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Mod Organizer Classic
Mod Organizer Classic
Commits
09e06eab
Commit
09e06eab
authored
Dec 10, 2021
by
Grant Kim
Browse files
[Maintenance] Update missing files
parent
76037120
Changes
59
Hide whitespace changes
Inline
Side-by-side
configCache.cmake
0 → 100644
View file @
09e06eab
set
(
Boost_COMPILER
"mgw112"
CACHE STRING
"Override Boost's broken detection for mingw"
)
\ No newline at end of file
src/BossDummy/CMakeLists.txt
View file @
09e06eab
CMAKE_MINIMUM_REQUIRED
(
VERSION
2.8
)
CMAKE_MINIMUM_REQUIRED
(
VERSION
3.10
)
PROJECT
(
BOSSDummy
)
...
...
src/hookdll/CMakeLists.txt
View file @
09e06eab
CMAKE_MINIMUM_REQUIRED
(
VERSION 3.
0
)
CMAKE_MINIMUM_REQUIRED
(
VERSION 3.
13
)
project
(
hookdll
)
find_package
(
Boost REQUIRED COMPONENTS thread
)
...
...
@@ -42,6 +42,9 @@ target_link_libraries( hookdll PUBLIC psapi version shlwapi bsatk z Boost::threa
target_include_directories
(
hookdll PUBLIC
${
CMAKE_SOURCE_DIR
}
/src/common/platforms/msw
)
target_compile_options
(
hookdll PRIVATE -fno-tree-vectorize -static -static-libgcc -static-libstdc++
)
set_target_properties
(
hookdll PROPERTIES STATIC_LIBRARY_OPTIONS ON
)
# include_directories()
...
...
src/lib.manifest
0 → 100644
View file @
09e06eab
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly
xmlns=
"urn:schemas-microsoft-com:asm.v1"
manifestVersion=
"1.0"
>
<assemblyIdentity
type=
"win32"
name=
"lib"
version=
"1.0.0.0"
processorArchitecture=
"x86"
/>
<file
name=
"Qt5Core.dll"
/>
<file
name=
"Qt5Gui.dll"
/>
<file
name=
"Qt5Network.dll"
/>
<file
name=
"Qt5Qml.dll"
/>
<file
name=
"Qt5QmlModels.dll"
/>
<file
name=
"Qt5Quick.dll"
/>
<file
name=
"Qt5QuickWidgets.dll"
/>
<file
name=
"Qt5Widgets.dll"
/>
<file
name=
"Qt5WinExtras.dll"
/>
<file
name=
"Qt5Xml.dll"
/>
</assembly>
src/molauncher/CMakeLists.txt
View file @
09e06eab
add_executable
(
molauncher WIN32 src/molauncher.c
src/molauncher.rc
)
add_executable
(
molauncher WIN32 src/molauncher.c
)
target_link_libraries
(
molauncher PRIVATE shlwapi
)
target_link_options
(
molauncher PRIVATE -Wl,--large-address-aware
)
\ No newline at end of file
src/nxmhandler/nxmhandler.manifests.xml
0 → 100644
View file @
09e06eab
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly
manifestVersion=
"1.0"
xmlns=
"urn:schemas-microsoft-com:asm.v1"
xmlns:asmv3=
"urn:schemas-microsoft-com:asm.v3"
>
<compatibility
xmlns=
"urn:schemas-microsoft-com:compatibility.v1"
>
<application>
<!-- Windows 10 -->
<supportedOS
Id=
"{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"
/>
<!-- Windows 8.1 -->
<supportedOS
Id=
"{1f676c76-80e1-4239-95bb-83d0f6d0da78}"
/>
<!-- Windows Vista -->
<supportedOS
Id=
"{e2011457-1546-43c5-a5fe-008deee3d3f0}"
/>
<!-- Windows 7 -->
<supportedOS
Id=
"{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"
/>
<!-- Windows 8 -->
<supportedOS
Id=
"{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"
/>
</application>
</compatibility>
<trustInfo
xmlns=
"urn:schemas-microsoft-com:asm.v3"
>
<security>
<requestedPrivileges>
<requestedExecutionLevel
level=
"asInvoker"
uiAccess=
"false"
/>
</requestedPrivileges>
</security>
</trustInfo>
<dependency>
<dependentAssembly>
<assemblyIdentity
type=
"win32"
name=
"Microsoft.Windows.Common-Controls"
version=
"6.0.0.0"
processorArchitecture=
"*"
publicKeyToken=
"6595b64144ccf1df"
language=
"*"
>
</assemblyIdentity>
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity
name=
'lib'
processorArchitecture=
'x86'
version=
'1.0.0.0'
type=
'win32'
/>
</dependentAssembly>
</dependency>
</assembly>
src/nxmhandler/version.rc
View file @
09e06eab
#include "Winver.h"
1 24 "nxmhandler.manifests.xml"
#define VER_FILEVERSION 1,1,0,0
#define VER_FILEVERSION_STR "1,1,0,0\0"
...
