys_.interpolation << endl; \ + out << " Interpolation: " << floatKeys_.interpolation << endl; \ }; \ for (uint i0 = 0; i0 < floatKeys_.numKeys; i0++) { \ - cout << " Keys[" << i0 << "]: " << floatKeys_.keys[i0] << endl; \ + out << " Keys[" << i0 << "]: " << floatKeys_.keys[i0] << endl; \ }; \ -cout << "Num Visibility Keys?: " << numVisibilityKeys_ << endl; \ +out << "Num Visibility Keys?: " << numVisibilityKeys_ << endl; \ for (uint i0 = 0; i0 < numVisibilityKeys_; i0++) { \ - cout << " Visibility Keys?[" << i0 << "]: " << visibilityKeys_[i0] << endl; \ + out << " Visibility Keys?[" << i0 << "]: " << visibilityKeys_[i0] << endl; \ }; \ return out.str(); \ @@ -8877,7 +8877,7 @@ APSysCtlr::Write( out, link_map, version ); \ #define NI_P_SYS_EMITTER_DECLINATION_CTLR_STRING \ stringstream out; \ -cout << APSysCtlr::asString(); \ +out << APSysCtlr::asString(); \ return out.str(); \ #define NI_P_SYS_EMITTER_DECLINATION_CTLR_FIXLINKS \ @@ -8899,7 +8899,7 @@ APSysCtlr::Write( out, link_map, version ); \ #define NI_P_SYS_EMITTER_DECLINATION_VAR_CTLR_STRING \ stringstream out; \ -cout << APSysCtlr::asString(); \ +out << APSysCtlr::asString(); \ return out.str(); \ #define NI_P_SYS_EMITTER_DECLINATION_VAR_CTLR_FIXLINKS \ @@ -8921,7 +8921,7 @@ APSysCtlr::Write( out, link_map, version ); \ #define NI_P_SYS_EMITTER_INITIAL_RADIUS_CTLR_STRING \ stringstream out; \ -cout << APSysCtlr::asString(); \ +out << APSysCtlr::asString(); \ return out.str(); \ #define NI_P_SYS_EMITTER_INITIAL_RADIUS_CTLR_FIXLINKS \ @@ -8943,7 +8943,7 @@ APSysCtlr::Write( out, link_map, version ); \ #define NI_P_SYS_EMITTER_LIFE_SPAN_CTLR_STRING \ stringstream out; \ -cout << APSysCtlr::asString(); \ +out << APSysCtlr::asString(); \ return out.str(); \ #define NI_P_SYS_EMITTER_LIFE_SPAN_CTLR_FIXLINKS \ @@ -8965,7 +8965,7 @@ APSysCtlr::Write( out, link_map, version ); \ #define NI_P_SYS_EMITTER_SPEED_CTLR_STRING \ stringstream out; \ -cout << APSysCtlr::asString(); \ +out << APSysCtlr::asString(); \ return out.str(); \ #define NI_P_SYS_EMITTER_SPEED_CTLR_FIXLINKS \ @@ -9011,19 +9011,19 @@ NifStream( turbulenceScale, out, version ); \ #define NI_P_SYS_GRAVITY_MODIFIER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ -cout << "Gravity Object: " << "NiNode" << endl; \ -cout << "Gravity Axis: " << gravityAxis << endl; \ -cout << "Decay: " << decay << endl; \ -cout << "Strength: " << strength << endl; \ -cout << "Force Type: " << forceType << endl; \ -cout << "Turbulence: " << turbulence << endl; \ -cout << "Turbulence Scale: " << turbulenceScale << endl; \ +out << NiPSysModifier::asString(); \ +out << "Gravity Object: " << "NiNode" << endl; \ +out << "Gravity Axis: " << gravityAxis << endl; \ +out << "Decay: " << decay << endl; \ +out << "Strength: " << strength << endl; \ +out << "Force Type: " << forceType << endl; \ +out << "Turbulence: " << turbulence << endl; \ +out << "Turbulence Scale: " << turbulenceScale << endl; \ return out.str(); \ #define NI_P_SYS_GRAVITY_MODIFIER_FIXLINKS \ NiPSysModifier::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ gravityObject = DynamicCast<NiNode>(objects[link_stack.front()]); \ @@ -9047,7 +9047,7 @@ APSysCtlr::Write( out, link_map, version ); \ #define NI_P_SYS_GRAVITY_STRENGTH_CTLR_STRING \ stringstream out; \ -cout << APSysCtlr::asString(); \ +out << APSysCtlr::asString(); \ return out.str(); \ #define NI_P_SYS_GRAVITY_STRENGTH_CTLR_FIXLINKS \ @@ -9082,11 +9082,11 @@ NifStream( fadeGeneration, out, version ); \ #define NI_P_SYS_GROW_FADE_MODIFIER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ -cout << "Grow Time: " << growTime << endl; \ -cout << "Grow Generation: " << growGeneration << endl; \ -cout << "Fade Time: " << fadeTime << endl; \ -cout << "Fade Generation: " << fadeGeneration << endl; \ +out << NiPSysModifier::asString(); \ +out << "Grow Time: " << growTime << endl; \ +out << "Grow Generation: " << growGeneration << endl; \ +out << "Fade Time: " << fadeTime << endl; \ +out << "Fade Generation: " << fadeGeneration << endl; \ return out.str(); \ #define NI_P_SYS_GROW_FADE_MODIFIER_FIXLINKS \ @@ -9131,20 +9131,20 @@ NifStream( emissionAxis, out, version ); \ #define NI_P_SYS_MESH_EMITTER_STRING \ stringstream out; \ -cout << NiPSysEmitter::asString(); \ -cout << "Num Emitter Meshes: " << numEmitterMeshes << endl; \ +out << NiPSysEmitter::asString(); \ +out << "Num Emitter Meshes: " << numEmitterMeshes << endl; \ for (uint i0 = 0; i0 < numEmitterMeshes; i0++) { \ - cout << " Emitter Meshes[" << i0 << "]: " << "NiTriBasedGeom" << endl; \ + out << " Emitter Meshes[" << i0 << "]: " << "NiTriBasedGeom" << endl; \ }; \ -cout << "Initial Velocity Type: " << initialVelocityType << endl; \ -cout << "Emission Type: " << emissionType << endl; \ -cout << "Emission Axis: " << emissionAxis << endl; \ +out << "Initial Velocity Type: " << initialVelocityType << endl; \ +out << "Emission Type: " << emissionType << endl; \ +out << "Emission Axis: " << emissionAxis << endl; \ return out.str(); \ #define NI_P_SYS_MESH_EMITTER_FIXLINKS \ NiPSysEmitter::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numEmitterMeshes; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ emitterMeshes[i0] = DynamicCast<NiTriBasedGeom>(objects[link_stack.front()]); \ @@ -9183,17 +9183,17 @@ for (uint i0 = 0; i0 < numMeshes; i0++) { \ #define NI_P_SYS_MESH_UPDATE_MODIFIER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ -cout << "Num Meshes: " << numMeshes << endl; \ +out << NiPSysModifier::asString(); \ +out << "Num Meshes: " << numMeshes << endl; \ for (uint i0 = 0; i0 < numMeshes; i0++) { \ - cout << " Meshes[" << i0 << "]: " << "NiNode" << endl; \ + out << " Meshes[" << i0 << "]: " << "NiNode" << endl; \ }; \ return out.str(); \ #define NI_P_SYS_MESH_UPDATE_MODIFIER_FIXLINKS \ NiPSysModifier::FixLinks( objects, link_stack, version ); \ for (uint i0 = 0; i0 < numMeshes; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ meshes[i0] = DynamicCast<NiNode>(objects[link_stack.front()]); \ @@ -9218,7 +9218,7 @@ APSysCtlr::Write( out, link_map, version ); \ #define NI_P_SYS_MODIFIER_ACTIVE_CTLR_STRING \ stringstream out; \ -cout << APSysCtlr::asString(); \ +out << APSysCtlr::asString(); \ return out.str(); \ #define NI_P_SYS_MODIFIER_ACTIVE_CTLR_FIXLINKS \ @@ -9279,44 +9279,44 @@ NifStream( yAxis, out, version ); \ #define NI_P_SYS_PLANAR_COLLIDER_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Bounce: " << bounce << endl; \ -cout << "Spawn on Collide: " << spawnOnCollide << endl; \ -cout << "Die on Collide: " << dieOnCollide << endl; \ -cout << "Spawn Modifier: " << "NiPSysSpawnModifier" << endl; \ -cout << "Parent: " << "NiObject" << endl; \ -cout << "Unknown Link?: " << "NiObject" << endl; \ -cout << "Collider Object: " << "NiNode" << endl; \ -cout << "Width: " << width << endl; \ -cout << "Height: " << height << endl; \ -cout << "X Axis: " << xAxis << endl; \ -cout << "Y Axis: " << yAxis << endl; \ +out << NiObject::asString(); \ +out << "Bounce: " << bounce << endl; \ +out << "Spawn on Collide: " << spawnOnCollide << endl; \ +out << "Die on Collide: " << dieOnCollide << endl; \ +out << "Spawn Modifier: " << "NiPSysSpawnModifier" << endl; \ +out << "Parent: " << "NiObject" << endl; \ +out << "Unknown Link?: " << "NiObject" << endl; \ +out << "Collider Object: " << "NiNode" << endl; \ +out << "Width: " << width << endl; \ +out << "Height: " << height << endl; \ +out << "X Axis: " << xAxis << endl; \ +out << "Y Axis: " << yAxis << endl; \ return out.str(); \ #define NI_P_SYS_PLANAR_COLLIDER_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ spawnModifier = DynamicCast<NiPSysSpawnModifier>(objects[link_stack.front()]); \ else \ spawnModifier = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ parent = DynamicCast<NiObject>(objects[link_stack.front()]); \ else \ parent = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink_ = DynamicCast<NiObject>(objects[link_stack.front()]); \ else \ unknownLink_ = NULL; \ link_stack.pop_front(); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ colliderObject = DynamicCast<NiNode>(objects[link_stack.front()]); \ @@ -9340,7 +9340,7 @@ NiPSysModifier::Write( out, link_map, version ); \ #define NI_P_SYS_POSITION_MODIFIER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ +out << NiPSysModifier::asString(); \ return out.str(); \ #define NI_P_SYS_POSITION_MODIFIER_FIXLINKS \ @@ -9362,7 +9362,7 @@ NiTimeController::Write( out, link_map, version ); \ #define NI_P_SYS_RESET_ON_LOOP_CTLR_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ +out << NiTimeController::asString(); \ return out.str(); \ #define NI_P_SYS_RESET_ON_LOOP_CTLR_FIXLINKS \ @@ -9410,14 +9410,14 @@ NifStream( initialAxis, out, version ); \ #define NI_P_SYS_ROTATION_MODIFIER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ -cout << "Initial Rotation Speed: " << initialRotationSpeed << endl; \ -cout << "Initial Rotation Speed Variation: " << initialRotationSpeedVariation << endl; \ -cout << "Initial Rotation Angle: " << initialRotationAngle << endl; \ -cout << "Initial Rotation Angle Variation: " << initialRotationAngleVariation << endl; \ -cout << "Random Rot Speed Sign: " << randomRotSpeedSign << endl; \ -cout << "Random Initial Axis: " << randomInitialAxis << endl; \ -cout << "Initial Axis: " << initialAxis << endl; \ +out << NiPSysModifier::asString(); \ +out << "Initial Rotation Speed: " << initialRotationSpeed << endl; \ +out << "Initial Rotation Speed Variation: " << initialRotationSpeedVariation << endl; \ +out << "Initial Rotation Angle: " << initialRotationAngle << endl; \ +out << "Initial Rotation Angle Variation: " << initialRotationAngleVariation << endl; \ +out << "Random Rot Speed Sign: " << randomRotSpeedSign << endl; \ +out << "Random Initial Axis: " << randomInitialAxis << endl; \ +out << "Initial Axis: " << initialAxis << endl; \ return out.str(); \ #define NI_P_SYS_ROTATION_MODIFIER_FIXLINKS \ @@ -9464,15 +9464,15 @@ NifStream( lifeSpanVariation, out, version ); \ #define NI_P_SYS_SPAWN_MODIFIER_STRING \ stringstream out; \ -cout << NiPSysModifier::asString(); \ -cout << "Num Spawn Generations: " << numSpawnGenerations << endl; \ -cout << "Percentage Spawned: " << percentageSpawned << endl; \ -cout << "Min Num to Spawn: " << minNumToSpawn << endl; \ -cout << "Max Num to Spawn: " << maxNumToSpawn << endl; \ -cout << "Spawn Speed Chaos: " << spawnSpeedChaos << endl; \ -cout << "Spawn Dir Chaos: " << spawnDirChaos << endl; \ -cout << "Life Span: " << lifeSpan << endl; \ -cout << "Life Span Variation: " << lifeSpanVariation << endl; \ +out << NiPSysModifier::asString(); \ +out << "Num Spawn Generations: " << numSpawnGenerations << endl; \ +out << "Percentage Spawned: " << percentageSpawned << endl; \ +out << "Min Num to Spawn: " << minNumToSpawn << endl; \ +out << "Max Num to Spawn: " << maxNumToSpawn << endl; \ +out << "Spawn Speed Chaos: " << spawnSpeedChaos << endl; \ +out << "Spawn Dir Chaos: " << spawnDirChaos << endl; \ +out << "Life Span: " << lifeSpan << endl; \ +out << "Life Span Variation: " << lifeSpanVariation << endl; \ return out.str(); \ #define NI_P_SYS_SPAWN_MODIFIER_FIXLINKS \ @@ -9498,8 +9498,8 @@ NifStream( radius, out, version ); \ #define NI_P_SYS_SPHERE_EMITTER_STRING \ stringstream out; \ -cout << NiPSysVolumeEmitter::asString(); \ -cout << "Radius: " << radius << endl; \ +out << NiPSysVolumeEmitter::asString(); \ +out << "Radius: " << radius << endl; \ return out.str(); \ #define NI_P_SYS_SPHERE_EMITTER_FIXLINKS \ @@ -9521,7 +9521,7 @@ NiTimeController::Write( out, link_map, version ); \ #define NI_P_SYS_UPDATE_CTLR_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ +out << NiTimeController::asString(); \ return out.str(); \ #define NI_P_SYS_UPDATE_CTLR_FIXLINKS \ @@ -9560,12 +9560,12 @@ for (uint i0 = 0; i0 < numLodLevels; i0++) { \ #define NI_RANGE_L_O_D_DATA_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "LOD Center: " << lodCenter << endl; \ -cout << "Num LOD Levels: " << numLodLevels << endl; \ +out << NiObject::asString(); \ +out << "LOD Center: " << lodCenter << endl; \ +out << "Num LOD Levels: " << numLodLevels << endl; \ for (uint i0 = 0; i0 < numLodLevels; i0++) { \ - cout << " Near: " << lodLevels[i0].near << endl; \ - cout << " Far: " << lodLevels[i0].far << endl; \ + out << " Near: " << lodLevels[i0].near << endl; \ + out << " Far: " << lodLevels[i0].far << endl; \ }; \ return out.str(); \ @@ -9588,7 +9588,7 @@ NiParticles::Write( out, link_map, version ); \ #define NI_ROTATING_PARTICLES_STRING \ stringstream out; \ -cout << NiParticles::asString(); \ +out << NiParticles::asString(); \ return out.str(); \ #define NI_ROTATING_PARTICLES_FIXLINKS \ @@ -9610,7 +9610,7 @@ NiParticlesData::Write( out, link_map, version ); \ #define NI_ROTATING_PARTICLES_DATA_STRING \ stringstream out; \ -cout << NiParticlesData::asString(); \ +out << NiParticlesData::asString(); \ return out.str(); \ #define NI_ROTATING_PARTICLES_DATA_FIXLINKS \ @@ -9652,13 +9652,13 @@ for (uint i0 = 0; i0 < unknownCount; i0++) { \ #define NI_SCREEN_L_O_D_DATA_STRING \ stringstream out; \ -cout << NiObject::asString(); \ +out << NiObject::asString(); \ for (uint i0 = 0; i0 < 8; i0++) { \ - cout << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ + out << " Unknown Floats[" << i0 << "]: " << unknownFloats[i0] << endl; \ }; \ -cout << "Unknown Count: " << unknownCount << endl; \ +out << "Unknown Count: " << unknownCount << endl; \ for (uint i0 = 0; i0 < unknownCount; i0++) { \ - cout << " Unknown Floats 2[" << i0 << "]: " << unknownFloats2[i0] << endl; \ + out << " Unknown Floats 2[" << i0 << "]: " << unknownFloats2[i0] << endl; \ }; \ return out.str(); \ @@ -9681,7 +9681,7 @@ NiObjectNET::Write( out, link_map, version ); \ #define NI_SEQUENCE_STREAM_HELPER_STRING \ stringstream out; \ -cout << NiObjectNET::asString(); \ +out << NiObjectNET::asString(); \ return out.str(); \ #define NI_SEQUENCE_STREAM_HELPER_FIXLINKS \ @@ -9707,8 +9707,8 @@ NifStream( flags, out, version ); \ #define NI_SHADE_PROPERTY_STRING \ stringstream out; \ -cout << NiProperty::asString(); \ -cout << "Flags: " << flags << endl; \ +out << NiProperty::asString(); \ +out << "Flags: " << flags << endl; \ return out.str(); \ #define NI_SHADE_PROPERTY_FIXLINKS \ @@ -9789,24 +9789,24 @@ for (uint i0 = 0; i0 < numBones; i0++) { \ #define NI_SKIN_DATA_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Rotation: " << rotation << endl; \ -cout << "Translation: " << translation << endl; \ -cout << "Scale: " << scale << endl; \ -cout << "Num Bones: " << numBones << endl; \ -cout << "Skin Partition: " << "NiSkinPartition" << endl; \ -cout << "Unknown Byte: " << unknownByte << endl; \ +out << NiObject::asString(); \ +out << "Rotation: " << rotation << endl; \ +out << "Translation: " << translation << endl; \ +out << "Scale: " << scale << endl; \ +out << "Num Bones: " << numBones << endl; \ +out << "Skin Partition: " << "NiSkinPartition" << endl; \ +out << "Unknown Byte: " << unknownByte << endl; \ for (uint i0 = 0; i0 < numBones; i0++) { \ - cout << " Rotation: " << boneList[i0].rotation << endl; \ - cout << " Translation: " << boneList[i0].translation << endl; \ - cout << " Scale: " << boneList[i0].scale << endl; \ + out << " Rotation: " << boneList[i0].rotation << endl; \ + out << " Translation: " << boneList[i0].translation << endl; \ + out << " Scale: " << boneList[i0].scale << endl; \ for (uint i1 = 0; i1 < 4; i1++) { \ - cout << " Unknown 4 Floats[" << i1 << "]: " << boneList[i0].unknown4Floats[i1] << endl; \ + out << " Unknown 4 Floats[" << i1 << "]: " << boneList[i0].unknown4Floats[i1] << endl; \ }; \ - cout << " Num Vertices: " << boneList[i0].numVertices << endl; \ + out << " Num Vertices: " << boneList[i0].numVertices << endl; \ for (uint i1 = 0; i1 < boneList[i0].numVertices; i1++) { \ - cout << " Index: " << boneList[i0].vertexWeights[i1].index << endl; \ - cout << " Weight: " << boneList[i0].vertexWeights[i1].weight << endl; \ + out << " Index: " << boneList[i0].vertexWeights[i1].index << endl; \ + out << " Weight: " << boneList[i0].vertexWeights[i1].weight << endl; \ }; \ }; \ return out.str(); \ @@ -9814,7 +9814,7 @@ return out.str(); \ #define NI_SKIN_DATA_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ if ( version <= 0x0A010000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ skinPartition = DynamicCast<NiSkinPartition>(objects[link_stack.front()]); \ @@ -9868,19 +9868,19 @@ for (uint i0 = 0; i0 < bones.numBones; i0++) { \ #define NI_SKIN_INSTANCE_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Data: " << "NiSkinData" << endl; \ -cout << "Skin Partition: " << "NiSkinPartition" << endl; \ -cout << "Skeleton Root: " << "NiNode" << endl; \ -cout << "Num Bones: " << bones.numBones << endl; \ +out << NiObject::asString(); \ +out << "Data: " << "NiSkinData" << endl; \ +out << "Skin Partition: " << "NiSkinPartition" << endl; \ +out << "Skeleton Root: " << "NiNode" << endl; \ +out << "Num Bones: " << bones.numBones << endl; \ for (uint i0 = 0; i0 < bones.numBones; i0++) { \ - cout << " Bones[" << i0 << "]: " << "NiNode" << endl; \ + out << " Bones[" << i0 << "]: " << "NiNode" << endl; \ }; \ return out.str(); \ #define NI_SKIN_INSTANCE_FIXLINKS \ NiObject::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiSkinData>(objects[link_stack.front()]); \ @@ -9888,7 +9888,7 @@ else \ data = NULL; \ link_stack.pop_front(); \ if ( version >= 0x0A020000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ skinPartition = DynamicCast<NiSkinPartition>(objects[link_stack.front()]); \ @@ -9896,7 +9896,7 @@ if ( version >= 0x0A020000 ) { \ skinPartition = NULL; \ link_stack.pop_front(); \ }; \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ skeletonRoot = DynamicCast<NiNode>(objects[link_stack.front()]); \ @@ -9904,7 +9904,7 @@ else \ skeletonRoot = NULL; \ link_stack.pop_front(); \ for (uint i0 = 0; i0 < bones.numBones; i0++) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ bones.bones[i0] = DynamicCast<NiNode>(objects[link_stack.front()]); \ @@ -10109,46 +10109,46 @@ for (uint i0 = 0; i0 < numSkinPartitionBlocks; i0++) { \ #define NI_SKIN_PARTITION_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Num Skin Partition Blocks: " << numSkinPartitionBlocks << endl; \ +out << NiObject::asString(); \ +out << "Num Skin Partition Blocks: " << numSkinPartitionBlocks << endl; \ for (uint i0 = 0; i0 < numSkinPartitionBlocks; i0++) { \ - cout << " Num Vertices: " << skinPartitionBlocks[i0].numVertices << endl; \ - cout << " Num Triangles: " << skinPartitionBlocks[i0].numTriangles << endl; \ - cout << " Num Bones: " << skinPartitionBlocks[i0].numBones << endl; \ - cout << " Num Strips: " << skinPartitionBlocks[i0].numStrips << endl; \ - cout << " Num Weights Per Vertex: " << skinPartitionBlocks[i0].numWeightsPerVertex << endl; \ + out << " Num Vertices: " << skinPartitionBlocks[i0].numVertices << endl; \ + out << " Num Triangles: " << skinPartitionBlocks[i0].numTriangles << endl; \ + out << " Num Bones: " << skinPartitionBlocks[i0].numBones << endl; \ + out << " Num Strips: " << skinPartitionBlocks[i0].numStrips << endl; \ + out << " Num Weights Per Vertex: " << skinPartitionBlocks[i0].numWeightsPerVertex << endl; \ for (uint i1 = 0; i1 < skinPartitionBlocks[i0].numBones; i1++) { \ - cout << " Bones[" << i1 << "]: " << skinPartitionBlocks[i0].bones[i1] << endl; \ + out << " Bones[" << i1 << "]: " << skinPartitionBlocks[i0].bones[i1] << endl; \ }; \ - cout << " Has Vertex Map: " << skinPartitionBlocks[i0].hasVertexMap << endl; \ + out << " Has Vertex Map: " << skinPartitionBlocks[i0].hasVertexMap << endl; \ for (uint i1 = 0; i1 < skinPartitionBlocks[i0].numVertices; i1++) { \ - cout << " Vertex Map[" << i1 << "]: " << skinPartitionBlocks[i0].vertexMap[i1] << endl; \ + out << " Vertex Map[" << i1 << "]: " << skinPartitionBlocks[i0].vertexMap[i1] << endl; \ }; \ - cout << " Has Vertex Weights: " << skinPartitionBlocks[i0].hasVertexWeights << endl; \ + out << " Has Vertex Weights: " << skinPartitionBlocks[i0].hasVertexWeights << endl; \ for (uint i1 = 0; i1 < skinPartitionBlocks[i0].numVertices; i1++) { \ for (uint i2 = 0; i2 < skinPartitionBlocks[i0].numWeightsPerVertex; i2++) { \ - cout << " Vertex Weights[" << i1 << "][" << i2 << "]: " << skinPartitionBlocks[i0].vertexWeights[i1][i2] << endl; \ + out << " Vertex Weights[" << i1 << "][" << i2 << "]: " << skinPartitionBlocks[i0].vertexWeights[i1][i2] << endl; \ }; \ }; \ for (uint i1 = 0; i1 < skinPartitionBlocks[i0].numStrips; i1++) { \ - cout << " Strip Lengths[" << i1 << "]: " << skinPartitionBlocks[i0].stripLengths[i1] << endl; \ + out << " Strip Lengths[" << i1 << "]: " << skinPartitionBlocks[i0].stripLengths[i1] << endl; \ }; \ - cout << " Has Strips: " << skinPartitionBlocks[i0].hasStrips << endl; \ + out << " Has Strips: " << skinPartitionBlocks[i0].hasStrips << endl; \ for (uint i1 = 0; i1 < skinPartitionBlocks[i0].numStrips; i1++) { \ for (uint i2 = 0; i2 < skinPartitionBlocks[i0].stripLengths[i1]; i2++) { \ - cout << " Strips[" << i1 << "][" << i2 << "]: " << skinPartitionBlocks[i0].strips[i1][i2] << endl; \ + out << " Strips[" << i1 << "][" << i2 << "]: " << skinPartitionBlocks[i0].strips[i1][i2] << endl; \ }; \ }; \ if ( (skinPartitionBlocks[i0].numStrips == 0) ) { \ for (uint i2 = 0; i2 < skinPartitionBlocks[i0].numTriangles; i2++) { \ - cout << " Triangles[" << i2 << "]: " << skinPartitionBlocks[i0].triangles[i2] << endl; \ + out << " Triangles[" << i2 << "]: " << skinPartitionBlocks[i0].triangles[i2] << endl; \ }; \ }; \ - cout << " Has Bone Indices: " << skinPartitionBlocks[i0].hasBoneIndices << endl; \ + out << " Has Bone Indices: " << skinPartitionBlocks[i0].hasBoneIndices << endl; \ if ( (skinPartitionBlocks[i0].hasBoneIndices != 0) ) { \ for (uint i2 = 0; i2 < skinPartitionBlocks[i0].numVertices; i2++) { \ for (uint i3 = 0; i3 < skinPartitionBlocks[i0].numWeightsPerVertex; i3++) { \ - cout << " Bone Indices[" << i2 << "][" << i3 << "]: " << skinPartitionBlocks[i0].boneIndices[i2][i3] << endl; \ + out << " Bone Indices[" << i2 << "][" << i3 << "]: " << skinPartitionBlocks[i0].boneIndices[i2][i3] << endl; \ }; \ }; \ }; \ @@ -10246,28 +10246,28 @@ if ( version >= 0x0A01006A ) { \ #define NI_SOURCE_TEXTURE_STRING \ stringstream out; \ -cout << NiObjectNET::asString(); \ -cout << "Use External: " << useExternal << endl; \ +out << NiObjectNET::asString(); \ +out << "Use External: " << useExternal << endl; \ if ( (useExternal == 1) ) { \ - cout << " File Name: " << fileName << endl; \ - cout << " Unknown Link: " << "NiObject" << endl; \ + out << " File Name: " << fileName << endl; \ + out << " Unknown Link: " << "NiObject" << endl; \ }; \ if ( (useExternal == 0) ) { \ - cout << " Unknown Byte: " << unknownByte << endl; \ - cout << " Original File Name?: " << originalFileName_ << endl; \ - cout << " Pixel Data: " << "NiPixelData" << endl; \ + out << " Unknown Byte: " << unknownByte << endl; \ + out << " Original File Name?: " << originalFileName_ << endl; \ + out << " Pixel Data: " << "NiPixelData" << endl; \ }; \ -cout << "Pixel Layout: " << pixelLayout << endl; \ -cout << "Use Mipmaps: " << useMipmaps << endl; \ -cout << "Alpha Format: " << alphaFormat << endl; \ -cout << "Unknown Byte 2: " << unknownByte2 << endl; \ +out << "Pixel Layout: " << pixelLayout << endl; \ +out << "Use Mipmaps: " << useMipmaps << endl; \ +out << "Alpha Format: " << alphaFormat << endl; \ +out << "Unknown Byte 2: " << unknownByte2 << endl; \ return out.str(); \ #define NI_SOURCE_TEXTURE_FIXLINKS \ NiObjectNET::FixLinks( objects, link_stack, version ); \ if ( version >= 0x0A010000 ) { \ if ( (useExternal == 1) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ unknownLink = DynamicCast<NiObject>(objects[link_stack.front()]); \ @@ -10277,7 +10277,7 @@ if ( version >= 0x0A010000 ) { \ }; \ }; \ if ( (useExternal == 0) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ pixelData = DynamicCast<NiPixelData>(objects[link_stack.front()]); \ @@ -10306,8 +10306,8 @@ NifStream( flags, out, version ); \ #define NI_SPECULAR_PROPERTY_STRING \ stringstream out; \ -cout << NiProperty::asString(); \ -cout << "Flags: " << flags << endl; \ +out << NiProperty::asString(); \ +out << "Flags: " << flags << endl; \ return out.str(); \ #define NI_SPECULAR_PROPERTY_FIXLINKS \ @@ -10348,13 +10348,13 @@ NifStream( unknownFloat5, out, version ); \ #define NI_SPHERICAL_COLLIDER_STRING \ stringstream out; \ -cout << AParticleModifier::asString(); \ -cout << "Unknown Float 1: " << unknownFloat1 << endl; \ -cout << "Unknown Short: " << unknownShort << endl; \ -cout << "Unknown Float 2: " << unknownFloat2 << endl; \ -cout << "Unknown Float 3: " << unknownFloat3 << endl; \ -cout << "Unknown Float 4: " << unknownFloat4 << endl; \ -cout << "Unknown Float 5: " << unknownFloat5 << endl; \ +out << AParticleModifier::asString(); \ +out << "Unknown Float 1: " << unknownFloat1 << endl; \ +out << "Unknown Short: " << unknownShort << endl; \ +out << "Unknown Float 2: " << unknownFloat2 << endl; \ +out << "Unknown Float 3: " << unknownFloat3 << endl; \ +out << "Unknown Float 4: " << unknownFloat4 << endl; \ +out << "Unknown Float 5: " << unknownFloat5 << endl; \ return out.str(); \ #define NI_SPHERICAL_COLLIDER_FIXLINKS \ @@ -10383,9 +10383,9 @@ NifStream( exponent, out, version ); \ #define NI_SPOT_LIGHT_STRING \ stringstream out; \ -cout << NiPointLight::asString(); \ -cout << "Cutoff Angle: " << cutoffAngle << endl; \ -cout << "Exponent: " << exponent << endl; \ +out << NiPointLight::asString(); \ +out << "Cutoff Angle: " << cutoffAngle << endl; \ +out << "Exponent: " << exponent << endl; \ return out.str(); \ #define NI_SPOT_LIGHT_FIXLINKS \ @@ -10439,16 +10439,16 @@ NifStream( drawMode, out, version ); \ #define NI_STENCIL_PROPERTY_STRING \ stringstream out; \ -cout << NiProperty::asString(); \ -cout << "Flags: " << flags << endl; \ -cout << "Stencil Enabled: " << stencilEnabled << endl; \ -cout << "Stencil Function: " << stencilFunction << endl; \ -cout << "Stencil Ref: " << stencilRef << endl; \ -cout << "Stencil Mask: " << stencilMask << endl; \ -cout << "Fail Action: " << failAction << endl; \ -cout << "Z Fail Action: " << zFailAction << endl; \ -cout << "Pass Action: " << passAction << endl; \ -cout << "Draw Mode: " << drawMode << endl; \ +out << NiProperty::asString(); \ +out << "Flags: " << flags << endl; \ +out << "Stencil Enabled: " << stencilEnabled << endl; \ +out << "Stencil Function: " << stencilFunction << endl; \ +out << "Stencil Ref: " << stencilRef << endl; \ +out << "Stencil Mask: " << stencilMask << endl; \ +out << "Fail Action: " << failAction << endl; \ +out << "Z Fail Action: " << zFailAction << endl; \ +out << "Pass Action: " << passAction << endl; \ +out << "Draw Mode: " << drawMode << endl; \ return out.str(); \ #define NI_STENCIL_PROPERTY_FIXLINKS \ @@ -10481,9 +10481,9 @@ NifStream( stringData, out, version ); \ #define NI_STRING_EXTRA_DATA_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Bytes Remaining: " << bytesRemaining << endl; \ -cout << "String Data: " << stringData << endl; \ +out << NiExtraData::asString(); \ +out << "Bytes Remaining: " << bytesRemaining << endl; \ +out << "String Data: " << stringData << endl; \ return out.str(); \ #define NI_STRING_EXTRA_DATA_FIXLINKS \ @@ -10510,9 +10510,9 @@ NifStream( palette.length, out, version ); \ #define NI_STRING_PALETTE_STRING \ stringstream out; \ -cout << NiObject::asString(); \ -cout << "Palette: " << palette.palette << endl; \ -cout << "Length: " << palette.length << endl; \ +out << NiObject::asString(); \ +out << "Palette: " << palette.palette << endl; \ +out << "Length: " << palette.length << endl; \ return out.str(); \ #define NI_STRING_PALETTE_FIXLINKS \ @@ -10546,10 +10546,10 @@ for (uint i0 = 0; i0 < numStrings; i0++) { \ #define NI_STRINGS_EXTRA_DATA_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Num Strings: " << numStrings << endl; \ +out << NiExtraData::asString(); \ +out << "Num Strings: " << numStrings << endl; \ for (uint i0 = 0; i0 < numStrings; i0++) { \ - cout << " Data[" << i0 << "]: " << data[i0] << endl; \ + out << " Data[" << i0 << "]: " << data[i0] << endl; \ }; \ return out.str(); \ @@ -10591,11 +10591,11 @@ for (uint i0 = 0; i0 < numTextKeys; i0++) { \ #define NI_TEXT_KEY_EXTRA_DATA_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Unknown Int 1: " << unknownInt1 << endl; \ -cout << "Num Text Keys: " << numTextKeys << endl; \ +out << NiExtraData::asString(); \ +out << "Unknown Int 1: " << unknownInt1 << endl; \ +out << "Num Text Keys: " << numTextKeys << endl; \ for (uint i0 = 0; i0 < numTextKeys; i0++) { \ - cout << " Text Keys[" << i0 << "]: " << textKeys[i0] << endl; \ + out << " Text Keys[" << i0 << "]: " << textKeys[i0] << endl; \ }; \ return out.str(); \ @@ -10668,25 +10668,25 @@ if ( version <= 0x0401000C ) { \ #define NI_TEXTURE_EFFECT_STRING \ stringstream out; \ -cout << NiDynamicEffect::asString(); \ -cout << "Model Projection Matrix: " << modelProjectionMatrix << endl; \ -cout << "Model Projection Transform: " << modelProjectionTransform << endl; \ -cout << "Texture Filtering: " << textureFiltering << endl; \ -cout << "Texture Clamping: " << textureClamping << endl; \ -cout << "Texture Type: " << textureType << endl; \ -cout << "Coordinate Generation Type: " << coordinateGenerationType << endl; \ -cout << "Source Texture: " << "NiSourceTexture" << endl; \ -cout << "Clipping Plane: " << clippingPlane << endl; \ -cout << "Unknown Vector: " << unknownVector << endl; \ -cout << "Unknown Float: " << unknownFloat << endl; \ -cout << "PS2 L: " << ps2L << endl; \ -cout << "PS2 K: " << ps2K << endl; \ -cout << "Unknown Short: " << unknownShort << endl; \ +out << NiDynamicEffect::asString(); \ +out << "Model Projection Matrix: " << modelProjectionMatrix << endl; \ +out << "Model Projection Transform: " << modelProjectionTransform << endl; \ +out << "Texture Filtering: " << textureFiltering << endl; \ +out << "Texture Clamping: " << textureClamping << endl; \ +out << "Texture Type: " << textureType << endl; \ +out << "Coordinate Generation Type: " << coordinateGenerationType << endl; \ +out << "Source Texture: " << "NiSourceTexture" << endl; \ +out << "Clipping Plane: " << clippingPlane << endl; \ +out << "Unknown Vector: " << unknownVector << endl; \ +out << "Unknown Float: " << unknownFloat << endl; \ +out << "PS2 L: " << ps2L << endl; \ +out << "PS2 K: " << ps2K << endl; \ +out << "Unknown Short: " << unknownShort << endl; \ return out.str(); \ #define NI_TEXTURE_EFFECT_FIXLINKS \ NiDynamicEffect::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ sourceTexture = DynamicCast<NiSourceTexture>(objects[link_stack.front()]); \ @@ -10729,17 +10729,17 @@ if ( version <= 0x0A010000 ) { \ #define NI_TEXTURE_TRANSFORM_CONTROLLER_STRING \ stringstream out; \ -cout << NiSingleInterpolatorController::asString(); \ -cout << "Unknown2: " << unknown2 << endl; \ -cout << "Texture Slot: " << textureSlot << endl; \ -cout << "Operation: " << operation << endl; \ -cout << "Data: " << "NiFloatData" << endl; \ +out << NiSingleInterpolatorController::asString(); \ +out << "Unknown2: " << unknown2 << endl; \ +out << "Texture Slot: " << textureSlot << endl; \ +out << "Operation: " << operation << endl; \ +out << "Data: " << "NiFloatData" << endl; \ return out.str(); \ #define NI_TEXTURE_TRANSFORM_CONTROLLER_FIXLINKS \ NiSingleInterpolatorController::FixLinks( objects, link_stack, version ); \ if ( version <= 0x0A010000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiFloatData>(objects[link_stack.front()]); \ @@ -11268,179 +11268,179 @@ if ( version >= 0x0A000100 ) { \ #define NI_TEXTURING_PROPERTY_STRING \ stringstream out; \ -cout << NiProperty::asString(); \ -cout << "Flags: " << flags << endl; \ -cout << "Apply Mode: " << applyMode << endl; \ -cout << "Texture Count: " << textureCount << endl; \ -cout << "Has Base Texture: " << hasBaseTexture << endl; \ +out << NiProperty::asString(); \ +out << "Flags: " << flags << endl; \ +out << "Apply Mode: " << applyMode << endl; \ +out << "Texture Count: " << textureCount << endl; \ +out << "Has Base Texture: " << hasBaseTexture << endl; \ if ( (hasBaseTexture != 0) ) { \ - cout << " Source: " << "NiSourceTexture" << endl; \ - cout << " Clamp Mode: " << baseTexture.clampMode << endl; \ - cout << " Filter Mode: " << baseTexture.filterMode << endl; \ - cout << " Texture Set: " << baseTexture.textureSet << endl; \ - cout << " PS2 L: " << baseTexture.ps2L << endl; \ - cout << " PS2 K: " << baseTexture.ps2K << endl; \ - cout << " Unknown1: " << baseTexture.unknown1 << endl; \ - cout << " Has Texture Transform: " << baseTexture.hasTextureTransform << endl; \ + out << " Source: " << "NiSourceTexture" << endl; \ + out << " Clamp Mode: " << baseTexture.clampMode << endl; \ + out << " Filter Mode: " << baseTexture.filterMode << endl; \ + out << " Texture Set: " << baseTexture.textureSet << endl; \ + out << " PS2 L: " << baseTexture.ps2L << endl; \ + out << " PS2 K: " << baseTexture.ps2K << endl; \ + out << " Unknown1: " << baseTexture.unknown1 << endl; \ + out << " Has Texture Transform: " << baseTexture.hasTextureTransform << endl; \ if ( (baseTexture.hasTextureTransform != 0) ) { \ - cout << " Translation: " << baseTexture.translation << endl; \ - cout << " Tiling: " << baseTexture.tiling << endl; \ - cout << " W Rotation: " << baseTexture.wRotation << endl; \ - cout << " Transform Type?: " << baseTexture.transformType_ << endl; \ - cout << " Center Offset: " << baseTexture.centerOffset << endl; \ + out << " Translation: " << baseTexture.translation << endl; \ + out << " Tiling: " << baseTexture.tiling << endl; \ + out << " W Rotation: " << baseTexture.wRotation << endl; \ + out << " Transform Type?: " << baseTexture.transformType_ << endl; \ + out << " Center Offset: " << baseTexture.centerOffset << endl; \ }; \ }; \ -cout << "Has Dark Texture: " << hasDarkTexture << endl; \ +out << "Has Dark Texture: " << hasDarkTexture << endl; \ if ( (hasDarkTexture != 0) ) { \ - cout << " Source: " << "NiSourceTexture" << endl; \ - cout << " Clamp Mode: " << darkTexture.clampMode << endl; \ - cout << " Filter Mode: " << darkTexture.filterMode << endl; \ - cout << " Texture Set: " << darkTexture.textureSet << endl; \ - cout << " PS2 L: " << darkTexture.ps2L << endl; \ - cout << " PS2 K: " << darkTexture.ps2K << endl; \ - cout << " Unknown1: " << darkTexture.unknown1 << endl; \ - cout << " Has Texture Transform: " << darkTexture.hasTextureTransform << endl; \ + out << " Source: " << "NiSourceTexture" << endl; \ + out << " Clamp Mode: " << darkTexture.clampMode << endl; \ + out << " Filter Mode: " << darkTexture.filterMode << endl; \ + out << " Texture Set: " << darkTexture.textureSet << endl; \ + out << " PS2 L: " << darkTexture.ps2L << endl; \ + out << " PS2 K: " << darkTexture.ps2K << endl; \ + out << " Unknown1: " << darkTexture.unknown1 << endl; \ + out << " Has Texture Transform: " << darkTexture.hasTextureTransform << endl; \ if ( (darkTexture.hasTextureTransform != 0) ) { \ - cout << " Translation: " << darkTexture.translation << endl; \ - cout << " Tiling: " << darkTexture.tiling << endl; \ - cout << " W Rotation: " << darkTexture.wRotation << endl; \ - cout << " Transform Type?: " << darkTexture.transformType_ << endl; \ - cout << " Center Offset: " << darkTexture.centerOffset << endl; \ + out << " Translation: " << darkTexture.translation << endl; \ + out << " Tiling: " << darkTexture.tiling << endl; \ + out << " W Rotation: " << darkTexture.wRotation << endl; \ + out << " Transform Type?: " << darkTexture.transformType_ << endl; \ + out << " Center Offset: " << darkTexture.centerOffset << endl; \ }; \ }; \ -cout << "Has Detail Texture: " << hasDetailTexture << endl; \ +out << "Has Detail Texture: " << hasDetailTexture << endl; \ if ( (hasDetailTexture != 0) ) { \ - cout << " Source: " << "NiSourceTexture" << endl; \ - cout << " Clamp Mode: " << detailTexture.clampMode << endl; \ - cout << " Filter Mode: " << detailTexture.filterMode << endl; \ - cout << " Texture Set: " << detailTexture.textureSet << endl; \ - cout << " PS2 L: " << detailTexture.ps2L << endl; \ - cout << " PS2 K: " << detailTexture.ps2K << endl; \ - cout << " Unknown1: " << detailTexture.unknown1 << endl; \ - cout << " Has Texture Transform: " << detailTexture.hasTextureTransform << endl; \ + out << " Source: " << "NiSourceTexture" << endl; \ + out << " Clamp Mode: " << detailTexture.clampMode << endl; \ + out << " Filter Mode: " << detailTexture.filterMode << endl; \ + out << " Texture Set: " << detailTexture.textureSet << endl; \ + out << " PS2 L: " << detailTexture.ps2L << endl; \ + out << " PS2 K: " << detailTexture.ps2K << endl; \ + out << " Unknown1: " << detailTexture.unknown1 << endl; \ + out << " Has Texture Transform: " << detailTexture.hasTextureTransform << endl; \ if ( (detailTexture.hasTextureTransform != 0) ) { \ - cout << " Translation: " << detailTexture.translation << endl; \ - cout << " Tiling: " << detailTexture.tiling << endl; \ - cout << " W Rotation: " << detailTexture.wRotation << endl; \ - cout << " Transform Type?: " << detailTexture.transformType_ << endl; \ - cout << " Center Offset: " << detailTexture.centerOffset << endl; \ + out << " Translation: " << detailTexture.translation << endl; \ + out << " Tiling: " << detailTexture.tiling << endl; \ + out << " W Rotation: " << detailTexture.wRotation << endl; \ + out << " Transform Type?: " << detailTexture.transformType_ << endl; \ + out << " Center Offset: " << detailTexture.centerOffset << endl; \ }; \ }; \ -cout << "Has Gloss Texture: " << hasGlossTexture << endl; \ +out << "Has Gloss Texture: " << hasGlossTexture << endl; \ if ( (hasGlossTexture != 0) ) { \ - cout << " Source: " << "NiSourceTexture" << endl; \ - cout << " Clamp Mode: " << glossTexture.clampMode << endl; \ - cout << " Filter Mode: " << glossTexture.filterMode << endl; \ - cout << " Texture Set: " << glossTexture.textureSet << endl; \ - cout << " PS2 L: " << glossTexture.ps2L << endl; \ - cout << " PS2 K: " << glossTexture.ps2K << endl; \ - cout << " Unknown1: " << glossTexture.unknown1 << endl; \ - cout << " Has Texture Transform: " << glossTexture.hasTextureTransform << endl; \ + out << " Source: " << "NiSourceTexture" << endl; \ + out << " Clamp Mode: " << glossTexture.clampMode << endl; \ + out << " Filter Mode: " << glossTexture.filterMode << endl; \ + out << " Texture Set: " << glossTexture.textureSet << endl; \ + out << " PS2 L: " << glossTexture.ps2L << endl; \ + out << " PS2 K: " << glossTexture.ps2K << endl; \ + out << " Unknown1: " << glossTexture.unknown1 << endl; \ + out << " Has Texture Transform: " << glossTexture.hasTextureTransform << endl; \ if ( (glossTexture.hasTextureTransform != 0) ) { \ - cout << " Translation: " << glossTexture.translation << endl; \ - cout << " Tiling: " << glossTexture.tiling << endl; \ - cout << " W Rotation: " << glossTexture.wRotation << endl; \ - cout << " Transform Type?: " << glossTexture.transformType_ << endl; \ - cout << " Center Offset: " << glossTexture.centerOffset << endl; \ + out << " Translation: " << glossTexture.translation << endl; \ + out << " Tiling: " << glossTexture.tiling << endl; \ + out << " W Rotation: " << glossTexture.wRotation << endl; \ + out << " Transform Type?: " << glossTexture.transformType_ << endl; \ + out << " Center Offset: " << glossTexture.centerOffset << endl; \ }; \ }; \ -cout << "Has Glow Texture: " << hasGlowTexture << endl; \ +out << "Has Glow Texture: " << hasGlowTexture << endl; \ if ( (hasGlowTexture != 0) ) { \ - cout << " Source: " << "NiSourceTexture" << endl; \ - cout << " Clamp Mode: " << glowTexture.clampMode << endl; \ - cout << " Filter Mode: " << glowTexture.filterMode << endl; \ - cout << " Texture Set: " << glowTexture.textureSet << endl; \ - cout << " PS2 L: " << glowTexture.ps2L << endl; \ - cout << " PS2 K: " << glowTexture.ps2K << endl; \ - cout << " Unknown1: " << glowTexture.unknown1 << endl; \ - cout << " Has Texture Transform: " << glowTexture.hasTextureTransform << endl; \ + out << " Source: " << "NiSourceTexture" << endl; \ + out << " Clamp Mode: " << glowTexture.clampMode << endl; \ + out << " Filter Mode: " << glowTexture.filterMode << endl; \ + out << " Texture Set: " << glowTexture.textureSet << endl; \ + out << " PS2 L: " << glowTexture.ps2L << endl; \ + out << " PS2 K: " << glowTexture.ps2K << endl; \ + out << " Unknown1: " << glowTexture.unknown1 << endl; \ + out << " Has Texture Transform: " << glowTexture.hasTextureTransform << endl; \ if ( (glowTexture.hasTextureTransform != 0) ) { \ - cout << " Translation: " << glowTexture.translation << endl; \ - cout << " Tiling: " << glowTexture.tiling << endl; \ - cout << " W Rotation: " << glowTexture.wRotation << endl; \ - cout << " Transform Type?: " << glowTexture.transformType_ << endl; \ - cout << " Center Offset: " << glowTexture.centerOffset << endl; \ + out << " Translation: " << glowTexture.translation << endl; \ + out << " Tiling: " << glowTexture.tiling << endl; \ + out << " W Rotation: " << glowTexture.wRotation << endl; \ + out << " Transform Type?: " << glowTexture.transformType_ << endl; \ + out << " Center Offset: " << glowTexture.centerOffset << endl; \ }; \ }; \ -cout << "Has Bump Map Texture: " << hasBumpMapTexture << endl; \ +out << "Has Bump Map Texture: " << hasBumpMapTexture << endl; \ if ( (hasBumpMapTexture != 0) ) { \ - cout << " Source: " << "NiSourceTexture" << endl; \ - cout << " Clamp Mode: " << bumpMapTexture.clampMode << endl; \ - cout << " Filter Mode: " << bumpMapTexture.filterMode << endl; \ - cout << " Texture Set: " << bumpMapTexture.textureSet << endl; \ - cout << " PS2 L: " << bumpMapTexture.ps2L << endl; \ - cout << " PS2 K: " << bumpMapTexture.ps2K << endl; \ - cout << " Unknown1: " << bumpMapTexture.unknown1 << endl; \ - cout << " Has Texture Transform: " << bumpMapTexture.hasTextureTransform << endl; \ + out << " Source: " << "NiSourceTexture" << endl; \ + out << " Clamp Mode: " << bumpMapTexture.clampMode << endl; \ + out << " Filter Mode: " << bumpMapTexture.filterMode << endl; \ + out << " Texture Set: " << bumpMapTexture.textureSet << endl; \ + out << " PS2 L: " << bumpMapTexture.ps2L << endl; \ + out << " PS2 K: " << bumpMapTexture.ps2K << endl; \ + out << " Unknown1: " << bumpMapTexture.unknown1 << endl; \ + out << " Has Texture Transform: " << bumpMapTexture.hasTextureTransform << endl; \ if ( (bumpMapTexture.hasTextureTransform != 0) ) { \ - cout << " Translation: " << bumpMapTexture.translation << endl; \ - cout << " Tiling: " << bumpMapTexture.tiling << endl; \ - cout << " W Rotation: " << bumpMapTexture.wRotation << endl; \ - cout << " Transform Type?: " << bumpMapTexture.transformType_ << endl; \ - cout << " Center Offset: " << bumpMapTexture.centerOffset << endl; \ + out << " Translation: " << bumpMapTexture.translation << endl; \ + out << " Tiling: " << bumpMapTexture.tiling << endl; \ + out << " W Rotation: " << bumpMapTexture.wRotation << endl; \ + out << " Transform Type?: " << bumpMapTexture.transformType_ << endl; \ + out << " Center Offset: " << bumpMapTexture.centerOffset << endl; \ }; \ - cout << " Bump Map Luma Scale: " << bumpMapLumaScale << endl; \ - cout << " Bump Map Luma Offset: " << bumpMapLumaOffset << endl; \ - cout << " Bump Map Matrix: " << bumpMapMatrix << endl; \ + out << " Bump Map Luma Scale: " << bumpMapLumaScale << endl; \ + out << " Bump Map Luma Offset: " << bumpMapLumaOffset << endl; \ + out << " Bump Map Matrix: " << bumpMapMatrix << endl; \ }; \ -cout << "Has Decal 0 Texture: " << hasDecal0Texture << endl; \ +out << "Has Decal 0 Texture: " << hasDecal0Texture << endl; \ if ( (hasDecal0Texture != 0) ) { \ - cout << " Source: " << "NiSourceTexture" << endl; \ - cout << " Clamp Mode: " << decal0Texture.clampMode << endl; \ - cout << " Filter Mode: " << decal0Texture.filterMode << endl; \ - cout << " Texture Set: " << decal0Texture.textureSet << endl; \ - cout << " PS2 L: " << decal0Texture.ps2L << endl; \ - cout << " PS2 K: " << decal0Texture.ps2K << endl; \ - cout << " Unknown1: " << decal0Texture.unknown1 << endl; \ - cout << " Has Texture Transform: " << decal0Texture.hasTextureTransform << endl; \ + out << " Source: " << "NiSourceTexture" << endl; \ + out << " Clamp Mode: " << decal0Texture.clampMode << endl; \ + out << " Filter Mode: " << decal0Texture.filterMode << endl; \ + out << " Texture Set: " << decal0Texture.textureSet << endl; \ + out << " PS2 L: " << decal0Texture.ps2L << endl; \ + out << " PS2 K: " << decal0Texture.ps2K << endl; \ + out << " Unknown1: " << decal0Texture.unknown1 << endl; \ + out << " Has Texture Transform: " << decal0Texture.hasTextureTransform << endl; \ if ( (decal0Texture.hasTextureTransform != 0) ) { \ - cout << " Translation: " << decal0Texture.translation << endl; \ - cout << " Tiling: " << decal0Texture.tiling << endl; \ - cout << " W Rotation: " << decal0Texture.wRotation << endl; \ - cout << " Transform Type?: " << decal0Texture.transformType_ << endl; \ - cout << " Center Offset: " << decal0Texture.centerOffset << endl; \ + out << " Translation: " << decal0Texture.translation << endl; \ + out << " Tiling: " << decal0Texture.tiling << endl; \ + out << " W Rotation: " << decal0Texture.wRotation << endl; \ + out << " Transform Type?: " << decal0Texture.transformType_ << endl; \ + out << " Center Offset: " << decal0Texture.centerOffset << endl; \ }; \ }; \ if ( (textureCount == 8) ) { \ - cout << " Has Decal 1 Texture: " << hasDecal1Texture << endl; \ + out << " Has Decal 1 Texture: " << hasDecal1Texture << endl; \ }; \ if ( (((textureCount == 8)) && ((hasDecal1Texture != 0))) ) { \ - cout << " Source: " << "NiSourceTexture" << endl; \ - cout << " Clamp Mode: " << decal1Texture.clampMode << endl; \ - cout << " Filter Mode: " << decal1Texture.filterMode << endl; \ - cout << " Texture Set: " << decal1Texture.textureSet << endl; \ - cout << " PS2 L: " << decal1Texture.ps2L << endl; \ - cout << " PS2 K: " << decal1Texture.ps2K << endl; \ - cout << " Unknown1: " << decal1Texture.unknown1 << endl; \ - cout << " Has Texture Transform: " << decal1Texture.hasTextureTransform << endl; \ + out << " Source: " << "NiSourceTexture" << endl; \ + out << " Clamp Mode: " << decal1Texture.clampMode << endl; \ + out << " Filter Mode: " << decal1Texture.filterMode << endl; \ + out << " Texture Set: " << decal1Texture.textureSet << endl; \ + out << " PS2 L: " << decal1Texture.ps2L << endl; \ + out << " PS2 K: " << decal1Texture.ps2K << endl; \ + out << " Unknown1: " << decal1Texture.unknown1 << endl; \ + out << " Has Texture Transform: " << decal1Texture.hasTextureTransform << endl; \ if ( (decal1Texture.hasTextureTransform != 0) ) { \ - cout << " Translation: " << decal1Texture.translation << endl; \ - cout << " Tiling: " << decal1Texture.tiling << endl; \ - cout << " W Rotation: " << decal1Texture.wRotation << endl; \ - cout << " Transform Type?: " << decal1Texture.transformType_ << endl; \ - cout << " Center Offset: " << decal1Texture.centerOffset << endl; \ + out << " Translation: " << decal1Texture.translation << endl; \ + out << " Tiling: " << decal1Texture.tiling << endl; \ + out << " W Rotation: " << decal1Texture.wRotation << endl; \ + out << " Transform Type?: " << decal1Texture.transformType_ << endl; \ + out << " Center Offset: " << decal1Texture.centerOffset << endl; \ }; \ }; \ -cout << "Num Shader Textures: " << numShaderTextures << endl; \ +out << "Num Shader Textures: " << numShaderTextures << endl; \ for (uint i0 = 0; i0 < numShaderTextures; i0++) { \ - cout << " Is Used: " << shaderTextures[i0].isUsed << endl; \ + out << " Is Used: " << shaderTextures[i0].isUsed << endl; \ if ( (shaderTextures[i0].isUsed != 0) ) { \ - cout << " Source: " << "NiSourceTexture" << endl; \ - cout << " Clamp Mode: " << shaderTextures[i0].textureData.clampMode << endl; \ - cout << " Filter Mode: " << shaderTextures[i0].textureData.filterMode << endl; \ - cout << " Texture Set: " << shaderTextures[i0].textureData.textureSet << endl; \ - cout << " PS2 L: " << shaderTextures[i0].textureData.ps2L << endl; \ - cout << " PS2 K: " << shaderTextures[i0].textureData.ps2K << endl; \ - cout << " Unknown1: " << shaderTextures[i0].textureData.unknown1 << endl; \ - cout << " Has Texture Transform: " << shaderTextures[i0].textureData.hasTextureTransform << endl; \ + out << " Source: " << "NiSourceTexture" << endl; \ + out << " Clamp Mode: " << shaderTextures[i0].textureData.clampMode << endl; \ + out << " Filter Mode: " << shaderTextures[i0].textureData.filterMode << endl; \ + out << " Texture Set: " << shaderTextures[i0].textureData.textureSet << endl; \ + out << " PS2 L: " << shaderTextures[i0].textureData.ps2L << endl; \ + out << " PS2 K: " << shaderTextures[i0].textureData.ps2K << endl; \ + out << " Unknown1: " << shaderTextures[i0].textureData.unknown1 << endl; \ + out << " Has Texture Transform: " << shaderTextures[i0].textureData.hasTextureTransform << endl; \ if ( (shaderTextures[i0].textureData.hasTextureTransform != 0) ) { \ - cout << " Translation: " << shaderTextures[i0].textureData.translation << endl; \ - cout << " Tiling: " << shaderTextures[i0].textureData.tiling << endl; \ - cout << " W Rotation: " << shaderTextures[i0].textureData.wRotation << endl; \ - cout << " Transform Type?: " << shaderTextures[i0].textureData.transformType_ << endl; \ - cout << " Center Offset: " << shaderTextures[i0].textureData.centerOffset << endl; \ + out << " Translation: " << shaderTextures[i0].textureData.translation << endl; \ + out << " Tiling: " << shaderTextures[i0].textureData.tiling << endl; \ + out << " W Rotation: " << shaderTextures[i0].textureData.wRotation << endl; \ + out << " Transform Type?: " << shaderTextures[i0].textureData.transformType_ << endl; \ + out << " Center Offset: " << shaderTextures[i0].textureData.centerOffset << endl; \ }; \ - cout << " Unknown Int: " << shaderTextures[i0].unknownInt << endl; \ + out << " Unknown Int: " << shaderTextures[i0].unknownInt << endl; \ }; \ }; \ return out.str(); \ @@ -11448,7 +11448,7 @@ return out.str(); \ #define NI_TEXTURING_PROPERTY_FIXLINKS \ NiProperty::FixLinks( objects, link_stack, version ); \ if ( (hasBaseTexture != 0) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ baseTexture.source = DynamicCast<NiSourceTexture>(objects[link_stack.front()]); \ @@ -11457,7 +11457,7 @@ if ( (hasBaseTexture != 0) ) { \ link_stack.pop_front(); \ }; \ if ( (hasDarkTexture != 0) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ darkTexture.source = DynamicCast<NiSourceTexture>(objects[link_stack.front()]); \ @@ -11466,7 +11466,7 @@ if ( (hasDarkTexture != 0) ) { \ link_stack.pop_front(); \ }; \ if ( (hasDetailTexture != 0) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ detailTexture.source = DynamicCast<NiSourceTexture>(objects[link_stack.front()]); \ @@ -11475,7 +11475,7 @@ if ( (hasDetailTexture != 0) ) { \ link_stack.pop_front(); \ }; \ if ( (hasGlossTexture != 0) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ glossTexture.source = DynamicCast<NiSourceTexture>(objects[link_stack.front()]); \ @@ -11484,7 +11484,7 @@ if ( (hasGlossTexture != 0) ) { \ link_stack.pop_front(); \ }; \ if ( (hasGlowTexture != 0) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ glowTexture.source = DynamicCast<NiSourceTexture>(objects[link_stack.front()]); \ @@ -11493,7 +11493,7 @@ if ( (hasGlowTexture != 0) ) { \ link_stack.pop_front(); \ }; \ if ( (hasBumpMapTexture != 0) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ bumpMapTexture.source = DynamicCast<NiSourceTexture>(objects[link_stack.front()]); \ @@ -11502,7 +11502,7 @@ if ( (hasBumpMapTexture != 0) ) { \ link_stack.pop_front(); \ }; \ if ( (hasDecal0Texture != 0) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ decal0Texture.source = DynamicCast<NiSourceTexture>(objects[link_stack.front()]); \ @@ -11512,7 +11512,7 @@ if ( (hasDecal0Texture != 0) ) { \ }; \ if ( version >= 0x14000004 ) { \ if ( (((textureCount == 8)) && ((hasDecal1Texture != 0))) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ decal1Texture.source = DynamicCast<NiSourceTexture>(objects[link_stack.front()]); \ @@ -11524,7 +11524,7 @@ if ( version >= 0x14000004 ) { \ if ( version >= 0x0A000100 ) { \ for (uint i1 = 0; i1 < numShaderTextures; i1++) { \ if ( (shaderTextures[i1].isUsed != 0) ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ shaderTextures[i1].textureData.source = DynamicCast<NiSourceTexture>(objects[link_stack.front()]); \ @@ -11551,7 +11551,7 @@ NiSingleInterpolatorController::Write( out, link_map, version ); \ #define NI_TRANSFORM_CONTROLLER_STRING \ stringstream out; \ -cout << NiSingleInterpolatorController::asString(); \ +out << NiSingleInterpolatorController::asString(); \ return out.str(); \ #define NI_TRANSFORM_CONTROLLER_FIXLINKS \ @@ -11573,7 +11573,7 @@ NiKeyframeData::Write( out, link_map, version ); \ #define NI_TRANSFORM_DATA_STRING \ stringstream out; \ -cout << NiKeyframeData::asString(); \ +out << NiKeyframeData::asString(); \ return out.str(); \ #define NI_TRANSFORM_DATA_FIXLINKS \ @@ -11622,19 +11622,19 @@ NifStream( link_map[StaticCast<NiObject>(data)], out, version ); \ #define NI_TRANSFORM_INTERPOLATOR_STRING \ stringstream out; \ -cout << NiInterpolator::asString(); \ -cout << "Translation: " << translation << endl; \ -cout << "Rotation: " << rotation << endl; \ -cout << "Scale: " << scale << endl; \ +out << NiInterpolator::asString(); \ +out << "Translation: " << translation << endl; \ +out << "Rotation: " << rotation << endl; \ +out << "Scale: " << scale << endl; \ for (uint i0 = 0; i0 < 3; i0++) { \ - cout << " Unknown Bytes[" << i0 << "]: " << unknownBytes[i0] << endl; \ + out << " Unknown Bytes[" << i0 << "]: " << unknownBytes[i0] << endl; \ }; \ -cout << "Data: " << "NiTransformData" << endl; \ +out << "Data: " << "NiTransformData" << endl; \ return out.str(); \ #define NI_TRANSFORM_INTERPOLATOR_FIXLINKS \ NiInterpolator::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiTransformData>(objects[link_stack.front()]); \ @@ -11658,7 +11658,7 @@ NiTriBasedGeom::Write( out, link_map, version ); \ #define NI_TRI_SHAPE_STRING \ stringstream out; \ -cout << NiTriBasedGeom::asString(); \ +out << NiTriBasedGeom::asString(); \ return out.str(); \ #define NI_TRI_SHAPE_FIXLINKS \ @@ -11739,18 +11739,18 @@ for (uint i0 = 0; i0 < numMatchGroups; i0++) { \ #define NI_TRI_SHAPE_DATA_STRING \ stringstream out; \ -cout << NiTriBasedGeomData::asString(); \ -cout << "Num Triangles: " << numTriangles << endl; \ -cout << "Num Triangle Points: " << numTrianglePoints << endl; \ -cout << "Has Triangles: " << hasTriangles << endl; \ +out << NiTriBasedGeomData::asString(); \ +out << "Num Triangles: " << numTriangles << endl; \ +out << "Num Triangle Points: " << numTrianglePoints << endl; \ +out << "Has Triangles: " << hasTriangles << endl; \ for (uint i0 = 0; i0 < numTriangles; i0++) { \ - cout << " Triangles[" << i0 << "]: " << triangles[i0] << endl; \ + out << " Triangles[" << i0 << "]: " << triangles[i0] << endl; \ }; \ -cout << "Num Match Groups: " << numMatchGroups << endl; \ +out << "Num Match Groups: " << numMatchGroups << endl; \ for (uint i0 = 0; i0 < numMatchGroups; i0++) { \ - cout << " Num Vertices: " << matchGroups[i0].numVertices << endl; \ + out << " Num Vertices: " << matchGroups[i0].numVertices << endl; \ for (uint i1 = 0; i1 < matchGroups[i0].numVertices; i1++) { \ - cout << " Vertex Indices[" << i1 << "]: " << matchGroups[i0].vertexIndices[i1] << endl; \ + out << " Vertex Indices[" << i1 << "]: " << matchGroups[i0].vertexIndices[i1] << endl; \ }; \ }; \ return out.str(); \ @@ -11774,7 +11774,7 @@ NiTriBasedGeom::Write( out, link_map, version ); \ #define NI_TRI_STRIPS_STRING \ stringstream out; \ -cout << NiTriBasedGeom::asString(); \ +out << NiTriBasedGeom::asString(); \ return