''' Nif User Interface, custom nif properties store for collisions settings''' # ***** BEGIN LICENSE BLOCK ***** # # Copyright © 2005-2014, NIF File Format Library and Tools contributors. # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # # * Redistributions in binary form must reproduce the above # copyright notice, this list of conditions and the following # disclaimer in the documentation and/or other materials provided # with the distribution. # # * Neither the name of the NIF File Format Library and Tools # project nor the names of its contributors may be used to endorse # or promote products derived from this software without specific # prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # # ***** END LICENSE BLOCK ***** import bpy from bpy.types import PropertyGroup from bpy.props import (PointerProperty, IntProperty, BoolProperty, EnumProperty, FloatProperty, ) from pyffi.formats.nif import NifFormat class CollisionProperty(PropertyGroup): '''Group of Havok related properties, which gets attached to objects through a property pointer.''' @classmethod def register(cls): # physics bpy.types.Object.nifcollision = PointerProperty( name='Niftools Collision Property', description='Additional collision properties used by the Nif File Format', type=cls, ) cls.motion_system = EnumProperty( name='Motion System', description='Havok Motion System settings for bhkRigidBody(t)', items=[(item, item, "", i) for i, item in enumerate(NifFormat.MotionSystem._enumkeys)], # default = 'MO_SYS_FIXED', ) cls.oblivion_layer = EnumProperty( name='Oblivion Layer', description='Mesh color, used in Editor', items=[(item, item, "", i) for i, item in enumerate(NifFormat.OblivionLayer._enumkeys)], # default = 'OL_STATIC', ) cls.deactivator_type = EnumProperty( name='Deactivator Type', description='Motion deactivation setting', items=[(item, item, "", i) for i, item in enumerate(NifFormat.DeactivatorType._enumkeys)], ) cls.solver_deactivation = EnumProperty( name='Solver Deactivation', description='Motion deactivation setting', items=[(item, item, "", i) for i, item in enumerate(NifFormat.SolverDeactivation._enumkeys)], ) cls.quality_type = EnumProperty( name='Quality Type', description='Determines quality of motion', items=[(item, item, "", i) for i, item in enumerate(NifFormat.MotionQuality._enumkeys)], # default = 'MO_QUAL_FIXED', ) cls.col_filter = IntProperty( name='Col Filter', description='Flags for bhkRigidBody(t)', default=0 ) cls.max_linear_velocity = FloatProperty( name='Max Linear Velocity', description='Linear velocity limit for bhkRigidBody(t)', default=0 ) cls.max_angular_velocity = FloatProperty( name='Max Angular Velocity', description='Angular velocity limit for bhkRigidBody(t)', default=0 ) cls.havok_material = EnumProperty( name='Havok Material', description='The Shapes material', items=[(item, item, "", i) for i, item in enumerate(NifFormat.HavokMaterial._enumkeys)], # default = 'HAV_MAT_WOOD' ) cls.export_bhklist = BoolProperty( name='Export BHKList', description='None', default=False ) cls.use_blender_properties = BoolProperty( name='Use Blender Properties', description='Whether or not to export collision settings via blender properties', default=False, ) @classmethod def unregister(cls): del bpy.types.Object.nifcollision