...
src/organizer-ui/ModOrganizer.manifests.xml
View file @
09e06eab
...
...
@@ -34,7 +34,7 @@
<dependency>
<dependentAssembly>
<assemblyIdentity
name=
'
dlls
'
processorArchitecture=
'x86'
version=
'1.0.0.0'
type=
'win32'
/>
<assemblyIdentity
name=
'
lib
'
processorArchitecture=
'x86'
version=
'1.0.0.0'
type=
'win32'
/>
</dependentAssembly>
</dependency>
...
...
src/plugins/checkFNIS/CMakeLists.txt
View file @
09e06eab
CMAKE_MINIMUM_REQUIRED
(
VERSION
2.8
)
CMAKE_MINIMUM_REQUIRED
(
VERSION
3.0
)
CMAKE_POLICY
(
SET CMP0020 NEW
)
CMAKE_POLICY
(
SET CMP0043 NEW
)
...
...
src/plugins/diagnoseBasic/CMakeLists.txt
View file @
09e06eab
CMAKE_MINIMUM_REQUIRED
(
VERSION
2.8
)
CMAKE_MINIMUM_REQUIRED
(
VERSION
3.0
)
CMAKE_POLICY
(
SET CMP0020 NEW
)
CMAKE_POLICY
(
SET CMP0043 NEW
)
...
...
src/plugins/gameFallout3/CMakeLists.txt
View file @
09e06eab
CMAKE_MINIMUM_REQUIRED
(
VERSION
2.8
)
CMAKE_MINIMUM_REQUIRED
(
VERSION
3.0
)
CMAKE_POLICY
(
SET CMP0020 NEW
)
...
...
src/plugins/gameFalloutNV/CMakeLists.txt
View file @
09e06eab
CMAKE_MINIMUM_REQUIRED
(
VERSION
2.8
)
CMAKE_MINIMUM_REQUIRED
(
VERSION
3.0
)
CMAKE_POLICY
(
SET CMP0020 NEW
)
...
...
src/plugins/gameGamebryo/CMakeLists.txt
View file @
09e06eab
cmake_minimum_required
(
VERSION
2.8
)
cmake_minimum_required
(
VERSION
3.10
)
cmake_policy
(
SET CMP0020 NEW
)
...
...
@@ -7,18 +7,17 @@ aux_source_directory(${CMAKE_CURRENT_SOURCE_DIR} gameGamebryo_SRCS)
set
(
CMAKE_INCLUDE_CURRENT_DIR ON
)
set
(
CMAKE_AUTOMOC ON
)
set
(
CMAKE_AUTOUIC ON
)
find_package
(
Qt5Widgets REQUIRED
)
find_package
(
Qt5
COMPONENTS Widgets
REQUIRED
)
set
(
Boost_USE_STATIC_LIBS ON
)
set
(
Boost_USE_MULTITHREADED ON
)
set
(
Boost_USE_STATIC_RUNTIME OFF
)
find_package
(
Boost
)
if
(
Boost_FOUND
)
include_directories
(
${
Boost_INCLUDE_DIRS
}
)
endif
(
Boost_FOUND
)
set
(
default_project_path
"
${
CMAKE_SOURCE_DIR
}
/.."
)
set
(
default_project_path
"
${
CMAKE_SOURCE_DIR
}
"
)
get_filename_component
(
${
default_project_path
}
${
default_project_path
}
REALPATH
)
set
(
project_path
...
...