out.str(); \ #define NI_TRI_STRIPS_FIXLINKS \ @@ -11857,16 +11857,16 @@ if ( version >= 0x0A010000 ) { \ #define NI_TRI_STRIPS_DATA_STRING \ stringstream out; \ -cout << NiTriBasedGeomData::asString(); \ -cout << "Num Triangles: " << numTriangles << endl; \ -cout << "Num Strips: " << numStrips << endl; \ +out << NiTriBasedGeomData::asString(); \ +out << "Num Triangles: " << numTriangles << endl; \ +out << "Num Strips: " << numStrips << endl; \ for (uint i0 = 0; i0 < numStrips; i0++) { \ - cout << " Strip Lengths[" << i0 << "]: " << stripLengths[i0] << endl; \ + out << " Strip Lengths[" << i0 << "]: " << stripLengths[i0] << endl; \ }; \ -cout << "Has Points: " << hasPoints << endl; \ +out << "Has Points: " << hasPoints << endl; \ for (uint i0 = 0; i0 < numStrips; i0++) { \ for (uint i1 = 0; i1 < stripLengths[i0]; i1++) { \ - cout << " Points[" << i0 << "][" << i1 << "]: " << points[i0][i1] << endl; \ + out << " Points[" << i0 << "][" << i1 << "]: " << points[i0][i1] << endl; \ }; \ }; \ return out.str(); \ @@ -11899,14 +11899,14 @@ NifStream( link_map[StaticCast<NiObject>(data)], out, version ); \ #define NI_U_V_CONTROLLER_STRING \ stringstream out; \ -cout << NiTimeController::asString(); \ -cout << "Unknown Short: " << unknownShort << endl; \ -cout << "Data: " << "NiUVData" << endl; \ +out << NiTimeController::asString(); \ +out << "Unknown Short: " << unknownShort << endl; \ +out << "Data: " << "NiUVData" << endl; \ return out.str(); \ #define NI_U_V_CONTROLLER_FIXLINKS \ NiTimeController::FixLinks( objects, link_stack, version ); \ -if (!link_stack.empty()) \ +if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiUVData>(objects[link_stack.front()]); \ @@ -11951,14 +11951,14 @@ for (uint i0 = 0; i0 < 4; i0++) { \ #define NI_U_V_DATA_STRING \ stringstream out; \ -cout << NiObject::asString(); \ +out << NiObject::asString(); \ for (uint i0 = 0; i0 < 4; i0++) { \ - cout << " Num Keys: " << uvGroups[i0].numKeys << endl; \ + out << " Num Keys: " << uvGroups[i0].numKeys << endl; \ if ( (uvGroups[i0].numKeys != 0) ) { \ - cout << " Interpolation: " << uvGroups[i0].interpolation << endl; \ + out << " Interpolation: " << uvGroups[i0].interpolation << endl; \ }; \ for (uint i1 = 0; i1 < uvGroups[i0].numKeys; i1++) { \ - cout << " Keys[" << i1 << "]: " << uvGroups[i0].keys[i1] << endl; \ + out << " Keys[" << i1 << "]: " << uvGroups[i0].keys[i1] << endl; \ }; \ }; \ return out.str(); \ @@ -11989,9 +11989,9 @@ NifStream( unknownFloat, out, version ); \ #define NI_VECTOR_EXTRA_DATA_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Vector Data: " << vectorData << endl; \ -cout << "Unknown Float: " << unknownFloat << endl; \ +out << NiExtraData::asString(); \ +out << "Vector Data: " << vectorData << endl; \ +out << "Unknown Float: " << unknownFloat << endl; \ return out.str(); \ #define NI_VECTOR_EXTRA_DATA_FIXLINKS \ @@ -12023,10 +12023,10 @@ NifStream( lightingMode, out, version ); \ #define NI_VERTEX_COLOR_PROPERTY_STRING \ stringstream out; \ -cout << NiProperty::asString(); \ -cout << "Flags: " << flags << endl; \ -cout << "Vertex Mode: " << vertexMode << endl; \ -cout << "Lighting Mode: " << lightingMode << endl; \ +out << NiProperty::asString(); \ +out << "Flags: " << flags << endl; \ +out << "Vertex Mode: " << vertexMode << endl; \ +out << "Lighting Mode: " << lightingMode << endl; \ return out.str(); \ #define NI_VERTEX_COLOR_PROPERTY_FIXLINKS \ @@ -12063,11 +12063,11 @@ for (uint i0 = 0; i0 < numVertices; i0++) { \ #define NI_VERT_WEIGHTS_EXTRA_DATA_STRING \ stringstream out; \ -cout << NiExtraData::asString(); \ -cout << "Num Bytes: " << numBytes << endl; \ -cout << "Num Vertices: " << numVertices << endl; \ +out << NiExtraData::asString(); \ +out << "Num Bytes: " << numBytes << endl; \ +out << "Num Vertices: " << numVertices << endl; \ for (uint i0 = 0; i0 < numVertices; i0++) { \ - cout << " Weight[" << i0 << "]: " << weight[i0] << endl; \ + out << " Weight[" << i0 << "]: " << weight[i0] << endl; \ }; \ return out.str(); \ @@ -12100,14 +12100,14 @@ if ( version <= 0x0A010000 ) { \ #define NI_VIS_CONTROLLER_STRING \ stringstream out; \ -cout << NiSingleInterpolatorController::asString(); \ -cout << "Data: " << "NiVisData" << endl; \ +out << NiSingleInterpolatorController::asString(); \ +out << "Data: " << "NiVisData" << endl; \ return out.str(); \ #define NI_VIS_CONTROLLER_FIXLINKS \ NiSingleInterpolatorController::FixLinks( objects, link_stack, version ); \ if ( version <= 0x0A010000 ) { \ - if (!link_stack.empty()) \ + if (link_stack.empty()) \ throw runtime_error("Trying to pop a link from empty stack. This is probably a bug."); \ if (link_stack.front() != 0xffffffff) \ data = DynamicCast<NiVisData>(objects[link_stack.front()]); \ @@ -12144,10 +12144,10 @@ for (uint i0 = 0; i0 < numVisKeys; i0++) { \ #define NI_VIS_DATA_STRING \ stringstream out; \ -cout << AKeyedData::asString(); \ -cout << "Num Vis Keys: " << numVisKeys << endl; \ +out << AKeyedData::asString(); \ +out << "Num Vis Keys: " << numVisKeys << endl; \ for (uint i0 = 0; i0 < numVisKeys; i0++) { \ - cout << " Vis Keys[" << i0 << "]: " << visKeys[i0] << endl; \ + out << " Vis Keys[" << i0 << "]: " << visKeys[i0] << endl; \ }; \ return out.str(); \ @@ -12174,8 +12174,8 @@ NifStream( flags, out, version ); \ #define NI_WIREFRAME_PROPERTY_STRING \ stringstream out; \ -cout << NiProperty::asString(); \ -cout << "Flags: " << flags << endl; \ +out << NiProperty::asString(); \ +out << "Flags: " << flags << endl; \ return out.str(); \ #define NI_WIREFRAME_PROPERTY_FIXLINKS \ @@ -12208,9 +12208,9 @@ if ( version >= 0x0401000C ) { \ #define NI_Z_BUFFER_PROPERTY_STRING \ stringstream out; \ -cout << NiProperty::asString(); \ -cout << "Flags: " << flags << endl; \ -cout << "Function: " << function << endl; \ +out << NiProperty::asString(); \ +out << "Flags: " << flags << endl; \ +out << "Function: " << function << endl; \ return out.str(); \ #define NI_Z_BUFFER_PROPERTY_FIXLINKS \ @@ -12232,7 +12232,7 @@ NiNode::Write( out, link_map, version ); \ #define ROOT_COLLISION_NODE_STRING \ stringstream out; \ -cout << NiNode::asString(); \ +out << NiNode::asString(); \ return out.str(); \ #define ROOT_COLLISION_NODE_FIXLINKS \ diff --git a/niflib.cpp b/niflib.cpp index 21b9aff49c489a325c0b8781ec12e64a82cab72b..40e9fe0b5436582b9765613a816af00db22f7a9b 100644 --- a/niflib.cpp +++ b/niflib.cpp @@ -1,7 +1,7 @@ /* Copyright (c) 2006, NIF File Format Library and Tools All rights reserved. Please see niflib.h for licence. */ -#define DEBUG // this will produce lot's of output +//#define DEBUG // this will produce lots of output #include "niflib.h" #include "obj/NiAVObject.h" @@ -274,7 +274,7 @@ vector<NiObjectRef> ReadNifList( istream & in ) { } } - cout << endl << i << ": " << blockName; + //cout << endl << i << ": " << blockName; //Create Block of the type that was found blocks[i] = CreateBlock(blockName); @@ -295,7 +295,7 @@ vector<NiObjectRef> ReadNifList( istream & in ) { //blocks[i]->SetBlockNum(i); blocks[i]->Read( in, link_stack, version ); - cout << endl << blocks[i]->asString() << endl; + //cout << endl << blocks[i]->asString() << endl; } //cout << endl; @@ -318,14 +318,14 @@ vector<NiObjectRef> ReadNifList( istream & in ) { //} - cout << "Fixing Links:" << endl; - //--Now that all blocks are read, go back and fix the links--// - for (uint i = 0; i < blocks.size(); ++i) { - - cout << blocks[i]->GetType().GetTypeName() << endl; - //Fix links & other pre-processing - blocks[i]->FixLinks( blocks, link_stack, version ); - } + //cout << "Fixing Links:" << endl; + ////--Now that all blocks are read, go back and fix the links--// + //for (uint i = 0; i < blocks.size(); ++i) { + // + // cout << blocks[i]->GetType().GetTypeName() << endl; + // //Fix links & other pre-processing + // blocks[i]->FixLinks( blocks, link_stack, version ); + //} ////Build up the bind pose matricies into their world-space equivalents //NiAVObjectRef av_root = DynamicCast<NiAVObject>( FindRoot(blocks) );