diff --git a/CHANGELOG.rst b/CHANGELOG.rst
index 97615b9c6b4a6cea89d737407205d813d660cd63..8dd3977b0dfd923d15156aeeb19afd42fa274a93 100644
--- a/CHANGELOG.rst
+++ b/CHANGELOG.rst
@@ -1,3 +1,16 @@
+Version v0.0.14
+===============
+
+- #512 Two small Collision fixes
+    - Fix for importing an empty (convex) collision shape
+    - Closes #499 by moving it to a setting rather than using the collision physics property.
+    - Closes #511 Blender 3.1 python errors importing and exporting collisions
+- #497 Slight fix for triangle assignment to bodypart on partition import
+    - Added warning for too many bones per partition (since some games will crash with that
+    - Closes #496 "Some polygons of Parthurnax not assigned to any body part." error on unmodified model
+- #505 Import animation by default
+
+
 Version v0.0.13
 ==============
 
diff --git a/io_scene_niftools/VERSION.txt b/io_scene_niftools/VERSION.txt
index 71ad83c0c2efc9bf5a6380f80e4afbf96c79279f..67788826d4485cdb0e441a8c19d4221e4fd8c5a1 100644
--- a/io_scene_niftools/VERSION.txt
+++ b/io_scene_niftools/VERSION.txt
@@ -1 +1 @@
-v0.0.13
\ No newline at end of file
+v0.0.14
\ No newline at end of file
diff --git a/io_scene_niftools/__init__.py b/io_scene_niftools/__init__.py
index ceb27b8690ab68f4dc9c1a204ae55d7ba2628959..26f8138a135735e6d838e95ce28b07e8c4216959 100644
--- a/io_scene_niftools/__init__.py
+++ b/io_scene_niftools/__init__.py
@@ -49,7 +49,7 @@ bl_info = {
     "description": "Import and export files in the NetImmerse/Gamebryo formats (.nif, .kf, .egm)",
     "author": "Niftools team",
     "blender": (2, 82, 0),
-    "version": (0, 0, 13),  # can't read from VERSION, blender wants it hardcoded
+    "version": (0, 0, 14),  # can't read from VERSION, blender wants it hardcoded
     "api": 39257,
     "location": "File > Import-Export",
     "warning": "Generally stable port of the Niftool's Blender NifScripts, many improvements, still work in progress",
diff --git a/io_scene_niftools/modules/nif_export/collision/havok.py b/io_scene_niftools/modules/nif_export/collision/havok.py
index aeaca69de43b52afa85dd267f1791967ea7b940d..9f36dcdeb0d2472d9bc41c296dc3d7d1991b9986 100644
--- a/io_scene_niftools/modules/nif_export/collision/havok.py
+++ b/io_scene_niftools/modules/nif_export/collision/havok.py
@@ -173,7 +173,7 @@ class BhkCollision(Collision):
         n_r_body.restitution = b_r_body.restitution
         n_r_body.max_linear_velocity = b_obj.nifcollision.max_linear_velocity
         n_r_body.max_angular_velocity = b_obj.nifcollision.max_angular_velocity
-        n_r_body.penetration_depth = b_obj.collision.permeability
+        n_r_body.penetration_depth = b_obj.nifcollision.penetration_depth
         n_r_body.motion_system = b_obj.nifcollision.motion_system
         n_r_body.deactivator_type = b_obj.nifcollision.deactivator_type
         n_r_body.solver_deactivation = b_obj.nifcollision.solver_deactivation
diff --git a/io_scene_niftools/modules/nif_import/collision/havok.py b/io_scene_niftools/modules/nif_import/collision/havok.py
index c3f1b39476b6647c47bdd98302243b38ecf0b34e..fa4e4be749807e6d42e8086690de44b004f50830 100644
--- a/io_scene_niftools/modules/nif_import/collision/havok.py
+++ b/io_scene_niftools/modules/nif_import/collision/havok.py
@@ -197,7 +197,7 @@ class BhkCollision(Collision):
             b_r_body.deactivate_angular_velocity = mathutils.Vector([ang_vel.w, ang_vel.x, ang_vel.y, ang_vel.z]).magnitude
 
             # Custom Niftools properties
-            b_col_obj.collision.permeability = bhkshape.penetration_depth
+            b_col_obj.nifcollision.penetration_depth = bhkshape.penetration_depth
             b_col_obj.nifcollision.deactivator_type = NifFormat.DeactivatorType._enumkeys[bhkshape.deactivator_type]
             b_col_obj.nifcollision.solver_deactivation = NifFormat.SolverDeactivation._enumkeys[bhkshape.solver_deactivation]
             b_col_obj.nifcollision.max_linear_velocity = bhkshape.max_linear_velocity
@@ -269,7 +269,11 @@ class BhkCollision(Collision):
         # find vertices (and fix scale)
         scaled_verts = [(self.HAVOK_SCALE * n_vert.x, self.HAVOK_SCALE * n_vert.y, self.HAVOK_SCALE * n_vert.z)
                         for n_vert in bhk_shape.vertices]
-        verts, faces = qhull3d(scaled_verts)
+        if scaled_verts:
+            verts, faces = qhull3d(scaled_verts)
+        else:
+            verts = []
+            faces = []
 
         b_obj = Object.mesh_from_data("convexpoly", verts, faces)
         radius = bhk_shape.radius * self.HAVOK_SCALE
diff --git a/io_scene_niftools/properties/collision.py b/io_scene_niftools/properties/collision.py
index 877a9550a7392e6614127abeb0a0a39c058a52d1..dd938c22e5fee2ffac22ec3e46e9e8a3aa540d89 100644
--- a/io_scene_niftools/properties/collision.py
+++ b/io_scene_niftools/properties/collision.py
@@ -82,6 +82,12 @@ class CollisionProperty(PropertyGroup):
         items=game_specific_col_layer_items,
     )
 
+    penetration_depth: FloatProperty(
+        name='Penetration Depth',
+        description='The maximum allowed penetration for this object.',
+        default=0.15
+    )
+
     deactivator_type: EnumProperty(
         name='Deactivator Type',
         description='Motion deactivation setting',