@@ -34,14 +33,11 @@ message(STATUS ${project_path})
link_directories
(
${
lib_path
}
)
add_library
(
gameGamebryo STATIC
${
gameGamebryo_SRCS
}
)
target_link_libraries
(
gameGamebryo
Qt5::Widgets
${
Boost_LIBRARIES
}
uibase
)
target_include_directories
(
gameGamebryo
INTERFACE
${
project_path
}
/uibase
${
project_path
}
/plugins/gameFeatures
)
target_link_libraries
(
gameGamebryo Qt5::Widgets Boost::boost uibase
)
# FIXME: target_include_directories doesn't work for Qt's moc.
include_directories
(
gameGamebryo
${
project_path
}
/ModOrganizer/src/uibase
${
project_path
}
/ModOrganizer/src/plugins/gameFeatures
)
# SET_TARGET_PROPERTIES(gameGamebryo PROPERTIES COMPILE_FLAGS /GL)
# SET_TARGET_PROPERTIES(gameGamebryo PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/LTCG
...
...
src/plugins/gameGamebryo/SConscript
deleted
100644 → 0
View file @
76037120
import
os
Import
(
'qt_env'
)
env
=
qt_env
.
Clone
()
env
.
AppendUnique
(
CPPPATH
=
[
os
.
path
.
join
(
'..'
,
'gamefeatures'
),
'${BOOSTPATH}'
])
env
.
StaticLibrary
(
'gameGamebryo'
,
env
.
Glob
(
'*.cpp'
))
res
=
env
[
'QT_USED_MODULES'
]
Return
(
'res'
)
src/plugins/gameGamebryo/dummybsa.cpp
View file @
09e06eab
...
...
@@ -18,227 +18,174 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#include
"dummybsa.h"
#include
<QFile>
#define WIN32_LEAN_AND_MEAN
#include
<Windows.h>
static
void
writeUlong
(
unsigned
char
*
buffer
,
int
offset
,
unsigned
long
value
)
static
void
writeUlong
(
unsigned
char
*
buffer
,
int
offset
,
unsigned
long
value
)
{
union
{
union
{
unsigned
long
ulValue
;
unsigned
char
cValue
[
4
];
};
ulValue
=
value
;
memcpy
(
buffer
+
offset
,
cValue
,
4
);
memcpy
(
buffer
+
offset
,
cValue
,
4
);
}
static
void
writeUlonglong
(
unsigned
char
*
buffer
,
int
offset
,
unsigned
long
long
value
)
static
void
writeUlonglong
(
unsigned
char
*
buffer
,
int
offset
,
unsigned
long
long
value
)
{
union
{
union
{
unsigned
long
long
ullValue
;
unsigned
char
cValue
[
8
];
unsigned
char
cValue
[
8
];
};
ullValue
=
value
;
memcpy
(
buffer
+
offset
,
cValue
,
8
);
memcpy
(
buffer
+
offset
,
cValue
,
8
);
}
static
unsigned
long
genHashInt
(
const
unsigned
char
*
pos
,
const
unsigned
char
*
end
)
static
unsigned
long
genHashInt
(
const
unsigned
char
*
pos
,
const
unsigned
char
*
end
)
{
unsigned
long
hash
=
0
;
for
(
;
pos
<
end
;
++
pos
)
{
for
(;
pos
<
end
;
++
pos
)
{
hash
*=
0x1003f
;
hash
+=
*
pos
;
}
return
hash
;
}
static
unsigned
long
long
genHash
(
const
char
*
fileName
)
static
unsigned
long
long
genHash
(
const
char
*
fileName
)
{
char
fileNameLower
[
MAX_PATH
+
1
];
int
i
=
0
;
for
(
;
i
<
MAX_PATH
&&
fileName
[
i
]
!=
'\0'
;
++
i
)
{
fileNameLower
[
i
]
=
static_cast
<
char
>
(
tolower
(
fileName
[
i
]
)
);
if
(
fileNameLower
[
i
]
==
'\\'
)
{
int
i
=
0
;
for
(;
i
<
MAX_PATH
&&
fileName
[
i
]
!=
'\0'
;
++
i
)
{
fileNameLower
[
i
]
=
static_cast
<
char
>
(
tolower
(
fileName
[
i
]));
if
(
fileNameLower
[
i
]
==
'\\'
)
{
fileNameLower
[
i
]
=
'/'
;
}
}
fileNameLower
[
i
]
=
'\0'
;
unsigned
char
*
fileNameLowerU
=
reinterpret_cast
<
unsigned
char
*>
(
fileNameLower
);
unsigned
char
*
fileNameLowerU
=
reinterpret_cast
<
unsigned
char
*>
(
fileNameLower
);
char
*
ext
=
strrchr
(
fileNameLower
,
'.'
);
if
(
ext
==
nullptr
)
{
ext
=
fileNameLower
+
strlen
(
fileNameLower
);
char
*
ext
=
strrchr
(
fileNameLower
,
'.'
);
if
(
ext
==
nullptr
)
{
ext
=
fileNameLower
+
strlen
(
fileNameLower
);
}
unsigned
char
*
extU
=
reinterpret_cast
<
unsigned
char
*>
(
ext
);
unsigned
char
*
extU
=
reinterpret_cast
<
unsigned
char
*>
(
ext
);
int
length
=
ext
-
fileNameLower
;
unsigned
long
long
hash
=
0ULL
;
if
(
length
>
0
)
{
hash
=
*
(
extU
-
1
)
|
(
(
length
>
2
?
*
(
ext
-
2
)
:
0
)
<<
8
)
|
(
length
<<
16
)
|
(
fileNameLowerU
[
0
]
<<
24
);
if
(
length
>
0
)
{
hash
=
*
(
extU
-
1
)
|
((
length
>
2
?
*
(
ext
-
2
)
:
0
)
<<
8
)
|
(
length
<<
16
)
|
(
fileNameLowerU
[
0
]
<<
24
);
}
if
(
strlen
(
ext
)
>
0
)
{
if
(
strcmp
(
ext
+
1
,
"kf"
)
==
0
)
{
if
(
strlen
(
ext
)
>
0
)
{
if
(
strcmp
(
ext
+
1
,
"kf"
)
==
0
)
{
hash
|=
0x80
;
}
else
if
(
strcmp
(
ext
+
1
,
"nif"
)
==
0
)
{
}
else
if
(
strcmp
(
ext
+
1
,
"nif"
)
==
0
)
{
hash
|=
0x8000
;
}
else
if
(
strcmp
(
ext
+
1
,
"dds"
)
==
0
)
{
}
else
if
(
strcmp
(
ext
+
1
,
"dds"
)
==
0
)
{
hash
|=
0x8080
;
}
else
if
(
strcmp
(
ext
+
1
,
"wav"
)
==
0
)
{
}
else
if
(
strcmp
(
ext
+
1
,
"wav"
)
==
0
)
{
hash
|=
0x80000000
;
}
unsigned
long
long
temp
=
static_cast
<
unsigned
long
long
>
(
genHashInt
(
fileNameLowerU
+
1
,
extU
-
2
)
);
temp
+=
static_cast
<
unsigned
long
long
>
(
genHashInt
(
extU
,
extU
+
strlen
(
ext
)
)
);
unsigned
long
long
temp
=
static_cast
<
unsigned
long
long
>
(
genHashInt
(
fileNameLowerU
+
1
,
extU
-
2
)
);
temp
+=
static_cast
<
unsigned
long
long
>
(
genHashInt
(
extU
,
extU
+
strlen
(
ext
))
);
hash
|=
(
temp
&
0xFFFFFFFF
)
<<
32
;
hash
|=
(
temp
&
0xFFFFFFFF
)
<<
32
;
}
return
hash
;
}
DummyBSA
::
DummyBSA
(
unsigned
long
bsaVersion
)
:
m_Version
(
bsaVersion
)
,
m_FolderName
(
""
)
,
m_FileName
(
"dummy.dds"
)
,
m_TotalFileNameLength
(
0
)
DummyBSA
::
DummyBSA
(
unsigned
long
bsaVersion
)
:
m_Version
(
bsaVersion
)
,
m_FolderName
(
""
)
,
m_FileName
(
"dummy.dds"
)
,
m_TotalFileNameLength
(
0
)
{
}
void
DummyBSA
::
writeHeader
(
QFile
&
file
)
void
DummyBSA
::
writeHeader
(
QFile
&
file
)
{
unsigned
char
header
[]
=
{
'B'
,
'S'
,
'A'
,
'\0'
,
// magic string
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// version - insert later
0x24
,
0x00
,
0x00
,
0x00
,
// offset to folder recors. header size is static
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// archive flags - insert later
0x01
,
0x00
,
0x00
,
0x00
,
// folder count
0x01
,
0x00
,
0x00
,
0x00
,
// file count
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// total folder names length - insert later
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// total file names length - insert later
0xDE
,
0xAD
,
0xBE
,
0xEF
// file flags - insert later
};
writeUlong
(
header
,
4
,
m_Version
);
writeUlong
(
header
,
12
,
0x01
|
0x02
);
// has directories and has files.
writeUlong
(
header
,
24
,
m_FolderName
.
length
()
+
1
);
// empty folder name
writeUlong
(
header
,
28
,
m_TotalFileNameLength
);
// single character file name
writeUlong
(
header
,
32
,
2
);
// has dds
file
.
write
(
reinterpret_cast
<
char
*>
(
header
),
sizeof
(
header
)
);
'B'
,
'S'
,
'A'
,
'\0'
,
// magic string
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// version - insert later
0x24
,
0x00
,
0x00
,
0x00
,
// offset to folder recors. header size is static
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// archive flags - insert later
0x01
,
0x00
,
0x00
,
0x00
,
// folder count
0x01
,
0x00
,
0x00
,
0x00
,
// file count
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// total folder names length - insert later
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// total file names length - insert later
0xDE
,
0xAD
,
0xBE
,
0xEF
// file flags - insert later
};
writeUlong
(
header
,
4
,
m_Version
);
writeUlong
(
header
,
12
,
0x01
|
0x02
);
// has directories and has files.
writeUlong
(
header
,
24
,
m_FolderName
.
length
()
+
1
);
// empty folder name
writeUlong
(
header
,
28
,
m_TotalFileNameLength
);
// single character file name
writeUlong
(
header
,
32
,
2
);
// has dds
file
.
write
(
reinterpret_cast
<
char
*>
(
header
),
sizeof
(
header
)
);
}
void
DummyBSA
::
writeFolderRecord
(
QFile
&
file
,
const
std
::
string
&
folderName
)
void
DummyBSA
::
writeFolderRecord
(
QFile
&
file
,
const
std
::
string
&
folderName
)
{
unsigned
char
folderRecord
[]
=
{
0xDE
,
0xAD
,
0xBE
,
0xEF
,
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// folder hash
0x01
,
0x00
,
0x00
,
0x00
,
// file count
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// offset to folder name
};
0xDE
,
0xAD
,
0xBE
,
0xEF
,
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// folder hash
0x01
,
0x00
,
0x00
,
0x00
,
// file count
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// offset to folder name
};
// we'd usually have to sort folders be the hash value generated here
writeUlonglong
(
folderRecord
,
0
,
genHash
(
folderName
.
c_str
()
)
);
writeUlong
(
folderRecord
,
12
,
0x34
+
m_TotalFileNameLength
);
// TODO: this should be calculated properly
file
.
write
(
reinterpret_cast
<
char
*>
(
folderRecord
),
sizeof
(
folderRecord
)
);
writeUlonglong
(
folderRecord
,
0
,
genHash
(
folderName
.
c_str
()));
writeUlong
(
folderRecord
,
12
,
0x34
+
m_TotalFileNameLength
);
// TODO: this should be calculated properly
file
.
write
(
reinterpret_cast
<
char
*>
(
folderRecord
),
sizeof
(
folderRecord
));
}
void
DummyBSA
::
writeFileRecord
(
QFile
&
file
,
const
std
::
string
&
fileName
)
void
DummyBSA
::
writeFileRecord
(
QFile
&
file
,
const
std
::
string
&
fileName
)
{
unsigned
char
fileRecord
[]
=
{
0xDE
,
0xAD
,
0xBE
,
0xEF
,
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// file name hash
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// size
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// offset to file data
};
0xDE
,
0xAD
,
0xBE
,
0xEF
,
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// file name hash
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// size
0xDE
,
0xAD
,
0xBE
,
0xEF
,
// offset to file data
};
// we'd usually have to sort files by the value generated here
writeUlonglong
(
fileRecord
,
0
,
genHash
(
fileName
.
c_str
()
)
);
writeUlong
(
fileRecord
,
8
,
0
);
writeUlong
(
fileRecord
,
12
,
0x44
+
(
fileName
.
length
()
+
1
)
+
4
);
// after this record we expect the filename and 4 bytes of file
// size
file
.
write
(
reinterpret_cast
<
char
*>
(
fileRecord
),
sizeof
(
fileRecord
)
);
writeUlonglong
(
fileRecord
,
0
,
genHash
(
fileName
.
c_str
()));
writeUlong
(
fileRecord
,
8
,
0
);
writeUlong
(
fileRecord
,
12
,
0x44
+
(
fileName
.
length
()
+
1
)
+
4
);
// after this record we expect the filename and 4 bytes of file size
file
.
write
(
reinterpret_cast
<
char
*>
(
fileRecord
),
sizeof
(
fileRecord
));
}
void
DummyBSA
::
writeFileRecordBlocks
(
QFile
&
file
,
const
std
::
string
&
folderName
)
void
DummyBSA
::
writeFileRecordBlocks
(
QFile
&
file
,
const
std
::
string
&
folderName
)
{
file
.
write
(
folderName
.
c_str
(),
folderName
.
length
()
+
1
);
file
.
write
(
folderName
.
c_str
(),
folderName
.
length
()
+
1
);
writeFileRecord
(
file
,
m_FileName
);
writeFileRecord
(
file
,
m_FileName
);
}
void
DummyBSA
::
write
(
const
QString
&
fileName
)
void
DummyBSA
::
write
(
const
QString
&
fileName
)
{
QFile
file
(
fileName
);
file
.
open
(
QIODevice
::
WriteOnly
);
QFile
file
(
fileName
);
file
.
open
(
QIODevice
::
WriteOnly
);
m_TotalFileNameLength
=
m_FileName
.
length
()
+
1
;
writeHeader
(
file
);
writeFolderRecord
(
file
,
m_FolderName
);
writeFileRecordBlocks
(
file
,
m_FolderName
);
file
.
write
(
m_FileName
.
c_str
(),
m_FileName
.
length
()
+
1
);
char
fileSize
[]
=
{
0x00
,
0x00
,
0x00
,
0x00
};
file
.
write
(
fileSize
,
sizeof
(
fileSize
)
);
writeHeader
(
file
);
writeFolderRecord
(
file
,
m_FolderName
);
writeFileRecordBlocks
(
file
,
m_FolderName
);
file
.
write
(
m_FileName
.
c_str
()
,
m_FileName
.
length
()
+
1
);
char
fileSize
[]
=
{
0x00
,
0x00
,
0x00
,
0x00
};
file
.
write
(
fileSize
,
sizeof
(
fileSize
)
);
file
.
close
();
}
src/plugins/gameGamebryo/dummybsa.h
View file @
09e06eab
...
...
@@ -20,8 +20,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
#ifndef DUMMYBSA_H
#define DUMMYBSA_H
#include
<QFile>
#include
<QString>
#include
<QFile>
/**
* @brief Class for creating a dummy bsa used for archive invalidation
...
...
@@ -30,30 +30,35 @@ class DummyBSA
{
public:
/**
* @brief constructor
*
**/
DummyBSA
(
unsigned
long
bsaVersion
);
DummyBSA
(
unsigned
long
bsaVersion
);
/**
* @brief write to the specified file
*
* @param fileName name of the file to write to
**/
void
write
(
const
QString
&
fileName
);
void
write
(
const
QString
&
fileName
);
private:
void
writeHeader
(
QFile
&
file
);
void
writeFolderRecord
(
QFile
&
file
,
const
std
::
string
&
folderName
);
void
writeFileRecord
(
QFile
&
file
,
const
std
::
string
&
fileName
);
void
writeFileRecordBlocks
(
QFile
&
file
,
const
std
::
string
&
folderName
);
void
writeHeader
(
QFile
&
file
);
void
writeFolderRecord
(
QFile
&
file
,
const
std
::
string
&
folderName
);
void
writeFileRecord
(
QFile
&
file
,
const
std
::
string
&
fileName
);
void
writeFileRecordBlocks
(
QFile
&
file
,
const
std
::
string
&
folderName
);
private:
unsigned
long
m_Version
;
std
::
string
m_FolderName
;
std
::
string
m_FileName
;
std
::
string
m_FolderName
;
std
::
string
m_FileName
;
unsigned
long
m_TotalFileNameLength
;
};
#endif // DUMMYBSA_H
src/plugins/gameGamebryo/gameGamebryo.pro
deleted
100644 → 0
View file @
76037120
#-------------------------------------------------
#
#
Project
created
by
QtCreator
2015
-
01
-
26
T19
:
47
:
42
#
#-------------------------------------------------
TARGET
=
gameGamebryo
TEMPLATE
=
lib
CONFIG
+=
staticlib
SOURCES
+=
gamegamebryo
.
cpp
\
dummybsa
.
cpp
\
gamebryobsainvalidation
.
cpp
\
gamebryodataarchives
.
cpp
HEADERS
+=
gamegamebryo
.
h
\
dummybsa
.
h
\
gamebryobsainvalidation
.
h
\
gamebryodataarchives
.
h
include
(..
/
plugin_template